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https://github.com/DarkflameUniverse/DarkflameServer.git
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A placed model's client (1.10.64, UGCUSE3DSERVICES=7:0) always loads its blueprint's NIF and HKX (its BlueprintComponent sets renderUserGen and physicsUserGen itself) and its LXFML, asks the world for each file's manifest first and waits for the answer with no timeout. With ugc_manifest=1 and the new ugc_manifest_models=1 (default 0) the world: - leaves the models whose mesh the UGC server made out of the LXFML it sends when a property loads, - answers their NIF with the UGC server's checksum, their LXFML with the stored LXFML's (worked out once and kept) and their HKX as not known, - sends a model that isn't made its LXFML (once for the three requests), so the client builds it itself and no model is left waiting. When the UGC server writes a model's mesh with a new checksum it sends UGC_MODELS_MADE (a new master message, appended) to the master, which passes it to every world; a world with that model placed sends its players the new NIF checksum and NotifyClientUGCModelReady (game message 909, the blueprint id), so clients switch to the served mesh. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
304 lines
11 KiB
C++
304 lines
11 KiB
C++
#ifndef MASTERPACKETS_H
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#define MASTERPACKETS_H
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#include <cstdint>
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#include <string>
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#include <vector>
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#include "RakNetTypes.h"
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#include "dCommonVars.h"
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#include "BitStreamUtils.h"
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#include "MessageType/Master.h"
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#include "ServiceType.h"
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#include "Stamps.h"
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#include "master/DashboardMessages.h"
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#include "master/DataChanged.h"
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#include "master/InstanceMigration.h"
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#include "master/MessageCapture.h"
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#include "master/PlayerAction.h"
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#include "master/UgcModelsMade.h"
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class dServer;
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/**
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* Packets between master and the other servers (MessageType::Master). None of them reach a client.
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*
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* The dashboard's messages and instance migration are MASTER packets too; they live in per-topic headers under
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* dNet/master/ (PlayerAction.h, DataChanged.h, DashboardMessages.h, MessageCapture.h, InstanceMigration.h,
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* UgcModelsMade.h), which
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* this header includes, so including MasterPackets.h gives every MASTER struct.
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*/
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namespace MasterPackets {
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// Any server -> master, over server's connection to master (Game::server's when null)
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void SendToMaster(const LUBitStream& msg, dServer* server = nullptr);
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// Master -> one server. Never broadcasts: nothing is sent to UNASSIGNED_SYSTEM_ADDRESS (a server that hasn't
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// connected yet), unlike LUBitStream::Send.
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void SendTo(const SystemAddress& sysAddr, const LUBitStream& msg);
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// World -> master: a player wants to go to zoneID (clone cloneID)
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struct RequestZoneTransfer : public LUBitStream {
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uint64_t requestID{};
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uint8_t mythranShift{};
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uint32_t zoneID{};
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uint32_t cloneID{};
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// The login stamps travelling with the request (see Stamps.h); empty unless auth asks for a world during a
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// login. Read leniently: a request without them reads as empty.
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Stamps stamps{};
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RequestZoneTransfer() : LUBitStream(ServiceType::MASTER, MessageType::Master::REQUEST_ZONE_TRANSFER) {}
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void Serialize(RakNet::BitStream& bitStream) const override;
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bool Deserialize(RakNet::BitStream& bitStream) override;
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};
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// Master -> world: where to send the player of requestID
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struct RequestZoneTransferResponse : public LUBitStream {
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uint64_t requestID{};
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uint8_t mythranShift{};
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uint32_t zoneID{};
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uint32_t zoneInstance{};
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uint32_t zoneClone{};
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uint16_t serverPort{};
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LUString serverIP{ 255u };
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// The request's login stamps with master's own added (see Stamps.h). Read leniently like the request's.
