mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-13 19:58:21 +00:00
0545adfac3
Have fun!
156 lines
4.8 KiB
C++
156 lines
4.8 KiB
C++
#include "PacketUtils.h"
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#include <MessageIdentifiers.h>
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#include <vector>
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#include <fstream>
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#include "dLogger.h"
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#include "Game.h"
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void PacketUtils::WriteHeader(RakNet::BitStream& bitStream, uint16_t connectionType, uint32_t internalPacketID) {
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bitStream.Write(MessageID(ID_USER_PACKET_ENUM));
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bitStream.Write(connectionType);
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bitStream.Write(internalPacketID);
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bitStream.Write(uint8_t(0));
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}
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uint16_t PacketUtils::ReadPacketU16(uint32_t startLoc, Packet * packet) {
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if (startLoc + 2 > packet->length) return 0;
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std::vector<unsigned char> t;
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for (uint32_t i = startLoc; i < startLoc + 2; i++) t.push_back(packet->data[i]);
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return *(uint16_t*)t.data();
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}
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uint32_t PacketUtils::ReadPacketU32(uint32_t startLoc, Packet * packet) {
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if (startLoc + 4 > packet->length) return 0;
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std::vector<unsigned char> t;
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for (uint32_t i = startLoc; i < startLoc + 4; i++) {
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t.push_back(packet->data[i]);
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}
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return *(uint32_t*)t.data();
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}
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uint64_t PacketUtils::ReadPacketU64(uint32_t startLoc, Packet * packet) {
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if (startLoc + 8 > packet->length) return 0;
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std::vector<unsigned char> t;
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for (uint32_t i = startLoc; i < startLoc + 8; i++) t.push_back(packet->data[i]);
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return *(uint64_t*)t.data();
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}
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int64_t PacketUtils::ReadPacketS64(uint32_t startLoc, Packet * packet) {
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if (startLoc + 8 > packet->length) return 0;
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std::vector<unsigned char> t;
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for (size_t i = startLoc; i < startLoc + 8; i++) t.push_back(packet->data[i]);
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return *(int64_t*)t.data();
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}
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std::string PacketUtils::ReadString(uint32_t startLoc, Packet* packet, bool wide) {
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std::string readString = "";
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if (packet->length > startLoc) {
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uint32_t i = 0;
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while (packet->data[startLoc + i] != '\0' && packet->length > (uint32_t)(startLoc + i)) {
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readString.push_back(packet->data[startLoc + i]);
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if (wide) {
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i += 2; // Wide-char string
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} else {
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i++; // Regular string
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}
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}
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}
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return readString;
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}
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void PacketUtils::WritePacketString(const std::string& string, uint32_t maxSize, RakNet::BitStream * bitStream) {
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uint32_t size = static_cast<uint32_t>(string.size());
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uint32_t remSize = static_cast<uint32_t>(maxSize - size);
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if (size > maxSize) size = maxSize;
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for (uint32_t i = 0; i < size; ++i) {
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bitStream->Write(static_cast<char>(string[i]));
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}
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for (uint32_t j = 0; j < remSize; ++j) {
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bitStream->Write(static_cast<char>(0));
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}
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}
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void PacketUtils::WriteString(RakNet::BitStream& bitStream, const std::string& s, uint32_t maxSize) {
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uint32_t size = s.size();
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uint32_t emptySize = maxSize - size;
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if (size > maxSize) size = maxSize;
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for (uint32_t i = 0; i < size; i++) {
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bitStream.Write((char)s[i]);
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}
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for (uint32_t i = 0; i < emptySize; i++) {
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bitStream.Write((char)0);
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}
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}
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void PacketUtils::WriteWString(RakNet::BitStream& bitStream, const std::string& string, uint32_t maxSize) {
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uint32_t size = static_cast<uint32_t>(string.length());
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uint32_t remSize = static_cast<uint32_t>(maxSize - size);
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if (size > maxSize) size = maxSize;
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for (uint32_t i = 0; i < size; ++i) {
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bitStream.Write(static_cast<uint16_t>(string[i]));
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}
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for (uint32_t j = 0; j < remSize; ++j) {
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bitStream.Write(static_cast<uint16_t>(0));
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}
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}
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void PacketUtils::WriteWString(RakNet::BitStream& bitStream, const std::u16string& string, uint32_t maxSize) {
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uint32_t size = static_cast<uint32_t>(string.length());
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uint32_t remSize = static_cast<uint32_t>(maxSize - size);
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if (size > maxSize) size = maxSize;
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for (uint32_t i = 0; i < size; ++i) {
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bitStream.Write(static_cast<uint16_t>(string[i]));
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}
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for (uint32_t j = 0; j < remSize; ++j) {
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bitStream.Write(static_cast<uint16_t>(0));
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}
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}
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void PacketUtils::WritePacketWString(const std::string& string, uint32_t maxSize, RakNet::BitStream * bitStream) {
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uint32_t size = static_cast<uint32_t>(string.length());
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uint32_t remSize = static_cast<uint32_t>(maxSize - size);
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if (size > maxSize) size = maxSize;
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for (uint32_t i = 0; i < size; ++i) {
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bitStream->Write(static_cast<uint16_t>(string[i]));
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}
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for (uint32_t j = 0; j < remSize; ++j) {
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bitStream->Write(static_cast<uint16_t>(0));
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}
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}
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//! Saves a packet to the filesystem
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void PacketUtils::SavePacket(const std::string& filename, const char * data, size_t length) {
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//If we don't log to the console, don't save the bin files either. This takes up a lot of time.
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if (!Game::logger->GetIsLoggingToConsole()) return;
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std::string path = "packets/" + filename;
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std::ofstream file(path, std::ios::binary);
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if (!file.is_open()) return;
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file.write(data, length);
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file.close();
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}
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