mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-27 07:57:21 +00:00
db7f7c60b2
Load the context at start in readonly mode instead of fetching for every entry.
458 lines
13 KiB
CMake
458 lines
13 KiB
CMake
cmake_minimum_required(VERSION 3.14)
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project(Darkflame)
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include(CTest)
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# Read variables from file
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FILE(READ "${CMAKE_SOURCE_DIR}/CMakeVariables.txt" variables)
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string(REPLACE "\\\n" "" variables ${variables})
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string(REPLACE "\n" ";" variables ${variables})
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# Set the cmake variables, formatted as "VARIABLE #" in variables
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foreach(variable ${variables})
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# If the string contains a #, skip it
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if(NOT "${variable}" MATCHES "#")
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# Split the variable into name and value
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string(REPLACE "=" ";" variable ${variable})
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# Check that the length of the variable is 2 (name and value)
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list(LENGTH variable length)
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if(${length} EQUAL 2)
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list(GET variable 0 variable_name)
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list(GET variable 1 variable_value)
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# Set the variable
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set(${variable_name} ${variable_value})
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# Add compiler definition
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D${variable_name}=${variable_value}")
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message(STATUS "Variable: ${variable_name} = ${variable_value}")
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endif()
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endif()
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endforeach()
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# On windows it's better to build this from source, as there's no way FindZLIB is gonna find it
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if(NOT WIN32)
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find_package(ZLIB REQUIRED)
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endif()
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# Fetch External (Non-Submodule) Libraries
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if(WIN32)
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include(FetchContent)
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FetchContent_Declare(
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zlib
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URL https://github.com/madler/zlib/archive/refs/tags/v1.2.11.zip
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URL_HASH MD5=9d6a627693163bbbf3f26403a3a0b0b1
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)
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FetchContent_MakeAvailable(zlib)
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set(ZLIB_INCLUDE_DIRS ${zlib_SOURCE_DIR} ${zlib_BINARY_DIR})
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set_target_properties(zlib PROPERTIES INTERFACE_INCLUDE_DIRECTORIES "${ZLIB_INCLUDE_DIRS}") # Why?
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add_library(ZLIB::ZLIB ALIAS zlib) # You're welcome
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endif(WIN32)
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if(UNIX AND NOT APPLE)
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include(FetchContent)
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if (__include_backtrace__ AND __compile_backtrace__)
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FetchContent_Declare(
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backtrace
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GIT_REPOSITORY https://github.com/ianlancetaylor/libbacktrace.git
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)
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FetchContent_MakeAvailable(backtrace)
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if (NOT EXISTS ${backtrace_SOURCE_DIR}/.libs)
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set(backtrace_make_cmd "${backtrace_SOURCE_DIR}/configure --prefix=\"/usr\" --enable-shared --with-system-libunwind")
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execute_process(
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COMMAND bash -c "cd ${backtrace_SOURCE_DIR} && ${backtrace_make_cmd} && make && cd ${CMAKE_SOURCE_DIR}"
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)
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endif()
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link_directories(${backtrace_SOURCE_DIR}/.libs/)
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include_directories(${backtrace_SOURCE_DIR})
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endif()
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endif()
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# Set the version
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set(PROJECT_VERSION "${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}.${PROJECT_VERSION_PATCH}")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DPROJECT_VERSION=${PROJECT_VERSION}")
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# Echo the version
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message(STATUS "Version: ${PROJECT_VERSION}")
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set(CMAKE_CXX_STANDARD 17)
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if(WIN32)
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add_compile_definitions(_CRT_SECURE_NO_WARNINGS)
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endif(WIN32)
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# Our output dir
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set(CMAKE_BINARY_DIR ${PROJECT_BINARY_DIR})
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# Create a /res directory
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make_directory(${CMAKE_BINARY_DIR}/res)
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# Create a /locale directory
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make_directory(${CMAKE_BINARY_DIR}/locale)
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# Create a /logs directory
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make_directory(${CMAKE_BINARY_DIR}/logs)
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# Copy ini files on first build
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if (NOT EXISTS ${PROJECT_BINARY_DIR}/authconfig.ini)
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configure_file(
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${CMAKE_SOURCE_DIR}/resources/authconfig.ini ${PROJECT_BINARY_DIR}/authconfig.ini
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COPYONLY
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)
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endif()
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if (NOT EXISTS ${PROJECT_BINARY_DIR}/chatconfig.ini)
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configure_file(
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${CMAKE_SOURCE_DIR}/resources/chatconfig.ini ${PROJECT_BINARY_DIR}/chatconfig.ini
