mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-23 14:03:34 +00:00
c1e8546d48
add final missing scripts for nt also fix the turnin for the breadcrumb missions not showing the completion window. Fix another missing script Add another script fix include guards Fix dirt clouds not appearing on mission accept
24 lines
815 B
C++
24 lines
815 B
C++
#include "VisToggleNotifierServer.h"
|
|
#include "eMissionState.h"
|
|
#include "Game.h"
|
|
#include "dZoneManager.h"
|
|
|
|
void VisToggleNotifierServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionId, eMissionState missionState) {
|
|
auto itr = m_GameVariables.find(missionId);
|
|
if (itr != m_GameVariables.end()) {
|
|
bool visible = true;
|
|
if (missionState == eMissionState::READY_TO_COMPLETE || missionState == eMissionState::COMPLETE_READY_TO_COMPLETE) {
|
|
visible = false;
|
|
}
|
|
|
|
auto spawners = Game::zoneManager->GetSpawnersByName(itr->second);
|
|
if (spawners.empty()) return;
|
|
for (const auto spawner : spawners) {
|
|
auto spawnedObjIds = spawner->GetSpawnedObjectIDs();
|
|
for (const auto& objId : spawnedObjIds) {
|
|
GameMessages::SendNotifyClientObject(objId, u"SetVisibility", visible);
|
|
}
|
|
}
|
|
}
|
|
}
|