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Stamps stamps{};
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RequestZoneTransferResponse() : LUBitStream(ServiceType::MASTER, MessageType::Master::REQUEST_ZONE_TRANSFER_RESPONSE) {}
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void Serialize(RakNet::BitStream& bitStream) const override;
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bool Deserialize(RakNet::BitStream& bitStream) override;
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};
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// Any server -> master, once connected; master -> dashboard for every other server (ip "offline" when one is gone)
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struct ServerInfo : public LUBitStream {
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uint32_t port{};
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uint32_t zoneID{};
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uint32_t instanceID{};
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ServiceType serverType{};
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LUString ip{};
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ServerInfo() : LUBitStream(ServiceType::MASTER, MessageType::Master::SERVER_INFO) {}
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void Serialize(RakNet::BitStream& bitStream) const override;
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bool Deserialize(RakNet::BitStream& bitStream) override;
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};
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// World -> master: the session key of the account logging in
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struct RequestSessionKey : public LUBitStream {
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LUWString username{};
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RequestSessionKey() : LUBitStream(ServiceType::MASTER, MessageType::Master::REQUEST_SESSION_KEY) {}
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void Serialize(RakNet::BitStream& bitStream) const override;
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bool Deserialize(RakNet::BitStream& bitStream) override;
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};
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// Auth -> master: an account logged in with this session key
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struct SetSessionKey : public LUBitStream {
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uint32_t sessionKey{};
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LUString username{};
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SetSessionKey() : LUBitStream(ServiceType::MASTER, MessageType::Master::SET_SESSION_KEY) {}
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void Serialize(RakNet::BitStream& bitStream) const override;
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bool Deserialize(RakNet::BitStream& bitStream) override;
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};
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// Master -> world: answer to RequestSessionKey
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struct SessionKeyResponse : public LUBitStream {
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uint32_t sessionKey{};
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LUWString username{};
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SessionKeyResponse() : LUBitStream(ServiceType::MASTER, MessageType::Master::SESSION_KEY_RESPONSE) {}
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void Serialize(RakNet::BitStream& bitStream) const override;
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bool Deserialize(RakNet::BitStream& bitStream) override;
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};
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// Master -> every server: the account logged in again with a new session key
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struct NewSessionAlert : public LUBitStream {
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uint32_t sessionKey{};
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LUString username{};
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NewSessionAlert() : LUBitStream(ServiceType::MASTER, MessageType::Master::NEW_SESSION_ALERT) {}
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void Serialize(RakNet::BitStream& bitStream) const override;
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bool Deserialize(RakNet::BitStream& bitStream) override;
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};
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// World -> master -> dashboard: a player came into (PLAYER_ADDED) or left (PLAYER_REMOVED) a world
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struct PlayerCountChange : public LUBitStream {
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LWOMAPID zoneID{};
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LWOINSTANCEID instanceID{};
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PlayerCountChange(MessageType::Master id) : LUBitStream(ServiceType::MASTER, id) {}
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void Serialize(RakNet::BitStream& bitStream) const override;
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bool Deserialize(RakNet::BitStream& bitStream) override;
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};
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struct PlayerAdded : public PlayerCountChange {
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PlayerAdded() : PlayerCountChange(MessageType::Master::PLAYER_ADDED) {}
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};
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struct PlayerRemoved : public PlayerCountChange {
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PlayerRemoved() : PlayerCountChange(MessageType::Master::PLAYER_REMOVED) {}
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};
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// World -> master: start a private instance of zoneID that needs `password` to join
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struct CreatePrivateZone : public LUBitStream {
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// Longer passwords are cut to this when read
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static constexpr uint32_t MAX_PASSWORD_LENGTH = 50;
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uint32_t zoneID{};
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uint32_t cloneID{};
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std::string password; // u32 length, then 1 byte per character
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CreatePrivateZone() : LUBitStream(ServiceType::MASTER, MessageType::Master::CREATE_PRIVATE_ZONE) {}
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void Serialize(RakNet::BitStream& bitStream) const override;
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bool Deserialize(RakNet::BitStream& bitStream) override;
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};
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// World -> master: send the player of requestID to the private instance with this password
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struct RequestPrivateZone : public LUBitStream {
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// Longer passwords are cut to this when read
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static constexpr uint32_t MAX_PASSWORD_LENGTH = 50;
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uint64_t requestID{};
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uint8_t mythranShift{};
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std::string password; // u32 length, then 1 byte per character
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RequestPrivateZone() : LUBitStream(ServiceType::MASTER, MessageType::Master::REQUEST_PRIVATE_ZONE) {}
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void Serialize(RakNet::BitStream& bitStream) const override;
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bool Deserialize(RakNet::BitStream& bitStream) override;
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};
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// World -> master: the world finished loading and takes players
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struct WorldReady : public LUBitStream {
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LWOMAPID zoneID{};
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LWOINSTANCEID instanceID{};
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WorldReady() : LUBitStream(ServiceType::MASTER, MessageType::Master::WORLD_READY) {}
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void Serialize(RakNet::BitStream& bitStream) const override;
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bool Deserialize(RakNet::BitStream& bitStream) override;
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};
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// Master -> dashboard (WORLD_READY): a world is ready, and where it is
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struct WorldReadyInfo : public LUBitStream {
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LWOMAPID zoneID{};
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LWOINSTANCEID instanceID{};
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LWOCLONEID cloneID{};
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LUString ip{};
