DarkflameServer/dScripts/BasePropertyServer.cpp

509 lines
17 KiB
C++

#include "BasePropertyServer.h"
#include "GameMessages.h"
#include "EntityManager.h"
#include "dZoneManager.h"
#include "Character.h"
#include "DestroyableComponent.h"
#include "Entity.h"
#include "RenderComponent.h"
#include "PropertyManagementComponent.h"
#include "MissionComponent.h"
#include "eMissionTaskType.h"
#include "eMissionState.h"
void BasePropertyServer::SetGameVariables(Entity* self) {
self->SetVar<std::string>(ClaimMarkerGroup, "");
self->SetVar<std::string>(GeneratorGroup, "");
self->SetVar<std::string>(GuardGroup, "");
self->SetVar<std::string>(PropertyPlaqueGroup, "");
self->SetVar<std::string>(PropertyVendorGroup, "");
self->SetVar<std::string>(SpotsGroup, "");
self->SetVar<std::string>(MSCloudsGroup, "");
self->SetVar<std::string>(EnemiesGroup, "");
self->SetVar<std::string>(FXManagerGroup, "");
self->SetVar<std::string>(ImagOrbGroup, "");
self->SetVar<std::string>(GeneratorFXGroup, "");
self->SetVar<std::vector<std::string>>(EnemiesSpawner, {});
self->SetVar<std::string>(ClaimMarkerSpawner, "");
self->SetVar<std::string>(GeneratorSpawner, "");
self->SetVar<std::string>(DamageFXSpawner, "");
self->SetVar<std::string>(FXSpotsSpawner, "");
self->SetVar<std::string>(PropertyMGSpawner, "");
self->SetVar<std::string>(ImageOrbSpawner, "");
self->SetVar<std::string>(GeneratorFXSpawner, "");
self->SetVar<std::string>(SmashablesSpawner, "");
self->SetVar<std::string>(FXManagerSpawner, "");
self->SetVar<std::string>(PropObjsSpawner, "");
self->SetVar<std::vector<std::string>>(AmbientFXSpawner, {});
self->SetVar<std::vector<std::string>>(BehaviorObjsSpawner, {});
self->SetVar<int32_t>(defeatedProperyFlag, 0);
self->SetVar<int32_t>(placedModelFlag, 0);
self->SetVar<uint32_t>(guardMissionFlag, 0);
self->SetVar<uint32_t>(brickLinkMissionIDFlag, 0);
self->SetVar<std::string>(passwordFlag, "s3kratK1ttN");
self->SetVar<LOT>(generatorIdFlag, 0);
self->SetVar<LOT>(orbIDFlag, 0);
self->SetVar<LOT>(behaviorQBID, 0);
}
void BasePropertyServer::CheckForOwner(Entity* self) {
if (Game::entityManager->GetEntitiesInGroup(self->GetVar<std::string>(PropertyPlaqueGroup)).empty()) {
self->AddTimer(RunPlayerLoadedAgainTimer, 0.5f);
return;
}
self->SetI64(PropertyOwnerVariable, GetOwner());
}
void BasePropertyServer::OnStartup(Entity* self) {
SetGameVariables(self);
}
void BasePropertyServer::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1,
int32_t param2, int32_t param3) {
if (args == CheckForPropertyOwnerEvent) {
sender->SetNetworkVar<std::string>(PropertyOwnerIDVariable, std::to_string(self->GetVar<LWOOBJID>(PropertyOwnerVariable)));
}
}
void BasePropertyServer::BasePlayerLoaded(Entity* self, Entity* player) {
CheckForOwner(self);
auto rented = false;
auto propertyOwner = PropertyManagementComponent::Instance()->GetOwnerId();
self->OnFireEventServerSide(self, CheckForPropertyOwnerEvent);
if (propertyOwner > 0) {
rented = true;
}
if (propertyOwner < 0) {
propertyOwner = LWOOBJID_EMPTY;
}
self->SetNetworkVar(PropertyOwnerIDVariable, propertyOwner);
if (rented) {
auto plaques = Game::entityManager->GetEntitiesInGroup("PropertyVendor");
for (auto* plaque : plaques) {
Game::entityManager->DestructEntity(plaque);
}
const auto& mapID = Game::zoneManager->GetZone()->GetZoneID();
if (propertyOwner > 0) {
auto* missionComponent = player->GetComponent<MissionComponent>();
