Files
DarkflameServer/tests/dGameTests/dGameMessagesTests/ClientMessagesTests.cpp
Aaron Kimbrell dd116b9794 feat(skills): end a dead caster's skill when a client reports it (CasterDead)
When a client gets EchoStartSkill (or SyncSkill) from a caster it sees
as dead, aimed at another object, it logs "msgEchoStartSkill
msgCasterDead" and sends CasterDead (120: optional i64Caster, optional
uiSkillHandle) through that target
(LWOSkillComponent::msgEchoStartSkill 0x00d5dc90). 303 live packets, the
target nearly always the attacked player, the caster a spawned enemy;
the next messages were mostly Die and SetStunned for the player. DLU
dropped it.

The server now ends that skill on the caster: its behaviors with that
handle are dropped (end entries run, pending timers and syncs discarded,
its projectiles removed), so a hit an enemy scheduled before dying does
not land later. It only does so when the server also sees the caster as
dead, so a client can't cancel a living enemy's attack. What live did
with the message is inferred from the name and when it was sent.

Check in game: kill an enemy in the middle of a slow or charged attack
(e.g. a Maelstrom horseman or a spider queen add): its attack does not
hit after it has died, and other enemies' attacks still hit normally.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 03:44:06 -05:00

124 lines
5.3 KiB
C++

// Client -> server game messages DLU used to drop (docs/CaptureUnknowns.md section 4). Packets are from 2011/2012
// live captures with the object ID replaced.
#include "GameDependencies.h"
#include "GameMessageTestUtils.h"
#include "CDClientDatabase.h"
#include "CharacterComponent.h"
#include "DestroyableComponent.h"
#include "EntityManager.h"
#include "SkillComponent.h"
#include "SkillMessages.h"
#include "Entity.h"
#include "PlayerMessages.h"
#include <memory>
#include <gtest/gtest.h>
using namespace GameMessageTestUtils;
namespace {
// A synthetic player object ID, as the object ID of the live packets below
constexpr const char* PLAYER_HEADER = "53040005000000000100000000000010";
}
class ClientMessagesTests : public GameDependenciesTest {
protected:
std::unique_ptr<Entity> player;
std::unique_ptr<Character> character;
void SetUp() override {
SetUpDependencies();
player = std::make_unique<Entity>(0x1000000000000001LL, info);
character = std::make_unique<Character>(1, nullptr);
player->AddComponent<CharacterComponent>(-1, character.get(), UNASSIGNED_SYSTEM_ADDRESS);
}
void TearDown() override {
player.reset();
character.reset();
TearDownDependencies();
}
};
// SetTooltipFlag (469): bFlag, then the tooltip. Both live samples flagged tooltip 24; live saved ttip="16777216".
TEST_F(ClientMessagesTests, SetTooltipFlagMatchesLiveCapture) {
auto msg = FromLiveClientCapture<GameMessages::SetTooltipFlag>(std::string(PLAYER_HEADER) + "d501" + "8c00000000");
EXPECT_TRUE(msg.bFlag);
EXPECT_EQ(msg.iToolTip, 24);
EXPECT_EQ(RoundTrip(msg).iToolTip, 24);
ExpectTruncatedFails(msg);
auto* const characterComponent = player->GetComponent<CharacterComponent>();
msg.Handle(*player, UNASSIGNED_SYSTEM_ADDRESS);
EXPECT_EQ(characterComponent->GetTooltipFlags(), 16777216u);
}
// The client's bit operations: set shifts 1 by the tooltip; clear masks with ~1 shifted by the tooltip (clearing
// every lower bit too); shifts of 64 or more give 0; tooltips above 127 are ignored.