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uint32_t port{};
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uint8_t isPrivate{};
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WorldReadyInfo() : LUBitStream(ServiceType::MASTER, MessageType::Master::WORLD_READY) {}
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void Serialize(RakNet::BitStream& bitStream) const override;
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bool Deserialize(RakNet::BitStream& bitStream) override;
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};
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// World -> master: start an instance of zoneID now, players are about to ask for it
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struct PrepZone : public LUBitStream {
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int32_t zoneID{};
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PrepZone() : LUBitStream(ServiceType::MASTER, MessageType::Master::PREP_ZONE) {}
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void Serialize(RakNet::BitStream& bitStream) const override;
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bool Deserialize(RakNet::BitStream& bitStream) override;
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};
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// Master -> any server: shut down
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struct Shutdown : public LUBitStream {
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Shutdown() : LUBitStream(ServiceType::MASTER, MessageType::Master::SHUTDOWN) {}
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};
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// World -> master: shutting down
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struct ShutdownResponse : public LUBitStream {
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ShutdownResponse() : LUBitStream(ServiceType::MASTER, MessageType::Master::SHUTDOWN_RESPONSE) {}
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};
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// Master -> dashboard (SHUTDOWN_RESPONSE): a world is gone
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struct WorldShutDown : public LUBitStream {
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LWOMAPID zoneID{};
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LWOINSTANCEID instanceID{};
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WorldShutDown() : LUBitStream(ServiceType::MASTER, MessageType::Master::SHUTDOWN_RESPONSE) {}
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void Serialize(RakNet::BitStream& bitStream) const override;
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bool Deserialize(RakNet::BitStream& bitStream) override;
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};
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// World -> master: a GM asked to shut every server down in 10 minutes
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struct ShutdownUniverse : public LUBitStream {
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ShutdownUniverse() : LUBitStream(ServiceType::MASTER, MessageType::Master::SHUTDOWN_UNIVERSE) {}
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};
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// Master -> world: can you take the player of requestID? (AFFIRM_TRANSFER_REQUEST); world -> master: yes
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// (AFFIRM_TRANSFER_RESPONSE)
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struct AffirmTransfer : public LUBitStream {
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uint64_t requestID{};
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AffirmTransfer(MessageType::Master id) : LUBitStream(ServiceType::MASTER, id) {}
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void Serialize(RakNet::BitStream& bitStream) const override;
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bool Deserialize(RakNet::BitStream& bitStream) override;
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};
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struct AffirmTransferRequest : public AffirmTransfer {
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AffirmTransferRequest() : AffirmTransfer(MessageType::Master::AFFIRM_TRANSFER_REQUEST) {}
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};
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struct AffirmTransferResponse : public AffirmTransfer {
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AffirmTransferResponse() : AffirmTransfer(MessageType::Master::AFFIRM_TRANSFER_RESPONSE) {}
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};
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// Dashboard -> master: which servers are running (answered with ServerListResponse)
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struct RequestServerList : public LUBitStream {
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RequestServerList() : LUBitStream(ServiceType::MASTER, MessageType::Master::REQUEST_SERVER_LIST) {}
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};
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// Master -> dashboard
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struct ServerListResponse : public LUBitStream {
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// More than this many worlds is a broken packet
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static constexpr uint32_t MAX_INSTANCES = 10000;
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// Where a world is: connected, launched but not connected yet, or shutting down
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enum class eState : uint8_t { READY = 0, STARTING = 1, STOPPING = 2 };
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struct Instance {
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LWOMAPID mapID{};
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LWOINSTANCEID instanceID{};
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LWOCLONEID cloneID{};
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uint32_t players{};
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LUString ip{};
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uint32_t port{};
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uint8_t isPrivate{};
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eState state{ eState::READY }; // written after the UGC fields, one byte per instance
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};
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uint8_t authOnline{};
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uint8_t chatOnline{};
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std::vector<Instance> instances; // u32 count
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// The UGC server (docs/UgcServer.md), after the instances: whether master starts it (enable_ugc_server),
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// whether it is connected, and the process id master last started it as (0: unknown)
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uint8_t ugcEnabled{};
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uint8_t ugcOnline{};
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uint32_t ugcPid{};
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ServerListResponse() : LUBitStream(ServiceType::MASTER, MessageType::Master::SERVER_LIST_RESPONSE) {}
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void Serialize(RakNet::BitStream& bitStream) const override;
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bool Deserialize(RakNet::BitStream& bitStream) override;
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};
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// Dashboard -> master: shut the whole server down now (scheduled restarts)
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struct DashboardShutdown : public LUBitStream {
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DashboardShutdown() : LUBitStream(ServiceType::MASTER, MessageType::Master::DASHBOARD_SHUTDOWN) {}
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};
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// Dashboard -> master -> every server: settings changed on the dashboard, reload the config
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struct ConfigReload : public LUBitStream {
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ConfigReload() : LUBitStream(ServiceType::MASTER, MessageType::Master::CONFIG_RELOAD) {}
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};
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// Dashboard -> master: shut down one world instance
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struct InstanceShutdown : public LUBitStream {
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uint32_t zoneID{};
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uint32_t instanceID{};
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InstanceShutdown() : LUBitStream(ServiceType::MASTER, MessageType::Master::INSTANCE_SHUTDOWN) {}
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void Serialize(RakNet::BitStream& bitStream) const override;
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bool Deserialize(RakNet::BitStream& bitStream) override;
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};
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}
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#endif // MASTERPACKETS_H
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