if (missionComponent != nullptr) {
missionComponent->Progress(
eMissionTaskType::VISIT_PROPERTY,
mapID.GetMapID(),
PropertyManagementComponent::Instance()->GetId()
);
}
}
GameMessages::SendStop2DAmbientSound(player, true, GUIDMaelstrom);
GameMessages::SendPlay2DAmbientSound(player, GUIDPeaceful);
self->AddTimer(TurnSkyOffTimer, 1.5f);
// kill tornado FX and play peaceful noises
if (!self->GetBoolean(FXObjectsGoneVariable)) {
self->AddTimer(KillFXObjectTimer, 1.0f);
}
GameMessages::SendPlay2DAmbientSound(player, GUIDPeaceful);
// activate property safe spawner network
ActivateSpawner(self->GetVar<std::string>(PropObjsSpawner));
// tell client script who owns the property
self->SetNetworkVar<std::string>(RenterVariable, std::to_string(propertyOwner));
if (player->GetObjectID() != propertyOwner)
return;
} else {
const auto defeatedFlag = player->GetCharacter()->GetPlayerFlag(self->GetVar<int32_t>(defeatedProperyFlag));
self->SetNetworkVar(UnclaimedVariable, true);
self->SetVar<LWOOBJID>(PlayerIDVariable, player->GetObjectID());
if (!defeatedFlag) {
StartMaelstrom(self, player);
SpawnSpots(self);
GameMessages::SendPlay2DAmbientSound(player, GUIDMaelstrom);
} else {
GameMessages::SendStop2DAmbientSound(player, true, GUIDMaelstrom);
GameMessages::SendPlay2DAmbientSound(player, GUIDPeaceful);
self->AddTimer(TurnSkyOffTimer, 1.5f);
self->AddTimer(KillFXObjectTimer, 1.0f);
}
}
PropGuardCheck(self, player);
}
void BasePropertyServer::PropGuardCheck(Entity* self, Entity* player) {
auto* missionComponent = player->GetComponent<MissionComponent>();
if (missionComponent != nullptr
&& missionComponent->GetMissionState(self->GetVar<uint32_t>(guardMissionFlag)) != eMissionState::COMPLETE) {
ActivateSpawner(self->GetVar<std::string>(PropertyMGSpawner));
}
}
void BasePropertyServer::BaseZonePropertyRented(Entity* self, Entity* player) const {
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"PlayCinematic", 0, 0, LWOOBJID_EMPTY, "ShowProperty",
UNASSIGNED_SYSTEM_ADDRESS);
self->AddTimer(BoundsVisOnTimer, 2);
self->SetVar<LWOOBJID>(PropertyOwnerVariable, player->GetObjectID());
auto plaques = Game::entityManager->GetEntitiesInGroup("PropertyVendor");
for (auto* plaque : plaques) {
Game::entityManager->DestructEntity(plaque);
}
auto brickLinkMissionID = self->GetVar<uint32_t>(brickLinkMissionIDFlag);
if (brickLinkMissionID != 0) {
auto missionComponent = player->GetComponent<MissionComponent>();
if (missionComponent) missionComponent->CompleteMission(brickLinkMissionID, true);
}
ActivateSpawner(self->GetVar<std::string>(PropObjsSpawner));
}
void BasePropertyServer::BaseZonePropertyModelPlaced(Entity* self, Entity* player) const {
auto* character = player->GetCharacter();
if (character == nullptr)
return;
auto flag = self->GetVar<int32_t>(placedModelFlag);
if (flag)
character->SetPlayerFlag(flag, true);
}
void BasePropertyServer::KillClouds(Entity* self) {
DeactivateSpawner(self->GetVar<std::string>(DamageFXSpawner));
DestroySpawner(self->GetVar<std::string>(DamageFXSpawner));
}
void BasePropertyServer::SpawnSpots(Entity* self) {
ActivateSpawner(self->GetVar<std::string>(FXSpotsSpawner));
}
void BasePropertyServer::KillSpots(Entity* self) {
DeactivateSpawner(self->GetVar<std::string>(FXSpotsSpawner));
DestroySpawner(self->GetVar<std::string>(FXSpotsSpawner));
}
void BasePropertyServer::StartMaelstrom(Entity* self, Entity* player) {
