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https://github.com/DarkflameUniverse/DarkflameServer.git
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6aa90ad5b2
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
22 lines
671 B
C++
22 lines
671 B
C++
#include "NtHaelServer.h"
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#include "Entity.h"
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#include "ePlayerFlag.h"
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void NtHaelServer::SetVariables(Entity* self) {
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self->SetVar<float_t>(m_SpyProximityVariable, 25.0f);
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self->SetVar<SpyData>(m_SpyDataVariable, {
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ePlayerFlag::NT_FACTION_SPY_HAEL, 13892, 1321
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});
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self->SetVar<std::vector<SpyDialogue>>(m_SpyDialogueTableVariable, {
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{ "HAEL_NT_CONVO_1", 0 },
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{ "HAEL_NT_CONVO_2", 0 },
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{ "HAEL_NT_CONVO_3", 0 },
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{ "HAEL_NT_CONVO_4", 0 },
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});
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// If there's an alternating conversation, indices should be provided using the conversationID variables
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self->SetVar<std::vector<LWOOBJID>>(m_SpyCinematicObjectsVariable, { self->GetObjectID() });
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}
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