Files
DarkflameServer/dDatabase/GameDatabase/SQLite/SQLiteDatabase.cpp
Aaron Kimbrell e213a7aeff feat: web dashboard and playground work
The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch:
accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy
reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live
events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved
captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes
they need.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:30:43 -05:00

82 lines
2.9 KiB
C++

#include "SQLiteDatabase.h"
#include "Database.h"
#include "Game.h"
#include "dConfig.h"
#include "Logger.h"
#include "dPlatforms.h"
#include "BinaryPathFinder.h"
void SQLiteDatabase::Connect() {
LOG("Using SQLite database");
m_Con = new CppSQLite3DB();
const auto path = BinaryPathFinder::GetBinaryDir() / Game::config->GetValue("sqlite_database_path");
if (!std::filesystem::exists(path)) {
LOG("Creating sqlite path %s", path.string().c_str());
std::filesystem::create_directories(path.parent_path());
}
m_Con->open(path.string().c_str());
// Make sure wal is enabled for the database.
m_Con->execQuery("PRAGMA journal_mode = WAL;");
}
void SQLiteDatabase::Destroy(std::string source) {
if (!m_Con) return;
if (source.empty()) LOG("Destroying SQLite connection!");
else LOG("Destroying SQLite connection from %s!", source.c_str());
m_Con->close();
delete m_Con;
m_Con = nullptr;
}
void SQLiteDatabase::ExecuteCustomQuery(const std::string_view query) {
m_Con->compileStatement(query.data()).execDML();
}
CppSQLite3Statement SQLiteDatabase::CreatePreppedStmt(const std::string& query) {
return m_Con->compileStatement(query.c_str());
}
void SQLiteDatabase::Commit() {
if (!m_Con->IsAutoCommitOn()) m_Con->compileStatement("COMMIT;").execDML();
}
bool SQLiteDatabase::GetAutoCommit() {
return m_Con->IsAutoCommitOn();
}
void SQLiteDatabase::SetAutoCommit(bool value) {
if (value) {
if (!GetAutoCommit()) m_Con->compileStatement("COMMIT;").execDML();
} else {
if (GetAutoCommit()) m_Con->compileStatement("BEGIN;").execDML();
}
}
void SQLiteDatabase::Rollback() {
// A failed statement can already have ended the transaction; only roll back one that is open
if (!m_Con->IsAutoCommitOn()) m_Con->compileStatement("ROLLBACK;").execDML();
}
void SQLiteDatabase::DeleteCharacter(const LWOOBJID characterId) {
ExecuteDelete("DELETE FROM charxml WHERE id=?;", characterId);
ExecuteDelete("DELETE FROM command_log WHERE character_id=?;", characterId);
ExecuteDelete("DELETE FROM friends WHERE player_id=? OR friend_id=?;", characterId, characterId);
ExecuteDelete("DELETE FROM leaderboard WHERE character_id=?;", characterId);
ExecuteDelete("DELETE FROM properties_contents WHERE property_id IN (SELECT id FROM properties WHERE owner_id=?);", characterId);
ExecuteDelete("DELETE FROM properties WHERE owner_id=?;", characterId);
ExecuteDelete("DELETE FROM ugc WHERE character_id=?;", characterId);
ExecuteDelete("DELETE FROM activity_log WHERE character_id=?;", characterId);
ExecuteDelete("DELETE FROM mail WHERE receiver_id=?;", characterId);
ExecuteDelete("DELETE FROM ignore_list WHERE player_id=? OR ignored_player_id=?;", characterId, characterId);
ExecuteDelete("DELETE FROM ugc_modular_build WHERE character_id=?;", characterId);
ExecuteDelete("DELETE FROM pet_names WHERE owner_id=?;", characterId);
ExecuteDelete("DELETE FROM player_positions WHERE character_id=?;", characterId);
ExecuteDelete("DELETE FROM charinfo WHERE id=?;", characterId);
}