for (const auto& enemySpawner : self->GetVar<std::vector<std::string>>(EnemiesSpawner)) {
ActivateSpawner(enemySpawner);
}
for (const auto& behaviorObjectSpawner : self->GetVar<std::vector<std::string>>(BehaviorObjsSpawner)) {
ActivateSpawner(behaviorObjectSpawner);
}
ActivateSpawner(self->GetVar<std::string>(DamageFXSpawner));
ActivateSpawner(self->GetVar<std::string>(GeneratorSpawner));
ActivateSpawner(self->GetVar<std::string>(GeneratorFXSpawner));
ActivateSpawner(self->GetVar<std::string>(FXManagerSpawner));
ActivateSpawner(self->GetVar<std::string>(ImageOrbSpawner));
ActivateSpawner(self->GetVar<std::string>(SmashablesSpawner));
DestroySpawner(self->GetVar<std::string>(ClaimMarkerSpawner));
for (const auto& ambientFXSpawner : self->GetVar<std::vector<std::string>>(AmbientFXSpawner)) {
DestroySpawner(ambientFXSpawner);
}
StartTornadoFx(self);
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"maelstromSkyOn", 0, 0, LWOOBJID_EMPTY,
"", player->GetSystemAddress());
self->AddTimer(StartGeneratorTimer, 0.0f);
self->AddTimer(StartOrbTimer, 0.0f);
}
void BasePropertyServer::StartTornadoFx(Entity* self) const {
const auto entities = Game::entityManager->GetEntitiesInGroup(self->GetVar<std::string>(FXManagerGroup));
if (entities.empty()) {
self->AddTimer("pollTornadoFX", 0.1f);
return;
}
for (auto* entity : entities) {
auto* renderComponent = entity->GetComponent<RenderComponent>();
if (renderComponent != nullptr) {
renderComponent->PlayEffect(-1, u"debrisOn", "TornadoDebris");
renderComponent->PlayEffect(-1, u"VortexOn", "TornadoVortex");
renderComponent->PlayEffect(-1, u"onSilhouette", "silhouette");
}
}
}
void BasePropertyServer::BasePlayerExit(Entity* self, Entity* player) {
if (self->GetBoolean(UnclaimedVariable)) {
if (player->GetObjectID() == self->GetVar<LWOOBJID>(PlayerIDVariable)) {
// Destroy all spawners
}
}
}
void BasePropertyServer::KillGuard(Entity* self) {
const auto entities = Game::entityManager->GetEntitiesInGroup(self->GetVar<std::string>(GuardGroup));
if (entities.empty())
return;
DeactivateSpawner(self->GetVar<std::string>(PropertyMGSpawner));
auto* guard = entities[0];
guard->Smash(self->GetObjectID());
}
void BasePropertyServer::RequestDie(Entity* self, Entity* other) {
auto* destroyable = other->GetComponent<DestroyableComponent>();
if (destroyable == nullptr)
return;
destroyable->Smash(other->GetObjectID(), eKillType::SILENT);
}
void BasePropertyServer::ActivateSpawner(const std::string& spawnerName) {
for (auto* spawner : Game::zoneManager->GetSpawnersByName(spawnerName)) {
spawner->Activate();
}
}
void BasePropertyServer::DeactivateSpawner(const std::string& spawnerName) {
for (auto* spawner : Game::zoneManager->GetSpawnersByName(spawnerName)) {
spawner->Deactivate();
}
}
void BasePropertyServer::TriggerSpawner(const std::string& spawnerName) {
for (auto* spawner : Game::zoneManager->GetSpawnersInGroup(spawnerName)) {
spawner->Spawn();
}
}
void BasePropertyServer::ResetSpawner(const std::string& spawnerName) {
for (auto* spawner : Game::zoneManager->GetSpawnersByName(spawnerName)) {
spawner->Reset();
}
}
void BasePropertyServer::DestroySpawner(const std::string& spawnerName) {
for (auto* spawner : Game::zoneManager->GetSpawnersByName(spawnerName)) {
if (!spawner) return;
spawner->DestroyAllEntities();
spawner->Deactivate();
}
}
LWOOBJID BasePropertyServer::GetOwner() {
