mirror of
				https://github.com/DarkflameUniverse/DarkflameServer.git
				synced 2025-10-31 04:32:06 +00:00 
			
		
		
		
	 dc53c45d65
			
		
	
	dc53c45d65
	
	
	
		
			
			Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts.
		
			
				
	
	
		
			21 lines
		
	
	
		
			786 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			21 lines
		
	
	
		
			786 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "ActSharkPlayerDeathTrigger.h"
 | |
| #include "MissionComponent.h"
 | |
| #include "MissionTaskType.h"
 | |
| #include "Entity.h"
 | |
| 
 | |
| void ActSharkPlayerDeathTrigger::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1,
 | |
|                                                        int32_t param2, int32_t param3) {
 | |
| 	if (args == "achieve") {
 | |
| 		auto missionComponent = sender->GetComponent<MissionComponent>();
 | |
| 		if (!missionComponent) return;
 | |
| 
 | |
| 		missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_SCRIPT, 8419);
 | |
| 
 | |
| 		if (sender->GetIsDead() || !sender->GetPlayerReadyForUpdates()) return; //Don't kill already dead players or players not ready
 | |
| 
 | |
| 		if (sender->GetCharacter()) {
 | |
| 			sender->Smash(self->GetObjectID(), eKillType::VIOLENT, u"big-shark-death");
 | |
| 		}
 | |
| 	}
 | |
| }
 |