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Opening a zone the first time built its terrain, scene objects and manifests and ran ImageMagick on the web thread, stalling the dashboard for seconds. - Workers: the shared pool plus Workers::Reply (answer at once when built, else from a worker via Web::Defer). - terrain_chunks/terrain_layers/scene/paths/scenery/flairs (world3d, property and showcase routes) and terrain textures go through it; results are built once in OnceCaches, the .raw is read once per zone for chunks, layers and flairs, deflated bodies are cached thread-safely. - ImageMagick conversions are deduplicated and written under a temporary name. - Workers don't query the CDClient, read settings or call mongoose: ZoneTable, render components, flairs, object names, LOT kinds and terrain texture names are read at startup; client_location is read once; base64 is plain C++. - Logger writes one line at a time (mutex; localtime's buffer is shared). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
54 lines
1.5 KiB
C++
54 lines
1.5 KiB
C++
#include "Workers.h"
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#include <algorithm>
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#include <exception>
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#include <thread>
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#include "RouteUtils.h"
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#include "Web.h"
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#include "Game.h"
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#include "Logger.h"
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#include "dConfig.h"
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namespace {
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WorkerPool g_Pool;
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}
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namespace Workers {
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void Start() {
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auto threads = Game::config ? Game::config->GetValue<uint32_t>("scenery_workers", 0) : 0;
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if (threads == 0) threads = static_cast<uint32_t>(WorkerPool::DefaultThreads(std::thread::hardware_concurrency()));
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threads = std::clamp<uint32_t>(threads, 2, 16);
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// Work ahead of time (converting a zone's models) never takes more than half of the threads besides the fast lane
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g_Pool.Start(threads, std::max<size_t>(1, (threads - 1) / 2));
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LOG("Dashboard worker threads: %u", threads);
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}
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void Stop() {
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g_Pool.Stop();
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}
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WorkerPool& Pool() {
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return g_Pool;
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}
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void Reply(HTTPReply& reply, const HTTPContext& context, bool ready, std::function<void(HTTPReply&)> fill, WorkerPool::ePriority priority) {
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if (ready || !g_Pool.Running()) return fill(reply);
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const auto deferred = Web::Defer(reply, context);
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const auto path = context.path;
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g_Pool.Submit(priority, [deferred, path, fill = std::move(fill)] {
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if (deferred.Cancelled()) return;
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HTTPReply out;
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try {
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fill(out);
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} catch (const std::exception& ex) {
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LOG("Error handling GET %s: %s", path.c_str(), ex.what());
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out = HTTPReply{};
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RouteUtils::JsonError(out, eHTTPStatusCode::INTERNAL_SERVER_ERROR, "Internal server error");
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}
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deferred.Send(std::move(out));
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});
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}
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}
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