mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-10 02:08:20 +00:00
0545adfac3
Have fun!
24 lines
707 B
C++
24 lines
707 B
C++
#pragma once
|
|
#include "CppScripts.h"
|
|
|
|
static std::map<std::u16string, uint32_t> ElementFlags = {
|
|
{u"earth", ePlayerFlags::NJ_EARTH_SPINJITZU},
|
|
{u"lightning", ePlayerFlags::NJ_LIGHTNING_SPINJITZU},
|
|
{u"ice", ePlayerFlags::NJ_ICE_SPINJITZU},
|
|
{u"fire", ePlayerFlags::NJ_FIRE_SPINJITZU}
|
|
};
|
|
|
|
static std::map<std::u16string, uint32_t> ElementMissions = {
|
|
{u"earth", 1796},
|
|
{u"lightning", 1952},
|
|
{u"ice", 1959},
|
|
{u"fire", 1962},
|
|
};
|
|
|
|
class NjNPCMissionSpinjitzuServer : public CppScripts::Script {
|
|
public:
|
|
void OnMissionDialogueOK(Entity *self, Entity *target, int missionID, MissionState missionState) override;
|
|
private:
|
|
const std::u16string ElementVariable = u"element";
|
|
};
|