TEST_F(ClientMessagesTests, SetTooltipFlagFollowsTheClient) {
auto* const characterComponent = player->GetComponent<CharacterComponent>();
characterComponent->SetTooltipFlag(0, true);
characterComponent->SetTooltipFlag(3, true);
characterComponent->SetTooltipFlag(63, true);
EXPECT_EQ(characterComponent->GetTooltipFlags(), 0x8000000000000009ULL);
characterComponent->SetTooltipFlag(64, true);
EXPECT_EQ(characterComponent->GetTooltipFlags(), 0x8000000000000009ULL);
characterComponent->SetTooltipFlag(128, false);
EXPECT_EQ(characterComponent->GetTooltipFlags(), 0x8000000000000009ULL);
characterComponent->SetTooltipFlag(3, false);
EXPECT_EQ(characterComponent->GetTooltipFlags(), 0x8000000000000000ULL);
characterComponent->SetTooltipFlag(100, false);
EXPECT_EQ(characterComponent->GetTooltipFlags(), 0u);
}
// SetLastCustomBuild (890): a u32-length wide string. 202 live packets, sent when the carried rocket is assembled.
TEST_F(ClientMessagesTests, SetLastCustomBuildMatchesLiveCapture) {
auto msg = FromLiveClientCapture<GameMessages::SetLastCustomBuild>(std::string(PLAYER_HEADER) + "7a03" +
"1600000031003a00310034003400350034003b0031003a0034003700310034003b0031003a0034003700310035003b00");
EXPECT_EQ(msg.tokenizedLOTList, u"1:14454;1:4714;1:4715;");
EXPECT_EQ(RoundTrip(msg).tokenizedLOTList, msg.tokenizedLOTList);
ExpectTruncatedFails(msg);
// Kept as the rocket config (saved as char@lcbp) without turning on the landing
auto* const characterComponent = player->GetComponent<CharacterComponent>();
msg.Handle(*player, UNASSIGNED_SYSTEM_ADDRESS);
EXPECT_EQ(characterComponent->GetLastRocketConfig(), u"1:14454;1:4714;1:4715;");
EXPECT_FALSE(characterComponent->GetIsLanding());
}
// CasterDead (120): an optional caster, then an optional skill handle. 303 live packets, sent through the targeted
// player when an enemy's skill arrived after the enemy died.
TEST_F(ClientMessagesTests, CasterDeadMatchesLiveCapture) {
auto msg = FromLiveClientCapture<GameMessages::CasterDead>(std::string(PLAYER_HEADER) + "7800" + "dade8000002000024040000000");
EXPECT_EQ(msg.i64Caster, 0x40040000000bdb5LL);
EXPECT_EQ(msg.uiSkillHandle, 1u);
EXPECT_EQ(RoundTrip(msg).i64Caster, msg.i64Caster);
ExpectTruncatedFails(msg);
}
// The caster's skill with that handle ends only when the server also sees the caster as dead.
TEST_F(ClientMessagesTests, CasterDeadEndsTheDeadCastersSkill) {
CDClientDatabase::Connect(":memory:"); // the entity manager looks the new entity up
CDClientDatabase::ExecuteDML("CREATE TABLE ComponentsRegistry (id INTEGER, component_type INTEGER, component_id INTEGER);");
auto* const caster = Game::entityManager->CreateEntity(info, nullptr, nullptr, false, 0x40040000000bdb5LL);
ASSERT_NE(caster, nullptr);
auto* const destroyable = caster->AddComponent<DestroyableComponent>(-1);
auto* const skills = caster->AddComponent<SkillComponent>(-1);
RakNet::BitStream empty;
skills->CastPlayerSkill(0, 1, empty, player->GetObjectID());
skills->CastPlayerSkill(0, 2, empty, player->GetObjectID());
GameMessages::CasterDead msg;
msg.i64Caster = caster->GetObjectID();
msg.uiSkillHandle = 1;
msg.Handle(*player, UNASSIGNED_SYSTEM_ADDRESS);
EXPECT_TRUE(skills->HasSkill(1)); // alive: a client can't cancel it
destroyable->SetIsDead(true);
msg.Handle(*player, UNASSIGNED_SYSTEM_ADDRESS);
EXPECT_FALSE(skills->HasSkill(1));
EXPECT_TRUE(skills->HasSkill(2));
}