Files
DarkflameServer/dDatabase/GameDatabase/ITables/IPetNames.h
Aaron Kimbrell e3467465b4 Add dashboard audit log and configuration management
- Implemented dashboard audit logging with InsertAuditLog, GetRecentAuditLogs, GetAuditLogsByIP, and CleanupOldAuditLogs methods.
- Created dashboard configuration management with GetDashboardConfig and SetDashboardConfig methods.
- Added new tables for dashboard_audit_log and dashboard_config in both MySQL and SQLite migrations.
- Updated CMakeLists to include Crow and ASIO for dashboard server functionality.
- Enhanced existing database classes to support new dashboard features, including character, play key, and property management.
- Added new methods for retrieving and managing play keys, properties, and pet names.
- Updated TestSQLDatabase to include stubs for new dashboard-related methods.
- Modified shared and dashboard configuration files for new settings.
2026-04-22 11:01:41 -05:00

37 lines
940 B
C++

#ifndef __IPETNAMES__H__
#define __IPETNAMES__H__
#include <cstdint>
#include <optional>
#include <string>
#include <vector>
class IPetNames {
public:
struct Info {
std::string petName;
int32_t approvalStatus{};
};
struct DetailedInfo {
LWOOBJID id{};
std::string petName;
int32_t approvalStatus{};
LWOOBJID ownerId{};
};
// Set the pet name moderation status for the given pet id.
virtual void SetPetNameModerationStatus(const LWOOBJID& petId, const IPetNames::Info& info) = 0;
// Get pet info for the given pet id.
virtual std::optional<IPetNames::Info> GetPetNameInfo(const LWOOBJID& petId) = 0;
// Dashboard methods
virtual std::vector<DetailedInfo> GetAllPetNames() = 0;
virtual std::vector<DetailedInfo> GetPetNamesByStatus(int32_t status) = 0;
virtual void SetPetApprovalStatus(const LWOOBJID& petId, int32_t status) = 0;
virtual uint32_t GetPendingPetNamesCount() = 0;
};
#endif //!__IPETNAMES__H__