auto* manager = PropertyManagementComponent::Instance();
return manager == nullptr ? LWOOBJID_EMPTY : manager->GetOwnerId();
}
void BasePropertyServer::BaseTimerDone(Entity* self, const std::string& timerName) {
if (timerName == StartGeneratorTimer) {
HandleGeneratorTimer(self);
} else if (timerName == StartOrbTimer) {
HandleOrbsTimer(self);
} else if (timerName == StartQuickbuildTimer) {
HandleQuickBuildTimer(self);
} else if (timerName == "GuardFlyAway") {
const auto zoneId = Game::zoneManager->GetZone()->GetWorldID();
// No guard for the spider instance fight
if (Game::zoneManager->GetZoneID().GetMapID() == 1150)
return;
const auto entities = Game::entityManager->GetEntitiesInGroup(self->GetVar<std::string>(GuardGroup));
if (entities.empty())
return;
auto* guard = entities[0];
GameMessages::SendNotifyClientObject(Game::entityManager->GetZoneControlEntity()->GetObjectID(),
u"GuardChat", 0, 0, guard->GetObjectID(),
"", UNASSIGNED_SYSTEM_ADDRESS);
self->AddTimer(KillGuardTimer, 5.0f);
} else if (timerName == KillGuardTimer) {
KillGuard(self);
} else if (timerName == TornadoOffTimer) {
auto fxManagers = Game::entityManager->GetEntitiesInGroup(self->GetVar<std::string>(FXManagerGroup));
for (auto* fxManager : fxManagers) {
auto* renderComponent = fxManager->GetComponent<RenderComponent>();
if (renderComponent != nullptr) {
renderComponent->StopEffect("TornadoDebris", false);
renderComponent->StopEffect("TornadoVortex", false);
renderComponent->StopEffect("silhouette", false);
}
}
self->AddTimer(ShowClearEffectsTimer, 2);
} else if (timerName == ShowClearEffectsTimer) {
auto fxManagers = Game::entityManager->GetEntitiesInGroup(self->GetVar<std::string>(FXManagerGroup));
for (auto* fxManager : fxManagers) {
auto* renderComponent = fxManager->GetComponent<RenderComponent>();
if (renderComponent != nullptr)
renderComponent->PlayEffect(-1, u"beamOn", "beam");
}
self->AddTimer(KillStrombiesTimer, 2.0f);
self->AddTimer(TurnSkyOffTimer, 1.5f);
self->AddTimer(KillFXObjectTimer, 8.0f);
} else if (timerName == TurnSkyOffTimer) {
auto* controller = Game::zoneManager->GetZoneControlObject();
GameMessages::SendNotifyClientObject(controller->GetObjectID(), u"SkyOff", 0, 0,
LWOOBJID_EMPTY, "", UNASSIGNED_SYSTEM_ADDRESS);
} else if (timerName == KillStrombiesTimer) {
const auto enemies = Game::entityManager->GetEntitiesInGroup(self->GetVar<std::string>(EnemiesGroup));
for (auto* enemy : enemies) {
RequestDie(self, enemy);
}
DestroySpawner(self->GetVar<std::string>(SmashablesSpawner));
KillSpots(self);
auto* player = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
if (player == nullptr)
return;
GameMessages::SendStop2DAmbientSound(player, true, GUIDMaelstrom);
GameMessages::SendPlay2DAmbientSound(player, GUIDPeaceful);
self->AddTimer(ShowVendorTimer, 5.0f);
} else if (timerName == KillMarkerTimer) {
DestroySpawner(self->GetVar<std::string>(ClaimMarkerSpawner));
for (const auto& behaviorObjectSpawner : self->GetVar<std::vector<std::string>>(BehaviorObjsSpawner)) {
DestroySpawner(behaviorObjectSpawner);
}
for (auto* entity : Game::entityManager->GetEntitiesInGroup(self->GetVar<std::string>(ImagOrbGroup))) {
entity->Smash();
}
DestroySpawner(self->GetVar<std::string>(ImageOrbSpawner));
self->AddTimer(ShowVendorTimer, 1.0f);
} else if (timerName == ShowVendorTimer) {
GameMessages::SendNotifyClientObject(Game::entityManager->GetZoneControlEntity()->GetObjectID(),
