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https://github.com/DarkflameUniverse/DarkflameServer.git
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4fd1467cbf
Changed loot sources for some scripts to none so they properly give loot to the player.
31 lines
1.3 KiB
C++
31 lines
1.3 KiB
C++
#include "NPCAddRemoveItem.h"
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#include "InventoryComponent.h"
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void NPCAddRemoveItem::OnMissionDialogueOK(Entity *self, Entity *target, int missionID, MissionState missionState) {
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auto* inventory = target->GetComponent<InventoryComponent>();
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if (inventory == nullptr)
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return;
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for (const auto& missionSetting : m_MissionItemSettings) {
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if (missionSetting.first == missionID) {
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for (const auto& itemSetting : missionSetting.second) {
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for (const auto& lot : itemSetting.items) {
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if (itemSetting.add && (missionState == MissionState::MISSION_STATE_AVAILABLE || missionState == MissionState::MISSION_STATE_COMPLETE_AVAILABLE)) {
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inventory->AddItem(lot, 1, eLootSourceType::LOOT_SOURCE_NONE);
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} else if (itemSetting.remove && (missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE || missionState == MissionState::MISSION_STATE_COMPLETE_READY_TO_COMPLETE)) {
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inventory->RemoveItem(lot, 1);
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}
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}
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}
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}
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}
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}
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std::map<uint32_t, std::vector<ItemSetting>> NPCAddRemoveItem::GetSettings() {
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return std::map<uint32_t, std::vector<ItemSetting>>();
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}
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void NPCAddRemoveItem::OnStartup(Entity *self) {
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m_MissionItemSettings = GetSettings();
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}
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