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https://github.com/DarkflameUniverse/DarkflameServer.git
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139 lines
4.2 KiB
C++
139 lines
4.2 KiB
C++
#include "ChatWeb.h"
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#include "Logger.h"
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#include "Game.h"
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#include "json.hpp"
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#include "dCommonVars.h"
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#include "MessageType/Chat.h"
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#include "dServer.h"
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#include "dConfig.h"
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#include "PlayerContainer.h"
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#include "GeneralUtils.h"
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#include "eHTTPMethod.h"
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#include "magic_enum.hpp"
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#include "ChatPackets.h"
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#include "StringifiedEnum.h"
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#include "Database.h"
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#include "ChatJSONUtils.h"
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#include "JSONUtils.h"
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using json = nlohmann::json;
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void HandleHTTPPlayersRequest(HTTPReply& reply, std::string body) {
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const json data = Game::playerContainer;
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reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
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reply.message = data.empty() ? "{\"error\":\"No Players Online\"}" : data.dump();
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}
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void HandleHTTPTeamsRequest(HTTPReply& reply, std::string body) {
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const json data = Game::playerContainer.GetTeamContainer();
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reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
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reply.message = data.empty() ? "{\"error\":\"No Teams Online\"}" : data.dump();
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}
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void HandleHTTPAnnounceRequest(HTTPReply& reply, std::string body) {
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auto data = GeneralUtils::TryParse<json>(body);
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if (!data) {
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reply.status = eHTTPStatusCode::BAD_REQUEST;
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reply.message = "{\"error\":\"Invalid JSON\"}";
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return;
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}
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const auto& good_data = data.value();
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auto check = JSONUtils::CheckRequiredData(good_data, { "title", "message" });
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if (!check.empty()) {
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reply.status = eHTTPStatusCode::BAD_REQUEST;
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reply.message = check;
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} else {
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ChatPackets::Announcement announcement;
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announcement.title = good_data["title"];
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announcement.message = good_data["message"];
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announcement.Send();
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reply.status = eHTTPStatusCode::OK;
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reply.message = "{\"status\":\"Announcement Sent\"}";
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}
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}
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void HandleWSChat(mg_connection* connection, json data) {
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auto check = JSONUtils::CheckRequiredData(data, { "user", "message" });
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if (!check.empty()) {
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LOG_DEBUG("Received invalid websocket message: %s", check.c_str());
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} else {
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const auto user = data["user"].get<std::string>();
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const auto message = data["message"].get<std::string>();
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LOG_DEBUG("EXTERNAL Chat message from %s: %s", user.c_str(), message.c_str());
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//TODO: Send chat message to corret world server to broadcast to players
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}
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}
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void HandleWSSubscribe(mg_connection* connection, json data) {
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auto check = JSONUtils::CheckRequiredData(data, { "type" });
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if (!check.empty()) {
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LOG_DEBUG("Received invalid websocket message: %s", check.c_str());
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} else {
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const auto type = data["type"].get<std::string>();
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LOG_DEBUG("type %s subscribed", type.c_str());
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const auto sub = magic_enum::enum_cast<eWSSubscription>(type).value_or(eWSSubscription::INVALID);
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if (sub != eWSSubscription::INVALID) {
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connection->data[GeneralUtils::ToUnderlying(sub)] = 1;
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mg_ws_send(connection, "{\"status\":\"subscribed\"}", 18, WEBSOCKET_OP_TEXT);
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}
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}
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}
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void HandleWSUnsubscribe(mg_connection* connection, json data) {
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auto check = JSONUtils::CheckRequiredData(data, { "type" });
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if (!check.empty()) {
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LOG_DEBUG("Received invalid websocket message: %s", check.c_str());
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} else {
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const auto type = data["type"].get<std::string>();
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LOG_DEBUG("type %s unsubscribed", type.c_str());
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const auto sub = magic_enum::enum_cast<eWSSubscription>(type).value_or(eWSSubscription::INVALID);
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if (sub != eWSSubscription::INVALID) {
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connection->data[GeneralUtils::ToUnderlying(sub)] = 0;
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mg_ws_send(connection, "{\"status\":\"unsubscribed\"}", 18, WEBSOCKET_OP_TEXT);
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}
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}
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}
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void ChatWeb::RegisterRoutes() {
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// REST API v1 routes
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std::string v1_route = "/api/v1/";
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Game::web.RegisterHTTPRoute({
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.path = v1_route + "players",
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.method = eHTTPMethod::GET,
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.handle = HandleHTTPPlayersRequest
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});
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Game::web.RegisterHTTPRoute({
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.path = v1_route + "teams",
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.method = eHTTPMethod::GET,
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.handle = HandleHTTPTeamsRequest
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});
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Game::web.RegisterHTTPRoute({
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.path = v1_route + "announce",
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.method = eHTTPMethod::POST,
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.handle = HandleHTTPAnnounceRequest
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});
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// WebSocket Actions
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Game::web.RegisterWSAction({
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.action = "subscribe",
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.handle = HandleWSSubscribe
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});
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Game::web.RegisterWSAction({
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.action = "unsubscribe",
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.handle = HandleWSUnsubscribe
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});
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Game::web.RegisterWSAction({
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.action = "chat",
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.handle = HandleWSChat
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});
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}
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