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https://github.com/DarkflameUniverse/DarkflameServer.git
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7f623d358c
* Database: Convert to proper namespace * Database: Use base class and getter * Database: Move files around * Database: Add property Management query Database: Move over user queries Tested at gm 0 that pre-approved names are pre-approved, unapproved need moderator approval deleting characters deletes the selcted one refreshing the character page shows the last character you logged in as tested all my characters show up when i login tested that you can delete all 4 characters and the correct character is selected each time tested renaming, approving names as gm0 Database: Add ugc model getter Hey it works, look I got around the mariadb issue. Database: Add queries Database: consolidate name query Database: Add friends list query Update name of approved names query Documentation Database: Add name check Database: Add BFF Query Database: Move BFF Setter Database: Move new friend query Database: Add remove friend queries Database: Add activity log Database: Add ugc & prop content removal Database: Add model update Database: Add migration queries Database: Add character and xml queries Database: Add user queries Untested, but compiling code Need to test that new character names are properly assigned in the following scenarios gm 0 and pre-approved name gm 0 and unapproved name gm 9 and pre-approved name gm 9 and unapproved name Database: constify function arguments Database: Add pet queries * Database: Move property model queries Untested. Need to test placing a new model moving existing one removing ugc model placing ugc model moving ugc model(?) changing privacy option variously change description and name approve property can properly travel to property * Property: Move stale reference deletion * Database: Move performance update query * Database: Add bug report query * Database: Add cheat detection query * Database: Add mail send query * Untested code need to test mailing from slash command, from all users of SendMail, getting bbb of a property and sending messages to bffs * Update CDComponentsRegistryTable.h Database: Rename and add further comments Datavbase: Add comments Add some comments Build: Fix PCH directories Database: Fix time thanks apple Database: Fix compiler warnings Overload destructor Define specialty for time_t Use string instead of string_view for temp empty string Update CDTable.h Property: Update queries to use mapId Database: Reorganize Reorganize into CDClient folder and GameDatabase folder for clearer meanings and file structure Folders: Rename to GameDatabase MySQL: Remove MySQL Specifier from table Database: Move Tables to Interfaces Database: Reorder functions in header Database: Simplify property queries Database: Remove unused queries Remove extra query definitions as well Database: Consolidate User getters Database: Comment logs Update MySQLDatabase.cpp Database: Use generic code Playkey: Fix bad optional access Database: Move stuff around WorldServer: Update queries Ugc reduced by many scopes use new queries very fast tested that ugc still loads Database: Add auth queries I tested that only the correct password can sign into an account. Tested that disabled playkeys do not allow the user to play the game Database: Add donation query Database: add objectId queries Database: Add master queries Database: Fix mis-named function Database: Add slash command queries Mail: Fix itemId type CharFilter: Use new query ObjectID: Remove duplicate code SlashCommand: Update query with function Database: Add mail queries Ugc: Fix issues with saving models Resolve large scope blocks as well * Database: Add debug try catch rethrow macro * General fixes * fix play key not working * Further fixes --------- Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
246 lines
10 KiB
C++
246 lines
10 KiB
C++
#ifndef __MYSQLDATABASE__H__
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#define __MYSQLDATABASE__H__
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#include <conncpp.hpp>
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#include <memory>
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#include "GameDatabase.h"
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typedef std::unique_ptr<sql::PreparedStatement>& UniquePreppedStmtRef;
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// Purposefully no definition for this to provide linker errors in the case someone tries to
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// bind a parameter to a type that isn't defined.
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template<typename ParamType>
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inline void SetParam(UniquePreppedStmtRef stmt, const int index, const ParamType param);
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// This is a function to set each parameter in a prepared statement.
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// This is accomplished with a combination of parameter packing and Fold Expressions.
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// The constexpr if statement is used to prevent the compiler from trying to call SetParam with 0 arguments.