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COPYONLY
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)
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endif()
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if (NOT EXISTS ${PROJECT_BINARY_DIR}/worldconfig.ini)
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configure_file(
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${CMAKE_SOURCE_DIR}/resources/worldconfig.ini ${PROJECT_BINARY_DIR}/worldconfig.ini
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COPYONLY
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)
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endif()
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if (NOT EXISTS ${PROJECT_BINARY_DIR}/masterconfig.ini)
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configure_file(
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${CMAKE_SOURCE_DIR}/resources/masterconfig.ini ${PROJECT_BINARY_DIR}/masterconfig.ini
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COPYONLY
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)
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endif()
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# Copy files to output
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configure_file("${CMAKE_SOURCE_DIR}/vanity/CREDITS.md" "${CMAKE_BINARY_DIR}/vanity/CREDITS.md" COPYONLY)
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configure_file("${CMAKE_SOURCE_DIR}/vanity/INFO.md" "${CMAKE_BINARY_DIR}/vanity/INFO.md" COPYONLY)
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configure_file("${CMAKE_SOURCE_DIR}/vanity/TESTAMENT.md" "${CMAKE_BINARY_DIR}/vanity/TESTAMENT.md" COPYONLY)
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configure_file("${CMAKE_SOURCE_DIR}/vanity/NPC.xml" "${CMAKE_BINARY_DIR}/vanity/NPC.xml" COPYONLY)
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# 3rdparty includes
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include_directories(${PROJECT_SOURCE_DIR}/thirdparty/raknet/Source/)
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if(APPLE)
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include_directories(/usr/local/include/)
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endif(APPLE)
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include_directories(${PROJECT_SOURCE_DIR}/thirdparty/tinyxml2/)
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include_directories(${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Recast/Include)
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include_directories(${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Detour/Include)
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include_directories(${ZLIB_INCLUDE_DIRS})
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# Bcrypt
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if (NOT WIN32)
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include_directories(${PROJECT_SOURCE_DIR}/thirdparty/libbcrypt)
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include_directories(${PROJECT_SOURCE_DIR}/thirdparty/libbcrypt/include/bcrypt)
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else ()
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include_directories(${PROJECT_SOURCE_DIR}/thirdparty/libbcrypt/include)
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endif ()
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# Our includes
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include_directories(${PROJECT_BINARY_DIR})
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include_directories(${PROJECT_SOURCE_DIR}/dChatFilter/)
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include_directories(${PROJECT_SOURCE_DIR}/dCommon/)
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include_directories(${PROJECT_SOURCE_DIR}/dGame/)
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include_directories(${PROJECT_SOURCE_DIR}/dGame/dBehaviors)
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include_directories(${PROJECT_SOURCE_DIR}/dGame/dComponents)
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include_directories(${PROJECT_SOURCE_DIR}/dGame/dGameMessages)
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include_directories(${PROJECT_SOURCE_DIR}/dGame/dInventory)
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include_directories(${PROJECT_SOURCE_DIR}/dGame/dMission)
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include_directories(${PROJECT_SOURCE_DIR}/dGame/dEntity)
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include_directories(${PROJECT_SOURCE_DIR}/dGame/dUtilities)
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include_directories(${PROJECT_SOURCE_DIR}/dPhysics/)
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include_directories(${PROJECT_SOURCE_DIR}/dZoneManager/)
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include_directories(${PROJECT_SOURCE_DIR}/dDatabase/)
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include_directories(${PROJECT_SOURCE_DIR}/dDatabase/Tables/)
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include_directories(${PROJECT_SOURCE_DIR}/thirdparty/SQLite/)
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include_directories(${PROJECT_SOURCE_DIR}/thirdparty/cpplinq/)
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include_directories(${PROJECT_SOURCE_DIR}/dNet/)
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include_directories(${PROJECT_SOURCE_DIR}/dScripts/)
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# Lib folders:
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link_directories(${PROJECT_BINARY_DIR})
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# Third-Party libraries
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add_subdirectory(thirdparty)
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# Source Code
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file(
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GLOB SOURCES
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LIST_DIRECTORIES false
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RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}"
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${PROJECT_SOURCE_DIR}/dWorldServer/*.cpp
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)
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# Source Code for AuthServer
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file(
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GLOB SOURCES_AUTH
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LIST_DIRECTORIES false
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RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}"
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${PROJECT_SOURCE_DIR}/dAuthServer/*.cpp
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)
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# Source Code for MasterServer
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file(
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GLOB SOURCES_MASTER
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LIST_DIRECTORIES false
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RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}"
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${PROJECT_SOURCE_DIR}/dMasterServer/*.cpp
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)
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# Source Code for ChatServer
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file(
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GLOB SOURCES_CHAT
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LIST_DIRECTORIES false
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RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}"
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${PROJECT_SOURCE_DIR}/dChatServer/*.cpp
