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What someone may do on the dashboard is now their GM level's permissions plus the grants on their account, minus its denies (PermissionGrants.h). A deny beats a grant; denies never apply to GM 9, and settings and permissions_manage stay GM 9 only. The account's grants are read with every request (like its GM level), so a change applies at once, and they are passed through every check: RouteUtils::Can, CanViewCharacter, the rank rules (self_* and manage_equal_rank), routes guarded by a permission, the templates' `can`, the API documentation, API access, API key scopes (a key never does more than its owner may now) and WebSocket subscriptions. New permission grants_manage (GM 9 by default) and the API to manage grants: GET /api/grants/catalog, GET /api/grants, POST /api/grants, POST /api/grants/:id/remove. Nobody grants or takes away what they don't hold themselves (a permission, every permission of a group, a command they may use, every command up to their own GM level), and only on accounts the rank rules let them manage (their own with self_moderation). Commands with a fixed level or a floor above GM 1 (/execute) can't be granted. Every change goes in the audit log (grant_permission, deny_permission, remove_grant). Also: the Showcase gate and the traffic subscription now check their permission by name. Check: grant a GM 2 account accounts_ban (it can ban, and the Ban button shows); deny a GM 8 account accounts_view (the accounts list is refused); give an expiry a minute ahead and see it stop; try to grant a permission your account doesn't have (refused); dWebTests PermissionGrantsTests. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
95 lines
3.3 KiB
CMake
95 lines
3.3 KiB
CMake
set(DWEBTESTS_SOURCES
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"MiddlewareTests.cpp"
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"RouteIntegrationTests.cpp"
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"ServerStateTests.cpp"
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"AccountActionTests.cpp"
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"RouteUtilsTests.cpp"
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"JWTTests.cpp"
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"RequireAuthMiddlewareTests.cpp"
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"WebTestDependencies.cpp"
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"PlayerActionTests.cpp"
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"SmtpTests.cpp"
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"OAuth2Tests.cpp"
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"EconomyReportTests.cpp"
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"ItemTraceTests.cpp"
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"CronTests.cpp"
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"PermissionsTests.cpp"
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"PermissionGrantsTests.cpp"
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"ApiKeyTests.cpp"
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"SettingsCatalogTests.cpp"
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"BehaviorXmlTests.cpp"
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"CharacterXmlTests.cpp"
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"CharacterXmlCheckTests.cpp"
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"CharacterRestoreTests.cpp"
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"ZonePathsTests.cpp"
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"RawTerrainTests.cpp"
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"LevelObjectsTests.cpp"
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"GameLabelsTests.cpp"
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"VanityJsonTests.cpp"
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"OpenApiTests.cpp"
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"MessageInspectorTests.cpp"
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"CDClientSchemaTests.cpp"
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"ServerOperationsTests.cpp"
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"PublicPagesTests.cpp"
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"ModerationToolsTests.cpp"
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"LocaleTextTests.cpp"
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"ModeratorHelperTests.cpp"
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"${PROJECT_SOURCE_DIR}/dDashboardServer/ai/ClaudeClient.cpp"
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"${PROJECT_SOURCE_DIR}/dDashboardServer/ai/ModeratorPrompt.cpp"
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"WorldViewTests.cpp"
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"NifFileTests.cpp"
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"DeferredReplyTests.cpp"
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"WorkerPoolTests.cpp"
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"OnceCacheTests.cpp"
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"UgcLookupTests.cpp"
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"${PROJECT_SOURCE_DIR}/dDashboardServer/routes/WorkerPool.cpp"
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"BackupFilesTests.cpp"
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"LogBundleTests.cpp"
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"${PROJECT_SOURCE_DIR}/dDashboardServer/routes/LogBundle.cpp"
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"SecurityFixesTests.cpp"
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"${PROJECT_SOURCE_DIR}/dDashboardServer/routes/BackupFiles.cpp"
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"MetricsFormatTests.cpp"
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"TrafficHistoryTests.cpp"
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"${PROJECT_SOURCE_DIR}/dDashboardServer/routes/TrafficHistory.cpp"
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"${PROJECT_SOURCE_DIR}/dDashboardServer/routes/SettingsCatalog.cpp"
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"AlertsAndTwoFactorTests.cpp"
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"${PROJECT_SOURCE_DIR}/dDashboardServer/auth/Totp.cpp"
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"${PROJECT_SOURCE_DIR}/dDashboardServer/notify/WebhookFormat.cpp"
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"${PROJECT_SOURCE_DIR}/dDashboardServer/email/OAuth2.cpp"
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"${PROJECT_SOURCE_DIR}/dDashboardServer/email/SmtpClient.cpp"
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"${PROJECT_SOURCE_DIR}/dDashboardServer/auth/JWTUtils.cpp"
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"${PROJECT_SOURCE_DIR}/dDashboardServer/auth/RequireAuthMiddleware.cpp"
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)
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add_executable(dWebTests ${DWEBTESTS_SOURCES})
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target_include_directories(dWebTests PRIVATE
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"${PROJECT_SOURCE_DIR}/dCommon"
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"${PROJECT_SOURCE_DIR}/dCommon/dClient"
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"${PROJECT_SOURCE_DIR}/dWeb"
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"${PROJECT_SOURCE_DIR}/dDashboardServer"
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"${PROJECT_SOURCE_DIR}/dDashboardServer/auth"
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"${PROJECT_SOURCE_DIR}/dDashboardServer/routes"
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"${PROJECT_SOURCE_DIR}/dChatFilter"
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"${PROJECT_SOURCE_DIR}/dDashboardServer/email"
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"${PROJECT_SOURCE_DIR}/dDashboardServer/notify"
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"${PROJECT_SOURCE_DIR}/dDashboardServer/ai"
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"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
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"${PROJECT_SOURCE_DIR}/dNet"
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"${PROJECT_SOURCE_DIR}/thirdparty/nlohmann"
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)
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target_link_libraries(dWebTests ${COMMON_LIBRARIES} dWeb dUgc sqlite3 OpenSSL::Crypto CURL::libcurl GTest::gtest_main)
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gtest_discover_tests(dWebTests)
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target_compile_definitions(dWebTests PRIVATE DLU_SOURCE_DIR="${PROJECT_SOURCE_DIR}")
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# The 3D views' shader lookups (static/js/scenery-core.js) against the server's bits (NifFile.h), when node is there
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find_program(NODE_EXECUTABLE node)
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if(NODE_EXECUTABLE)
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add_test(NAME SceneryCoreJs COMMAND ${NODE_EXECUTABLE} "${CMAKE_CURRENT_SOURCE_DIR}/scenery-core.test.mjs"
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"${PROJECT_SOURCE_DIR}/dDashboardServer/static/js/scenery-core.js" "${PROJECT_SOURCE_DIR}/dCommon/NifFile.h"
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"${PROJECT_SOURCE_DIR}/dDashboardServer/routes/Scenery.cpp")
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endif()
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