Files
DarkflameServer/dCommon/dEnums/eStrikeStep.h
Aaron Kimbrell e213a7aeff feat: web dashboard and playground work
The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch:
accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy
reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live
events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved
captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes
they need.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:30:43 -05:00

15 lines
490 B
C++

#ifndef __ESTRIKESTEP__H__
#define __ESTRIKESTEP__H__
#include <cstdint>
// What happens on its own when an account reaches a number of active strikes (strike_*_at settings).
// account_strikes.step holds the name on the strike that set it off.
enum class eStrikeStep : uint8_t {
WARN, // a warning on the account's record, shown to the player if they're online
MUTE, // muted for strike_mute_days
BAN, // banned for strike_ban_days (0: permanently)
};
#endif //!__ESTRIKESTEP__H__