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)
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# Source Code for dCommon
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file(
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GLOB SOURCES_DCOMMON
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LIST_DIRECTORIES false
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RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}"
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${PROJECT_SOURCE_DIR}/dCommon/*.cpp
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)
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# Source Code for dChatFilter
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file(
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GLOB SOURCES_DCHATFILTER
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LIST_DIRECTORIES false
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RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}"
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${PROJECT_SOURCE_DIR}/dChatFilter/*.cpp
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)
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# Source Code for dDatabase
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file(
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GLOB SOURCES_DDATABASE
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LIST_DIRECTORIES false
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RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}"
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${PROJECT_SOURCE_DIR}/dDatabase/*.cpp
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${PROJECT_SOURCE_DIR}/dDatabase/Tables/*.cpp
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)
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file(
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GLOB HEADERS_DDATABASE
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LIST_DIRECTORIES false
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${PROJECT_SOURCE_DIR}/dDatabase/*.h
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${PROJECT_SOURCE_DIR}/dDatabase/Tables/*.h
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${PROJECT_SOURCE_DIR}/thirdparty/SQLite/*.h
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)
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file(
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GLOB HEADERS_DZONEMANAGER
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LIST_DIRECTORIES false
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${PROJECT_SOURCE_DIR}/dZoneManager/*.h
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)
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file(
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GLOB HEADERS_DCOMMON
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LIST_DIRECTORIES false
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${PROJECT_SOURCE_DIR}/dCommon/*.h
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)
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file(
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GLOB HEADERS_DGAME
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LIST_DIRECTORIES false
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${PROJECT_SOURCE_DIR}/dGame/Entity.h
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${PROJECT_SOURCE_DIR}/dGame/dGameMessages/GameMessages.h
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${PROJECT_SOURCE_DIR}/dGame/EntityManager.h
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${PROJECT_SOURCE_DIR}/dScripts/CppScripts.h
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)
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# Source Code for dNet
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file(
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GLOB SOURCES_DNET
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LIST_DIRECTORIES false
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RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}"
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${PROJECT_SOURCE_DIR}/dNet/*.cpp
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)
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# Source Code for dGame
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file(
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GLOB SOURCES_DGAME
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LIST_DIRECTORIES false
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RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}"
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${PROJECT_SOURCE_DIR}/dGame/*.cpp
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${PROJECT_SOURCE_DIR}/dGame/dBehaviors/*.cpp
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${PROJECT_SOURCE_DIR}/dGame/dComponents/*.cpp
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${PROJECT_SOURCE_DIR}/dGame/dGameMessages/*.cpp
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${PROJECT_SOURCE_DIR}/dGame/dInventory/*.cpp
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${PROJECT_SOURCE_DIR}/dGame/dMission/*.cpp
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${PROJECT_SOURCE_DIR}/dGame/dEntity/*.cpp
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${PROJECT_SOURCE_DIR}/dGame/dUtilities/*.cpp
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${PROJECT_SOURCE_DIR}/dScripts/*.cpp
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)
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# Source Code for dZoneManager
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file(
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GLOB SOURCES_DZM
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LIST_DIRECTORIES false
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RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}"
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${PROJECT_SOURCE_DIR}/dZoneManager/*.cpp
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)
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# Source Code for dPhysics
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file(
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GLOB SOURCES_DPHYSICS
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LIST_DIRECTORIES false
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RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}"
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${PROJECT_SOURCE_DIR}/dPhysics/*.cpp
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)
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if(MSVC)
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# Skip warning for invalid conversion from size_t to uint32_t for all targets below for now
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add_compile_options("/wd4267")
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endif(MSVC)
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# Our static libraries:
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add_library(dCommon ${SOURCES_DCOMMON})
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add_library(dChatFilter ${SOURCES_DCHATFILTER})
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add_library(dDatabase ${SOURCES_DDATABASE})
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add_library(dNet ${SOURCES_DNET})
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add_library(dGame ${SOURCES_DGAME})
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add_library(dZoneManager ${SOURCES_DZM})
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add_library(dPhysics ${SOURCES_DPHYSICS})
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target_link_libraries(dDatabase sqlite3)
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target_link_libraries(dNet dCommon) #Needed because otherwise linker errors occur.
