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A character's editor level is its account's GM level for accounts at editor_gm_level or above, and 0 for everyone else (it was 1 or 0). It is written as the save's edit attribute, sent with the character after the GM level (the editor flag, then the level) and given in answer to the GetEditorLevel game message. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
295 lines
11 KiB
C++
295 lines
11 KiB
C++
#include "PlayerMessages.h"
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#include "PlayerManager.h"
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#include "Logger.h"
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#include "BitStreamUtils.h"
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#include "Character.h"
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#include "CharacterComponent.h"
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#include "DashboardNotify.h"
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#include "Database.h"
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#include "Entity.h"
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#include "GeneralUtils.h"
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#include "IBugReports.h"
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#include "PlayerReports.h"
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#include "SlashCommandHandler.h"
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namespace GameMessages {
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void UpdateChatMode::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(level);
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}
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bool UpdateChatMode::Deserialize(RakNet::BitStream& bitStream) {
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return bitStream.Read(level);
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}
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void SetGMLevel::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(bOverride);
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bitStream.Write(level);
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}
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bool SetGMLevel::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(bOverride));
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VALIDATE_READ(bitStream.Read(level));
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return true;
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}
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void ModifyLEGOScore::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(score);
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BitStreamUtils::WriteOptional(bitStream, sourceType, eLootSourceType::NONE);
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}
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bool ModifyLEGOScore::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(score));
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VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, sourceType, eLootSourceType::NONE));
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return true;
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}
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void SetCurrency::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(currency);
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BitStreamUtils::WriteOptional(bitStream, lootType, LOOTTYPE_NONE);
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bitStream.Write(position.x);
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bitStream.Write(position.y);
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bitStream.Write(position.z);
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BitStreamUtils::WriteOptional(bitStream, sourceLOT, LOT_NULL);
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BitStreamUtils::WriteOptional(bitStream, sourceID, LWOOBJID_EMPTY);
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BitStreamUtils::WriteOptional(bitStream, sourceTradeID, LWOOBJID_EMPTY);
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BitStreamUtils::WriteOptional(bitStream, sourceType, eLootSourceType::NONE);
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}
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bool SetCurrency::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(currency));
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VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, lootType, LOOTTYPE_NONE));
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VALIDATE_READ(bitStream.Read(position.x));
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VALIDATE_READ(bitStream.Read(position.y));
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VALIDATE_READ(bitStream.Read(position.z));
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VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, sourceLOT, LOT_NULL));
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VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, sourceID, LWOOBJID_EMPTY));
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VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, sourceTradeID, LWOOBJID_EMPTY));
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VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, sourceType, eLootSourceType::NONE));
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return true;
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}
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void UpdateReputation::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(reputation);
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}
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bool UpdateReputation::Deserialize(RakNet::BitStream& bitStream) {
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return bitStream.Read(reputation);
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}
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void SetTooltipFlag::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(bFlag);
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bitStream.Write(iToolTip);
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}
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bool SetTooltipFlag::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(bFlag));
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VALIDATE_READ(bitStream.Read(iToolTip));
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return true;
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}
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void SetTooltipFlag::Handle(Entity& entity, const SystemAddress& sysAddr) {
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auto* const characterComponent = entity.GetComponent<CharacterComponent>();
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if (characterComponent) characterComponent->SetTooltipFlag(iToolTip, bFlag);
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}
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void SetLastCustomBuild::Serialize(RakNet::BitStream& bitStream) const {
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BitStreamUtils::WriteLengthPrefixed(bitStream, tokenizedLOTList);
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}
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bool SetLastCustomBuild::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed(bitStream, tokenizedLOTList));
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return true;
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}
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void SetLastCustomBuild::Handle(Entity& entity, const SystemAddress& sysAddr) {
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auto* const characterComponent = entity.GetComponent<CharacterComponent>();
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if (characterComponent) characterComponent->SetLastCustomBuild(tokenizedLOTList);
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}
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void ToggleGMInvis::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(bStateOut);
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}
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bool ToggleGMInvis::Deserialize(RakNet::BitStream& bitStream) {
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return bitStream.Read(bStateOut);
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}
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void PickupCurrency::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(currency);
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bitStream.Write(position.x);
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bitStream.Write(position.y);
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bitStream.Write(position.z);
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}
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bool PickupCurrency::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(currency));
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VALIDATE_READ(bitStream.Read(position.x));
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VALIDATE_READ(bitStream.Read(position.y));
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VALIDATE_READ(bitStream.Read(position.z));
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return true;
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}
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void PickupCurrency::Handle(Entity& entity, const SystemAddress& sysAddr) {
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if (currency == 0) return;
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auto* ch = entity.GetCharacter();
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if (ch && entity.PickupCoins(currency)) {
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ch->SetCoins(ch->GetCoins() + currency, eLootSourceType::PICKUP, CoinSource::Position(position));
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}
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}
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void ModifyPlayerZoneStatistic::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(bSet);
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BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, statName);
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BitStreamUtils::WriteOptional(bitStream, statValue, 0);
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BitStreamUtils::WriteOptional(bitStream, zoneID, LWOMAPID_INVALID);
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}
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bool ModifyPlayerZoneStatistic::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(bSet));
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VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, statName));
