DarkflameServer/dGame/dUtilities/SlashCommands/GMZeroCommands.cpp
TAHuntling dea10c6d56
Client commands implementation (#1592)
* Adding Client Commands

Adding list of client commands provided to me by EmosewaMC

* Finished adding client commands
2024-05-22 08:32:24 -05:00

233 lines
8.2 KiB
C++

#include "GMZeroCommands.h"
// Classes
#include "Amf3.h"
#include "BinaryPathFinder.h"
#include "ChatPackets.h"
#include "dServer.h"
#include "dZoneManager.h"
#include "Mail.h"
#include "PlayerManager.h"
#include "SlashCommandHandler.h"
#include "VanityUtilities.h"
#include "WorldPackets.h"
#include "ZoneInstanceManager.h"
// Components
#include "BuffComponent.h"
#include "CharacterComponent.h"
#include "DestroyableComponent.h"
#include "ScriptedActivityComponent.h"
#include "SkillComponent.h"
// Emuns
#include "eGameMasterLevel.h"
namespace GMZeroCommands {
void Pvp(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
auto* character = entity->GetComponent<CharacterComponent>();
if (character == nullptr) {
LOG("Failed to find character component!");
return;
}
character->SetPvpEnabled(!character->GetPvpEnabled());
Game::entityManager->SerializeEntity(entity);
std::stringstream message;
message << character->GetName() << " changed their PVP flag to " << std::to_string(character->GetPvpEnabled()) << "!";
ChatPackets::SendSystemMessage(UNASSIGNED_SYSTEM_ADDRESS, GeneralUtils::UTF8ToUTF16(message.str()), true);
}
void Who(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
ChatPackets::SendSystemMessage(
sysAddr,
u"Players in this instance: (" + GeneralUtils::to_u16string(PlayerManager::GetAllPlayers().size()) + u")"
);
for (auto* player : PlayerManager::GetAllPlayers()) {
const auto& name = player->GetCharacter()->GetName();
ChatPackets::SendSystemMessage(
sysAddr,
GeneralUtils::UTF8ToUTF16(player == entity ? name + " (you)" : name)
);
}
}
void Ping(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
if (!args.empty() && args.starts_with("-l")) {
std::stringstream message;
message << "Your latest ping: " << std::to_string(Game::server->GetLatestPing(sysAddr)) << "ms";
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(message.str()));
} else {
std::stringstream message;
message << "Your average ping: " << std::to_string(Game::server->GetPing(sysAddr)) << "ms";
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(message.str()));
}
}
void FixStats(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
// Reset skill component and buff component
auto* skillComponent = entity->GetComponent<SkillComponent>();
auto* buffComponent = entity->GetComponent<BuffComponent>();
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
// If any of the components are nullptr, return
if (skillComponent == nullptr || buffComponent == nullptr || destroyableComponent == nullptr) {
return;
}
// Reset skill component
skillComponent->Reset();
// Reset buff component
buffComponent->Reset();
// Fix the destroyable component
destroyableComponent->FixStats();
}
void Credits(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
const auto& customText = VanityUtilities::ParseMarkdown((BinaryPathFinder::GetBinaryDir() / "vanity/CREDITS.md").string());
{
AMFArrayValue args;
args.Insert("state", "Story");
GameMessages::SendUIMessageServerToSingleClient(entity, entity->GetSystemAddress(), "pushGameState", args);
}
entity->AddCallbackTimer(0.5f, [customText, entity]() {
AMFArrayValue args;
args.Insert("visible", true);
args.Insert("text", customText);
LOG("Sending %s", customText.c_str());
GameMessages::SendUIMessageServerToSingleClient(entity, entity->GetSystemAddress(), "ToggleStoryBox", args);
});
}
void Info(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
const auto& customText = VanityUtilities::ParseMarkdown((BinaryPathFinder::GetBinaryDir() / "vanity/INFO.md").string());
{
AMFArrayValue args;