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target_link_libraries(dCommon ZLIB::ZLIB)
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target_link_libraries(dCommon libbcrypt)
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target_link_libraries(dDatabase mariadbConnCpp)
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target_link_libraries(dNet dDatabase)
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target_link_libraries(dGame dDatabase)
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target_link_libraries(dChatFilter dDatabase)
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if(WIN32)
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target_link_libraries(raknet ws2_32)
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endif(WIN32)
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# Our executables:
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add_executable(WorldServer ${SOURCES})
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add_executable(AuthServer ${SOURCES_AUTH})
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add_executable(MasterServer ${SOURCES_MASTER})
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add_executable(ChatServer ${SOURCES_CHAT})
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# Add out precompiled headers
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target_precompile_headers(
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dGame PRIVATE
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${HEADERS_DGAME}
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)
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target_precompile_headers(
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dZoneManager PRIVATE
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${HEADERS_DZONEMANAGER}
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)
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# Need to specify to use the CXX compiler language here or else we get errors including <string>.
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target_precompile_headers(
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dDatabase PRIVATE
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"$<$<COMPILE_LANGUAGE:CXX>:${HEADERS_DDATABASE}>"
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)
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target_precompile_headers(
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dCommon PRIVATE
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${HEADERS_DCOMMON}
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)
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target_precompile_headers(
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tinyxml2 PRIVATE
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"$<$<COMPILE_LANGUAGE:CXX>:${PROJECT_SOURCE_DIR}/thirdparty/tinyxml2/tinyxml2.h>"
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)
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# Target libraries to link to:
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target_link_libraries(WorldServer dCommon)
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target_link_libraries(WorldServer dChatFilter)
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target_link_libraries(WorldServer dDatabase)
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target_link_libraries(WorldServer dNet)
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target_link_libraries(WorldServer dGame)
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target_link_libraries(WorldServer dZoneManager)
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target_link_libraries(WorldServer dPhysics)
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target_link_libraries(WorldServer detour)
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target_link_libraries(WorldServer recast)
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target_link_libraries(WorldServer raknet)
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target_link_libraries(WorldServer mariadbConnCpp)
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if(UNIX)
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if(NOT APPLE AND __include_backtrace__)
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target_link_libraries(WorldServer backtrace)
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target_link_libraries(MasterServer backtrace)
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target_link_libraries(AuthServer backtrace)
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target_link_libraries(ChatServer backtrace)
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endif()
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endif(UNIX)
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target_link_libraries(WorldServer tinyxml2)
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# Target libraries for Auth:
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target_link_libraries(AuthServer dCommon)
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target_link_libraries(AuthServer dDatabase)
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target_link_libraries(AuthServer dNet)
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target_link_libraries(AuthServer raknet)
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target_link_libraries(AuthServer mariadbConnCpp)
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if(UNIX)
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target_link_libraries(AuthServer pthread)
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target_link_libraries(AuthServer dl)
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endif(UNIX)
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# Target libraries for Master:
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target_link_libraries(MasterServer dCommon)
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target_link_libraries(MasterServer dDatabase)
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target_link_libraries(MasterServer dNet)
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target_link_libraries(MasterServer raknet)
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target_link_libraries(MasterServer mariadbConnCpp)
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if(UNIX)
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target_link_libraries(MasterServer pthread)
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target_link_libraries(MasterServer dl)
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endif(UNIX)
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# Target libraries for Chat:
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target_link_libraries(ChatServer dCommon)
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target_link_libraries(ChatServer dChatFilter)
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target_link_libraries(ChatServer dDatabase)
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target_link_libraries(ChatServer dNet)
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target_link_libraries(ChatServer raknet)
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target_link_libraries(ChatServer mariadbConnCpp)
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if(UNIX)
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target_link_libraries(ChatServer pthread)
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target_link_libraries(ChatServer dl)
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endif(UNIX)
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# Compiler flags:
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# Disabled deprecated warnings as the MySQL includes have deprecated code in them.
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# Disabled misleading indentation as DL_LinkedList from RakNet has a weird indent.
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# Disabled no-register
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# Disabled unknown pragmas because Linux doesn't understand Windows pragmas.
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if(UNIX)
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if(APPLE)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++17 -O2 -Wuninitialized -D_GLIBCXX_USE_CXX11_ABI=0 -D_GLIBCXX_USE_CXX17_ABI=0 -fPIC")
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else()
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++17 -O2 -Wuninitialized -D_GLIBCXX_USE_CXX11_ABI=0 -D_GLIBCXX_USE_CXX17_ABI=0 -static-libgcc -fPIC")
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endif()
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if (__dynamic)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -rdynamic")
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endif()
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if (__ggdb)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ggdb")
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endif()
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99 -O2 -fPIC")
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endif(UNIX)
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if(WIN32)
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add_dependencies(MasterServer WorldServer)
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add_dependencies(MasterServer AuthServer)
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add_dependencies(MasterServer ChatServer)
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endif()
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# Finally, add the tests
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add_subdirectory(tests)
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