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https://github.com/DarkflameUniverse/DarkflameServer.git
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485de6173a
* Added caching for table Added caching for table Add more caching Update MasterServer.cpp grds Update CDBehaviorParameterTable.cpp Update CDBehaviorParameterTable.h Update CDBehaviorTemplateTable.cpp Update Behavior.cpp Update Behavior.cpp change to map Remove redundant query * Remove include * change to enum * Update Behavior.cpp * Use already cached table * Update Behavior.cpp
54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
#pragma once
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// Custom Classes
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#include "CDTable.h"
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#include <unordered_map>
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/*!
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\file CDBehaviorTemplateTable.hpp
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\brief Contains data for the BehaviorTemplate table
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*/
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//! BehaviorTemplate Entry Struct
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struct CDBehaviorTemplate {
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unsigned int behaviorID; //!< The Behavior ID
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unsigned int templateID; //!< The Template ID (LOT)
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unsigned int effectID; //!< The Effect ID attached
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std::string effectHandle; //!< The effect handle
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};
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//! BehaviorTemplate table
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class CDBehaviorTemplateTable : public CDTable {
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private:
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std::vector<CDBehaviorTemplate> entries;
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std::unordered_map<uint32_t, CDBehaviorTemplate> entriesMappedByBehaviorID;
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public:
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//! Constructor
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CDBehaviorTemplateTable(void);
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//! Destructor
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~CDBehaviorTemplateTable(void);
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//! Returns the table's name
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/*!
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\return The table name
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*/
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std::string GetName(void) const override;
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//! Queries the table with a custom "where" clause
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/*!
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\param predicate The predicate
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*/
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std::vector<CDBehaviorTemplate> Query(std::function<bool(CDBehaviorTemplate)> predicate);
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//! Gets all the entries in the table
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/*!
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\return The entries
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*/
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std::vector<CDBehaviorTemplate> GetEntries(void) const;
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const CDBehaviorTemplate GetByBehaviorID(uint32_t behaviorID);
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};
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