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VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, statValue, 0));
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VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, zoneID, LWOMAPID_INVALID));
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return true;
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}
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void ModifyPlayerZoneStatistic::Handle(Entity& entity, const SystemAddress& sysAddr) {
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// Notify the character component that something's changed
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auto* characterComponent = entity.GetComponent<CharacterComponent>();
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if (characterComponent != nullptr) {
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characterComponent->HandleZoneStatisticsUpdate(zoneID, statName, statValue);
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}
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}
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void UpdatePlayerStatistic::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(updateID);
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BitStreamUtils::WriteOptional<int64_t>(bitStream, updateValue, 1);
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}
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bool UpdatePlayerStatistic::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(updateID));
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VALIDATE_READ(BitStreamUtils::ReadOptional<int64_t>(bitStream, updateValue, 1));
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return true;
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}
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void UpdatePlayerStatistic::Handle(Entity& entity, const SystemAddress& sysAddr) {
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auto* characterComponent = entity.GetComponent<CharacterComponent>();
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if (characterComponent != nullptr) {
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characterComponent->UpdatePlayerStatistic(static_cast<StatisticID>(updateID), static_cast<uint64_t>(std::max(updateValue, static_cast<int64_t>(0))), true);
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}
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}
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void ParseChatMessage::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(iClientState);
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BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, wsString);
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}
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bool ParseChatMessage::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(iClientState));
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VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, wsString));
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return true;
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}
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void ParseChatMessage::Handle(Entity& entity, const SystemAddress& sysAddr) {
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// A chat command runs for the player that typed it
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if (!entity.IsPlayer() || entity.GetSystemAddress() != sysAddr) {
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LOG("Object %llu (LOT %i) is not the player that sent a chat command for it", entity.GetObjectID(), entity.GetLOT());
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return;
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}
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if (!wsString.empty() && wsString[0] == L'/') {
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SlashCommandHandler::HandleChatCommand(wsString, &entity, sysAddr);
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}
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}
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void ReportBug::Serialize(RakNet::BitStream& bitStream) const {
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BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, body);
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BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, clientVersion);
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BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, otherPlayerID);
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BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, selection);
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}
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bool ReportBug::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, body));
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VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, clientVersion));
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VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, otherPlayerID));
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VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, selection));
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return true;
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}
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void ReportBug::Handle(Entity& entity, const SystemAddress& sysAddr) {
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IBugReports::Info reportInfo;
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// The body is stored narrowed to one byte per character, as DLU always did.
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for (const auto character : body) reportInfo.body.push_back(static_cast<char>(character));
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reportInfo.clientVersion = clientVersion;
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reportInfo.otherPlayer = otherPlayerID;
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reportInfo.selection = selection;
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auto character = entity.GetCharacter();
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if (character) reportInfo.characterId = character->GetID();
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// Report Abuse about another player sends their ID here (and "0" otherwise); that's a player report, not a bug
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if (const auto reportedId = GeneralUtils::TryParse<LWOOBJID>(reportInfo.otherPlayer).value_or(LWOOBJID_EMPTY); reportedId != LWOOBJID_EMPTY) {
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PlayerReports::ReportPlayer(&entity, reportedId, reportInfo.body);
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return;
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}
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Database::Get()->InsertNewBugReport(reportInfo);
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DashboardNotify::Changed("bug_reports");
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}
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void VerifyAck::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(bDifferent);
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BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, sBitStream);
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BitStreamUtils::WriteOptional<uint32_t>(bitStream, uiHandle, 0);
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}
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bool VerifyAck::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(bDifferent));
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VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, sBitStream));
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VALIDATE_READ(BitStreamUtils::ReadOptional<uint32_t>(bitStream, uiHandle, 0));
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return true;
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}
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void Help::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(helpId);
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}
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bool Help::Deserialize(RakNet::BitStream& bitStream) {
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return bitStream.Read(helpId);
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}
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void DisplayGuildCreateBox::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(bShow);
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}
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bool DisplayGuildCreateBox::Deserialize(RakNet::BitStream& bitStream) {
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return bitStream.Read(bShow);
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}
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void GetEditorLevel::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(editorEnabled);
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bitStream.Write(editorLevel);
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}
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bool GetEditorLevel::Deserialize(RakNet::BitStream& bitStream) {
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// A question: whatever it carries is not needed to answer it
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if (bitStream.GetNumberOfUnreadBits() < 33) return true;
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return bitStream.Read(editorEnabled) && bitStream.Read(editorLevel);
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}
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void GetEditorLevel::Handle(Entity& entity, const SystemAddress& sysAddr) {
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// Only about the asker's own character
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auto* const player = PlayerManager::GetPlayer(sysAddr);
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if (!player || player != &entity) return;
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const auto* const character = entity.GetComponent<CharacterComponent>();
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if (!character) return;
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GetEditorLevel answer;
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answer.target = entity.GetObjectID();
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answer.editorEnabled = character->GetEditorEnabled();
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answer.editorLevel = character->GetEditorLevel();
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answer.SendToClient(sysAddr);
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}
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}
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