mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-09 01:38:20 +00:00
0c104e819d
* Logger to Server class Dont handle master packets from our clients * move to namespace Revert "remove extra headers" This reverts commit ac7b901ece22165cdb0f38fca4be7d8fdf004de8. remove extra headers no changes otherwise. * Merge branch 'main' into server_consolidation_of_work * Update WorldServer.cpp * fix submodule version --------- Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
30 lines
898 B
C++
30 lines
898 B
C++
#include "Server.h"
|
|
|
|
#include "BinaryPathFinder.h"
|
|
#include "Game.h"
|
|
#include "Logger.h"
|
|
#include "dConfig.h"
|
|
|
|
void Server::SetupLogger(const std::string_view serviceName) {
|
|
if (Game::logger) {
|
|
LOG("A logger has already been setup, skipping.");
|
|
return;
|
|
}
|
|
|
|
const auto logsDir = BinaryPathFinder::GetBinaryDir() / "logs";
|
|
|
|
if (!std::filesystem::exists(logsDir)) std::filesystem::create_directory(logsDir);
|
|
|
|
std::string logPath = (logsDir / serviceName).string() + "_" + std::to_string(time(nullptr)) + ".log";
|
|
bool logToConsole = false;
|
|
bool logDebugStatements = false;
|
|
#ifdef _DEBUG
|
|
logToConsole = true;
|
|
logDebugStatements = true;
|
|
#endif
|
|
Game::logger = new Logger(logPath, logToConsole, logDebugStatements);
|
|
|
|
Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
|
|
Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
|
|
}
|