mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
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dbe4a0ced3
* chore: continue work on removing raw packet reading tested that logging in, deleted a char, renaming a char, and transfeering to a zone all work still * Address Feedback
76 lines
2.1 KiB
C++
76 lines
2.1 KiB
C++
/*
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* Darkflame Universe
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* Copyright 2018
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*/
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#include "ChatPackets.h"
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#include "RakNetTypes.h"
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#include "BitStream.h"
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#include "Game.h"
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#include "BitStreamUtils.h"
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#include "dServer.h"
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#include "eConnectionType.h"
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#include "eChatMessageType.h"
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void ChatPackets::SendChatMessage(const SystemAddress& sysAddr, char chatChannel, const std::string& senderName, LWOOBJID playerObjectID, bool senderMythran, const std::u16string& message) {
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::GENERAL_CHAT_MESSAGE);
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bitStream.Write<uint64_t>(0);
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bitStream.Write(chatChannel);
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bitStream.Write<uint32_t>(message.size());
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bitStream.Write(LUWString(senderName));
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bitStream.Write(playerObjectID);
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bitStream.Write<uint16_t>(0);
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bitStream.Write<char>(0);
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for (uint32_t i = 0; i < message.size(); ++i) {
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bitStream.Write<uint16_t>(message[i]);
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}
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bitStream.Write<uint16_t>(0);
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SEND_PACKET_BROADCAST;
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}
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void ChatPackets::SendSystemMessage(const SystemAddress& sysAddr, const std::u16string& message, const bool broadcast) {
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::GENERAL_CHAT_MESSAGE);
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bitStream.Write<uint64_t>(0);
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bitStream.Write<char>(4);
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bitStream.Write<uint32_t>(message.size());
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bitStream.Write(LUWString("", 33));
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bitStream.Write<uint64_t>(0);
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bitStream.Write<uint16_t>(0);
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bitStream.Write<char>(0);
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for (uint32_t i = 0; i < message.size(); ++i) {
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bitStream.Write<uint16_t>(message[i]);
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}
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bitStream.Write<uint16_t>(0);
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//This is so Wincent's announcement works:
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if (sysAddr != UNASSIGNED_SYSTEM_ADDRESS) {
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SEND_PACKET;
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return;
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}
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SEND_PACKET_BROADCAST;
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}
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void ChatPackets::SendMessageFail(const SystemAddress& sysAddr) {
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//0x00 - "Chat is currently disabled."
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//0x01 - "Upgrade to a full LEGO Universe Membership to chat with other players."
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::SEND_CANNED_TEXT);
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bitStream.Write<uint8_t>(0); //response type, options above ^
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//docs say there's a wstring here-- no idea what it's for, or if it's even needed so leaving it as is for now.
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SEND_PACKET;
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}
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