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template<typename... Args>
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void SetParams(UniquePreppedStmtRef stmt, Args&&... args) {
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if constexpr (sizeof...(args) != 0) {
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int i = 1;
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(SetParam(stmt, i++, args), ...);
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}
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}
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class MySQLDatabase : public GameDatabase {
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public:
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void Connect() override;
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void Destroy(std::string source = "") override;
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sql::PreparedStatement* CreatePreppedStmt(const std::string& query) override;
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void Commit() override;
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bool GetAutoCommit() override;
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void SetAutoCommit(bool value) override;
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void ExecuteCustomQuery(const std::string_view query) override;
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// Overloaded queries
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std::optional<IServers::MasterInfo> GetMasterInfo() override;
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std::vector<std::string> GetApprovedCharacterNames() override;
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std::vector<FriendData> GetFriendsList(uint32_t charID) override;
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std::optional<IFriends::BestFriendStatus> GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) override;
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void SetBestFriendStatus(const uint32_t playerAccountId, const uint32_t friendAccountId, const uint32_t bestFriendStatus) override;
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void AddFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override;
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void RemoveFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override;
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void UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) override;
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void DeleteUgcModelData(const LWOOBJID& modelId) override;
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void UpdateUgcModelData(const LWOOBJID& modelId, std::istringstream& lxfml) override;
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std::vector<IUgc::Model> GetAllUgcModels() override;
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void CreateMigrationHistoryTable() override;
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bool IsMigrationRun(const std::string_view str) override;
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void InsertMigration(const std::string_view str) override;
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std::optional<ICharInfo::Info> GetCharacterInfo(const uint32_t charId) override;
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std::optional<ICharInfo::Info> GetCharacterInfo(const std::string_view charId) override;
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std::string GetCharacterXml(const uint32_t accountId) override;
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void UpdateCharacterXml(const uint32_t characterId, const std::string_view lxfml) override;
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std::optional<IAccounts::Info> GetAccountInfo(const std::string_view username) override;
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void InsertNewCharacter(const ICharInfo::Info info) override;
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void InsertCharacterXml(const uint32_t accountId, const std::string_view lxfml) override;
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std::vector<uint32_t> GetAccountCharacterIds(uint32_t accountId) override;
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void DeleteCharacter(const uint32_t characterId) override;
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void SetCharacterName(const uint32_t characterId, const std::string_view name) override;
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void SetPendingCharacterName(const uint32_t characterId, const std::string_view name) override;
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void UpdateLastLoggedInCharacter(const uint32_t characterId) override;
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void SetPetNameModerationStatus(const LWOOBJID& petId, const IPetNames::Info& info) override;
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std::optional<IPetNames::Info> GetPetNameInfo(const LWOOBJID& petId) override;
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std::optional<IProperty::Info> GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) override;
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void UpdatePropertyModerationInfo(const IProperty::Info& info) override;
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void UpdatePropertyDetails(const IProperty::Info& info) override;
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void InsertNewProperty(const IProperty::Info& info, const uint32_t templateId, const LWOZONEID& zoneId) override;
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std::vector<IPropertyContents::Model> GetPropertyModels(const LWOOBJID& propertyId) override;
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void RemoveUnreferencedUgcModels() override;
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void InsertNewPropertyModel(const LWOOBJID& propertyId, const IPropertyContents::Model& model, const std::string_view name) override;
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void UpdateModelPositionRotation(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation) override;
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void RemoveModel(const LWOOBJID& modelId) override;
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void UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) override;
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void InsertNewBugReport(const IBugReports::Info& info) override;
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void InsertCheatDetection(const IPlayerCheatDetections::Info& info) override;
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void InsertNewMail(const IMail::MailInfo& mail) override;
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void InsertNewUgcModel(
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std::istringstream& sd0Data,
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const uint32_t blueprintId,
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const uint32_t accountId,
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const uint32_t characterId) override;
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std::vector<IMail::MailInfo> GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) override;
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std::optional<IMail::MailInfo> GetMail(const uint64_t mailId) override;
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uint32_t GetUnreadMailCount(const uint32_t characterId) override;
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void MarkMailRead(const uint64_t mailId) override;
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void DeleteMail(const uint64_t mailId) override;
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void ClaimMailItem(const uint64_t mailId) override;
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void InsertSlashCommandUsage(const uint32_t characterId, const std::string_view command) override;
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void UpdateAccountUnmuteTime(const uint32_t accountId, const uint64_t timeToUnmute) override;
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void UpdateAccountBan(const uint32_t accountId, const bool banned) override;
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void UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) override;
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void InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) override;
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void SetMasterIp(const std::string_view ip, const uint32_t port) override;
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std::optional<uint32_t> GetCurrentPersistentId() override;
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void InsertDefaultPersistentId() override;
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void UpdatePersistentId(const uint32_t id) override;
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std::optional<uint32_t> GetDonationTotal(const uint32_t activityId) override;
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std::optional<bool> IsPlaykeyActive(const int32_t playkeyId) override;
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std::vector<IUgc::Model> GetUgcModels(const LWOOBJID& propertyId) override;
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private:
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// Generic query functions that can be used for any query.
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// Return type may be different depending on the query, so it is up to the caller to check the return type.
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// The first argument is the query string, and the rest are the parameters to bind to the query.