args.Insert("state", "Story");
GameMessages::SendUIMessageServerToSingleClient(entity, entity->GetSystemAddress(), "pushGameState", args);
}
entity->AddCallbackTimer(0.5f, [customText, entity]() {
AMFArrayValue args;
args.Insert("visible", true);
args.Insert("text", customText);
LOG("Sending %s", customText.c_str());
GameMessages::SendUIMessageServerToSingleClient(entity, entity->GetSystemAddress(), "ToggleStoryBox", args);
});
}
void LeaveZone(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
const auto currentZone = Game::zoneManager->GetZone()->GetZoneID().GetMapID();
LWOMAPID newZone = 0;
if (currentZone == 1001 || currentZone % 100 == 0) {
ChatPackets::SendSystemMessage(sysAddr, u"You are not in an instanced zone.");
return;
} else {
newZone = (currentZone / 100) * 100;
}
// If new zone would be inaccessible, then default to Avant Gardens.
if (!Game::zoneManager->CheckIfAccessibleZone(newZone)) newZone = 1100;
ChatPackets::SendSystemMessage(sysAddr, u"Leaving zone...");
const auto objid = entity->GetObjectID();
ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, newZone, 0, false, [objid](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
auto* entity = Game::entityManager->GetEntity(objid);
if (entity == nullptr) {
return;
}
const auto sysAddr = entity->GetSystemAddress();
LOG("Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", entity->GetCharacter()->GetName().c_str(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
if (entity->GetCharacter()) {
entity->GetCharacter()->SetZoneID(zoneID);
entity->GetCharacter()->SetZoneInstance(zoneInstance);
entity->GetCharacter()->SetZoneClone(zoneClone);
}
entity->GetCharacter()->SaveXMLToDatabase();
WorldPackets::SendTransferToWorld(sysAddr, serverIP, serverPort, mythranShift);
});
}
void Join(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
auto splitArgs = GeneralUtils::SplitString(args, ' ');
if (splitArgs.empty()) return;
ChatPackets::SendSystemMessage(sysAddr, u"Requesting private map...");
const auto& password = splitArgs[0];
ZoneInstanceManager::Instance()->RequestPrivateZone(Game::server, false, password, [=](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
LOG("Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", sysAddr.ToString(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
if (entity->GetCharacter()) {
entity->GetCharacter()->SetZoneID(zoneID);
entity->GetCharacter()->SetZoneInstance(zoneInstance);
entity->GetCharacter()->SetZoneClone(zoneClone);
}
entity->GetCharacter()->SaveXMLToDatabase();
WorldPackets::SendTransferToWorld(sysAddr, serverIP, serverPort, mythranShift);
});
}
void Die(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
entity->Smash(entity->GetObjectID());
}
void Resurrect(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
ScriptedActivityComponent* scriptedActivityComponent = Game::zoneManager->GetZoneControlObject()->GetComponent<ScriptedActivityComponent>();
if (scriptedActivityComponent) { // check if user is in activity world and if so, they can't resurrect
ChatPackets::SendSystemMessage(sysAddr, u"You cannot resurrect in an activity world.");
return;
}
GameMessages::SendResurrect(entity);
}
void RequestMailCount(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
Mail::HandleNotificationRequest(entity->GetSystemAddress(), entity->GetObjectID());
}
void InstanceInfo(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
const auto zoneId = Game::zoneManager->GetZone()->GetZoneID();
ChatPackets::SendSystemMessage(sysAddr, u"Map: " + (GeneralUtils::to_u16string(zoneId.GetMapID())) + u"\nClone: " + (GeneralUtils::to_u16string(zoneId.GetCloneID())) + u"\nInstance: " + (GeneralUtils::to_u16string(zoneId.GetInstanceID())));
}
//For client side commands
void ClientHandled(Entity* entity, const SystemAddress& sysAddr, const std::string args) {}
};