mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-23 22:13:35 +00:00
8d37d9b681
* Organize dScripts whitespace Remove parent scope Remove parent scope from initial setter Remove debug Remove helper programs * Fix NtImagimeterVisibility script Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
24 lines
855 B
C++
24 lines
855 B
C++
#include "BankInteractServer.h"
|
|
#include "GameMessages.h"
|
|
|
|
void BankInteractServer::OnUse(Entity* self, Entity* user) {
|
|
AMFArrayValue args;
|
|
AMFStringValue* bank = new AMFStringValue();
|
|
bank->SetStringValue("bank");
|
|
args.InsertValue("state", bank);
|
|
|
|
GameMessages::SendUIMessageServerToSingleClient(user, user->GetSystemAddress(), "pushGameState", &args);
|
|
}
|
|
|
|
void BankInteractServer::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1,
|
|
int32_t param2, int32_t param3) {
|
|
if (args == "ToggleBank") {
|
|
AMFArrayValue args;
|
|
args.InsertValue("visible", new AMFFalseValue());
|
|
|
|
GameMessages::SendUIMessageServerToSingleClient(sender, sender->GetSystemAddress(), "ToggleBank", &args);
|
|
|
|
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"CloseBank", 0, 0, LWOOBJID_EMPTY, "", sender->GetSystemAddress());
|
|
}
|
|
}
|