mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-26 23:43:34 +00:00
0545adfac3
Have fun!
133 lines
4.0 KiB
C++
133 lines
4.0 KiB
C++
#include "User.h"
|
|
#include "Database.h"
|
|
#include "Character.h"
|
|
#include "dServer.h"
|
|
#include "dLogger.h"
|
|
#include "Game.h"
|
|
#include "dZoneManager.h"
|
|
|
|
User::User(const SystemAddress& sysAddr, const std::string& username, const std::string& sessionKey) {
|
|
m_AccountID = 0;
|
|
m_Username = "";
|
|
m_SessionKey = "";
|
|
|
|
m_MaxGMLevel = 0; //The max GM level this account can assign to it's characters
|
|
m_LastCharID = 0;
|
|
|
|
m_SessionKey = sessionKey;
|
|
m_SystemAddress = sysAddr;
|
|
m_Username = username;
|
|
m_LoggedInCharID = 0;
|
|
|
|
//HACK HACK HACK
|
|
//This needs to be re-enabled / updated whenever the mute stuff is moved to another table.
|
|
//This was only done because otherwise the website's account page dies and the website is waiting on a migration to wordpress.
|
|
|
|
//sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT id, gmlevel, mute_expire FROM accounts WHERE name=? LIMIT 1;");
|
|
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT id, gm_level FROM accounts WHERE name=? LIMIT 1;");
|
|
stmt->setString(1, username.c_str());
|
|
|
|
sql::ResultSet* res = stmt->executeQuery();
|
|
while (res->next()) {
|
|
m_AccountID = res->getUInt(1);
|
|
m_MaxGMLevel = res->getInt(2);
|
|
m_MuteExpire = 0; //res->getUInt64(3);
|
|
}
|
|
|
|
delete res;
|
|
delete stmt;
|
|
|
|
//If we're loading a zone, we'll load the last used (aka current) character:
|
|
if (Game::server->GetZoneID() != 0) {
|
|
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT id FROM charinfo WHERE account_id=? ORDER BY last_login DESC LIMIT 1;");
|
|
stmt->setUInt(1, m_AccountID);
|
|
|
|
sql::ResultSet* res = stmt->executeQuery();
|
|
if (res->rowsCount() > 0) {
|
|
while (res->next()) {
|
|
LWOOBJID objID = res->getUInt64(1);
|
|
Character* character = new Character(uint32_t(objID), this);
|
|
m_Characters.push_back(character);
|
|
Game::logger->Log("User", "Loaded %llu as it is the last used char\n", objID);
|
|
}
|
|
}
|
|
|
|
delete res;
|
|
delete stmt;
|
|
}
|
|
}
|
|
|
|
User::User ( const User& other ) {
|
|
this->m_AccountID = other.m_AccountID;
|
|
this->m_LastCharID = other.m_LastCharID;
|
|
this->m_MaxGMLevel = other.m_MaxGMLevel;
|
|
this->m_SessionKey = other.m_SessionKey;
|
|
this->m_SystemAddress = other.m_SystemAddress;
|
|
this->m_Username = other.m_Username;
|
|
this->m_LoggedInCharID = other.m_LoggedInCharID;
|
|
}
|
|
|
|
User::~User() {
|
|
for (Character* c : m_Characters) {
|
|
if (c) {
|
|
delete c;
|
|
c = nullptr;
|
|
}
|
|
}
|
|
}
|
|
|
|
User& User::operator= ( const User& other ) {
|
|
this->m_AccountID = other.m_AccountID;
|
|
this->m_LastCharID = other.m_LastCharID;
|
|
this->m_MaxGMLevel = other.m_MaxGMLevel;
|
|
this->m_SessionKey = other.m_SessionKey;
|
|
this->m_SystemAddress = other.m_SystemAddress;
|
|
this->m_Username = other.m_Username;
|
|
this->m_LoggedInCharID = other.m_LoggedInCharID;
|
|
return *this;
|
|
}
|
|
|
|
bool User::operator== ( const User& other ) const {
|
|
if (m_Username == other.m_Username || m_SessionKey == other.m_SessionKey || m_SystemAddress == other.m_SystemAddress)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
Character * User::GetLastUsedChar() {
|
|
if (m_Characters.size() == 0) return nullptr;
|
|
else if (m_Characters.size() == 1) return m_Characters[0];
|
|
else {
|
|
Character* toReturn = m_Characters[0];
|
|
for (size_t i = 0; i < m_Characters.size(); ++i) {
|
|
if (m_Characters[i]->GetLastLogin() > toReturn->GetLastLogin()) toReturn = m_Characters[i];
|
|
}
|
|
|
|
return toReturn;
|
|
}
|
|
}
|
|
|
|
bool User::GetIsMuted() const
|
|
{
|
|
return m_MuteExpire == 1 || m_MuteExpire > time(NULL);
|
|
}
|
|
|
|
time_t User::GetMuteExpire() const
|
|
{
|
|
return m_MuteExpire;
|
|
}
|
|
|
|
void User::SetMuteExpire(time_t value)
|
|
{
|
|
m_MuteExpire = value;
|
|
}
|
|
|
|
void User::UserOutOfSync() {
|
|
m_AmountOfTimesOutOfSync++;
|
|
if (m_AmountOfTimesOutOfSync > m_MaxDesyncAllowed) {
|
|
//YEET
|
|
Game::logger->Log("User", "User %s was out of sync %i times out of %i, disconnecting for suspected speedhacking.\n", m_Username.c_str(), m_AmountOfTimesOutOfSync, m_MaxDesyncAllowed);
|
|
Game::server->Disconnect(this->m_SystemAddress, SERVER_DISCON_KICK);
|
|
}
|
|
}
|