mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-26 23:47:21 +00:00
0545adfac3
Have fun!
82 lines
1.4 KiB
C++
82 lines
1.4 KiB
C++
#pragma once
|
|
#include <vector>
|
|
|
|
#include "Entity.h"
|
|
|
|
|
|
enum class PreconditionType
|
|
{
|
|
ItemEquipped,
|
|
ItemNotEquipped,
|
|
HasItem,
|
|
DoesNotHaveItem,
|
|
HasAchievement,
|
|
MissionAvailable,
|
|
OnMission,
|
|
MissionComplete,
|
|
PetDeployed,
|
|
HasFlag,
|
|
WithinShape,
|
|
InBuild,
|
|
TeamCheck,
|
|
IsPetTaming,
|
|
HasFaction,
|
|
DoesNotHaveFaction,
|
|
HasRacingLicence,
|
|
DoesNotHaveRacingLicence,
|
|
LegoClubMember,
|
|
NoInteraction,
|
|
HasLevel = 22
|
|
};
|
|
|
|
|
|
class Precondition final
|
|
{
|
|
public:
|
|
explicit Precondition(uint32_t condition);
|
|
|
|
bool Check(Entity* player, bool evaluateCosts = false) const;
|
|
|
|
private:
|
|
bool CheckValue(Entity* player, uint32_t value, bool evaluateCosts = false) const;
|
|
|
|
PreconditionType type;
|
|
|
|
std::vector<uint32_t> values;
|
|
|
|
uint32_t count;
|
|
};
|
|
|
|
|
|
class PreconditionExpression final
|
|
{
|
|
public:
|
|
explicit PreconditionExpression(const std::string& conditions);
|
|
|
|
bool Check(Entity* player, bool evaluateCosts = false) const;
|
|
|
|
~PreconditionExpression();
|
|
|
|
private:
|
|
uint32_t condition = 0;
|
|
|
|
bool m_or = false;
|
|
|
|
bool empty = false;
|
|
|
|
PreconditionExpression* next = nullptr;
|
|
};
|
|
|
|
class Preconditions final
|
|
{
|
|
public:
|
|
static bool Check(Entity* player, uint32_t condition, bool evaluateCosts = false);
|
|
|
|
static PreconditionExpression CreateExpression(const std::string& conditions);
|
|
|
|
~Preconditions();
|
|
|
|
private:
|
|
static std::map<uint32_t, Precondition*> cache;
|
|
};
|