u"vendorOn", 0, 0, LWOOBJID_EMPTY, "",
UNASSIGNED_SYSTEM_ADDRESS);
for (const auto& ambientFXSpawner : self->GetVar<std::vector<std::string>>(AmbientFXSpawner)) {
ActivateSpawner(ambientFXSpawner);
}
} else if (timerName == BoundsVisOnTimer) {
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"boundsAnim", 0, 0,
LWOOBJID_EMPTY, "", UNASSIGNED_SYSTEM_ADDRESS);
} else if (timerName == RunPlayerLoadedAgainTimer) {
CheckForOwner(self);
} else if (timerName == PollTornadoFXTimer) {
StartTornadoFx(self);
} else if (timerName == KillFXObjectTimer) {
const auto fxManagers = Game::entityManager->GetEntitiesInGroup(self->GetVar<std::string>(FXManagerGroup));
if (fxManagers.empty()) {
self->AddTimer(KillFXObjectTimer, 1.0f);
return;
}
for (auto* fxManager : fxManagers) {
auto* renderComponent = fxManager->GetComponent<RenderComponent>();
if (renderComponent != nullptr) {
renderComponent->StopEffect("beam");
}
}
DestroySpawner(self->GetVar<std::string>(FXManagerSpawner));
self->SetVar<bool>(u"FXObjectGone", true);
}
}
void BasePropertyServer::HandleOrbsTimer(Entity* self) {
self->SetVar<bool>(CollidedVariable, false);
auto orbs = Game::entityManager->GetEntitiesInGroup(self->GetVar<std::string>(ImagOrbGroup));
if (orbs.empty()) {
self->AddTimer(StartOrbTimer, 0.5f);
return;
}
for (auto* orb : orbs) {
orb->AddCollisionPhantomCallback([self, this](Entity* other) {
if (other != nullptr && other->IsPlayer() && !self->GetVar<bool>(CollidedVariable)) {
self->SetVar<bool>(CollidedVariable, true);
KillClouds(self);
DeactivateSpawner(self->GetVar<std::string>(GeneratorSpawner));
for (const auto& enemySpawner : self->GetVar<std::vector<std::string>>(EnemiesSpawner)) {
DeactivateSpawner(enemySpawner);
}
DestroySpawner(self->GetVar<std::string>(GeneratorFXSpawner));
GameMessages::SendNotifyClientObject(Game::entityManager->GetZoneControlEntity()->GetObjectID(),
u"PlayCinematic", 0, 0, LWOOBJID_EMPTY,
"DestroyMaelstrom", UNASSIGNED_SYSTEM_ADDRESS);
// Notifies the client that the property has been claimed with a flag, completes missions too
auto* player = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
if (player != nullptr) {
auto* character = player->GetCharacter();
if (character != nullptr) {
character->SetPlayerFlag(self->GetVar<int32_t>(defeatedProperyFlag), true);
}
}
self->AddTimer(TornadoOffTimer, 0.5f);
self->AddTimer(KillMarkerTimer, 0.7f);
}
});
}
}
void BasePropertyServer::HandleGeneratorTimer(Entity* self) {
auto generators = Game::entityManager->GetEntitiesInGroup(self->GetVar<std::string>(GeneratorGroup));
if (generators.empty()) {
self->AddTimer(StartGeneratorTimer, 0.5f);
return;
}
for (auto* generator : generators) {
generator->AddDieCallback([self, this]() {
ActivateSpawner(self->GetVar<std::string>(ClaimMarkerSpawner));
self->AddTimer(StartQuickbuildTimer, 0.0f);
for (const auto& enemySpawner : self->GetVar<std::vector<std::string>>(EnemiesSpawner)) {
DeactivateSpawner(enemySpawner);
}
DeactivateSpawner(self->GetVar<std::string>(GeneratorSpawner));
});
}
}
void BasePropertyServer::HandleQuickBuildTimer(Entity* self) {
auto claimMarkers = Game::entityManager->GetEntitiesInGroup(self->GetVar<std::string>(ClaimMarkerGroup));
if (claimMarkers.empty()) {
self->AddTimer(StartQuickbuildTimer, 0.5f);
return;
}
for (auto* claimMarker : claimMarkers) {
// TODO: Send password?
}
}