DarkflameServer/dPhysics/dpShapeSphere.cpp
2022-07-28 08:39:57 -05:00

30 lines
779 B
C++

#include "dpShapeSphere.h"
#include "dpCollisionChecks.h"
#include <iostream>
dpShapeSphere::dpShapeSphere(dpEntity* parentEntity, float radius) :
dpShapeBase(parentEntity),
m_Radius(radius) {
m_ShapeType = dpShapeType::Sphere;
}
dpShapeSphere::~dpShapeSphere() {
}
bool dpShapeSphere::IsColliding(dpShapeBase* other) {
if (!other) return false;
switch (other->GetShapeType()) {
case dpShapeType::Sphere:
return dpCollisionChecks::CheckSpheres(m_ParentEntity, other->GetParentEntity());
case dpShapeType::Box:
return dpCollisionChecks::CheckSphereBox(m_ParentEntity, other->GetParentEntity());
default:
std::cout << "No collision detection for: " << (int)m_ShapeType << "-to-" << (int)other->GetShapeType() << " collision!" << std::endl;
}
return false;
}