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dc53c45d65
Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts.
21 lines
721 B
C++
21 lines
721 B
C++
#include "NpcNpSpacemanBob.h"
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#include "DestroyableComponent.h"
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#include "Entity.h"
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#include "GameMessages.h"
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#include "MissionState.h"
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#include "Game.h"
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#include "MissionComponent.h"
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#include "dLogger.h"
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void NpcNpSpacemanBob::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState)
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{
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if (missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE && missionID == 173)
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{
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DestroyableComponent* destroyable = static_cast<DestroyableComponent*>(target->GetComponent(COMPONENT_TYPE_DESTROYABLE));
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destroyable->SetImagination(6);
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MissionComponent* mission = static_cast<MissionComponent*>(target->GetComponent(COMPONENT_TYPE_MISSION));
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mission->CompleteMission(664);
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}
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}
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