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// The return type is a unique_ptr to the result set, which is deleted automatically when it goes out of scope
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template<typename... Args>
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inline std::unique_ptr<sql::ResultSet> ExecuteSelect(const std::string& query, Args&&... args) {
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std::unique_ptr<sql::PreparedStatement> preppedStmt(CreatePreppedStmt(query));
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SetParams(preppedStmt, std::forward<Args>(args)...);
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DLU_SQL_TRY_CATCH_RETHROW(return std::unique_ptr<sql::ResultSet>(preppedStmt->executeQuery()));
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}
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template<typename... Args>
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inline void ExecuteDelete(const std::string& query, Args&&... args) {
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std::unique_ptr<sql::PreparedStatement> preppedStmt(CreatePreppedStmt(query));
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SetParams(preppedStmt, std::forward<Args>(args)...);
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DLU_SQL_TRY_CATCH_RETHROW(preppedStmt->execute());
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}
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template<typename... Args>
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inline int32_t ExecuteUpdate(const std::string& query, Args&&... args) {
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std::unique_ptr<sql::PreparedStatement> preppedStmt(CreatePreppedStmt(query));
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SetParams(preppedStmt, std::forward<Args>(args)...);
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DLU_SQL_TRY_CATCH_RETHROW(return preppedStmt->executeUpdate());
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}
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template<typename... Args>
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inline bool ExecuteInsert(const std::string& query, Args&&... args) {
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std::unique_ptr<sql::PreparedStatement> preppedStmt(CreatePreppedStmt(query));
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SetParams(preppedStmt, std::forward<Args>(args)...);
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DLU_SQL_TRY_CATCH_RETHROW(return preppedStmt->execute());
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}
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};
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// Below are each of the definitions of SetParam for each supported type.
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template<>
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inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::string_view param) {
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// LOG("%s", param.data());
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stmt->setString(index, param.data());
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}
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template<>
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inline void SetParam(UniquePreppedStmtRef stmt, const int index, const char* param) {
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// LOG("%s", param);
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stmt->setString(index, param);
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}
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template<>
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inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::string param) {
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// LOG("%s", param.c_str());
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stmt->setString(index, param.c_str());
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}
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template<>
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inline void SetParam(UniquePreppedStmtRef stmt, const int index, const int8_t param) {
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// LOG("%u", param);
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stmt->setByte(index, param);
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}
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template<>
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inline void SetParam(UniquePreppedStmtRef stmt, const int index, const uint8_t param) {
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// LOG("%d", param);
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stmt->setByte(index, param);
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}
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template<>
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inline void SetParam(UniquePreppedStmtRef stmt, const int index, const int16_t param) {
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// LOG("%u", param);
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stmt->setShort(index, param);
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}
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template<>
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inline void SetParam(UniquePreppedStmtRef stmt, const int index, const uint16_t param) {
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// LOG("%d", param);
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stmt->setShort(index, param);
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}
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template<>
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inline void SetParam(UniquePreppedStmtRef stmt, const int index, const uint32_t param) {
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// LOG("%u", param);
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stmt->setUInt(index, param);
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}
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template<>
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inline void SetParam(UniquePreppedStmtRef stmt, const int index, const int32_t param) {
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// LOG("%d", param);
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stmt->setInt(index, param);
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}
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template<>
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inline void SetParam(UniquePreppedStmtRef stmt, const int index, const int64_t param) {
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// LOG("%llu", param);
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stmt->setInt64(index, param);
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}
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template<>
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inline void SetParam(UniquePreppedStmtRef stmt, const int index, const uint64_t param) {
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// LOG("%llu", param);
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stmt->setUInt64(index, param);
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}
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template<>
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inline void SetParam(UniquePreppedStmtRef stmt, const int index, const float param) {
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// LOG("%f", param);
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stmt->setFloat(index, param);
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}
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template<>
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inline void SetParam(UniquePreppedStmtRef stmt, const int index, const double param) {
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// LOG("%f", param);
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stmt->setDouble(index, param);
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}
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template<>
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inline void SetParam(UniquePreppedStmtRef stmt, const int index, const bool param) {
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// LOG("%d", param);
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stmt->setBoolean(index, param);
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}
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template<>
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inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::istream* param) {
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// LOG("Blob");
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// This is the one time you will ever see me use const_cast.
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stmt->setBlob(index, const_cast<std::istream*>(param));
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}
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template<>
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inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::optional<uint32_t> param) {
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if (param) {
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// LOG("%d", param.value());
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stmt->setInt(index, param.value());
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} else {
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// LOG("Null");
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stmt->setNull(index, sql::DataType::SQLNULL);
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}
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}
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#endif //!__MYSQLDATABASE__H__
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