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e58218cfbc
* Remove std::couts littered throughout the base * working End of optimizations for now going faster * Remove extraneous compare function std::less<LWOSCENEID> already does this in a map. * gaming * Update Zone.cpp * dlu is moving to bitbucket again * Update Level.cpp --------- Co-authored-by: Jettford <mrjettbradford@gmail.com>
23 lines
435 B
C++
23 lines
435 B
C++
#pragma once
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#include "dCommonVars.h"
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#include "NiPoint3.h"
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#include "NiQuaternion.h"
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#include "LDFFormat.h"
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#include <vector>
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struct SceneObject {
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LWOOBJID id;
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LOT lot;
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uint32_t nodeType;
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uint32_t glomId;
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NiPoint3 position;
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NiQuaternion rotation;
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float scale = 1.0f;
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//std::string settings;
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uint32_t value3;
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std::vector<LDFBaseData*> settings;
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};
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#define LOT_MARKER_PLAYER_START 1931
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#define LOT_MARKET_CAMERA_TARGET 2182
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