Files
DarkflameServer/dGame/dComponents/PetComponent.cpp
Aaron Kimbrell dae1925d1a refactor: effects, audio, animation and UI text game messages as structs
Converts PlayAnimation, PlayNDAudioEmitter, PlayEmbeddedEffectOnAllClientsNearObject,
PlayFXEffect, StopFXEffect, BroadcastTextToChatbox, Play2DAmbientSound,
Stop2DAmbientSound, UIMessageServerToSingleClient, UIMessageServerToAllClients,
StartCelebrationEffect, DisplayMessageBox, DisplayChatBubble, ChangeIdleFlags,
SetNameBillboardState, ShowBillboardInteractIcon, PlayCinematic, EndCinematic,
SlashCommandTextFeedback, PlayEmote and SetEmoteLockState (21 old Send
functions, 23 with overloads) and the received MessageBoxRespond,
ChoiceBoxRespond, CinematicUpdate and PlayEmote to NetGameMsgs in
EffectsMessages.{h,cpp}. The high traffic messages get a constructor for their
required fields. UI messages own their AMF arguments. Every caller is switched,
the received messages are registered in GameMessageHandler's map, and the old
functions and switch cases are deleted. Handlers are copied verbatim.

No wire change and no change in recipients: functions that always broadcast
whatever address they were given are sent with Send(UNASSIGNED_SYSTEM_ADDRESS),
functions that only did SEND_PACKET use SendToClient. Quirks are kept and
documented on the structs (PlayAnimation's UTF-8 sized name, the always written
null terminator in BroadcastTextToChatbox, StartCelebrationEffect always
writing celebrationID, SetNameBillboardState having no payload).

Verified byte for byte against a frozen verbatim copy of the old functions over
an input grid, to one client and broadcast; received messages compared with the
old handlers' read sequences and every truncated payload rejected; hand
computed golden bytes; round trips; a deliberate width mutation made the tests
fail. The byte-equality helper gains a Broadcast mode for functions that
ignored their address.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:30:51 -05:00

1282 lines
34 KiB
C++

#include "PetComponent.h"
#include "DashboardNotify.h"
#include "GameMessages.h"
#include "PetMessages.h"
#include "EffectsMessages.h"
#include "BrickDatabase.h"
#include "CDClientDatabase.h"
#include "CDTamingBuildPuzzleTable.h"
#include "ChatPackets.h"
#include "EntityManager.h"
#include "Character.h"
#include "CharacterComponent.h"
#include "InventoryComponent.h"
#include "Item.h"
#include "MissionComponent.h"
#include "User.h"
#include "SwitchComponent.h"
#include "DestroyableComponent.h"
#include "dpWorld.h"
#include "UserManager.h"
#include "PetDigServer.h"
#include "ObjectIDManager.h"
#include "eUnequippableActiveType.h"
#include "eTerminateType.h"
#include "ePetTamingNotifyType.h"
#include "eUseItemResponse.h"
#include "ePlayerFlag.h"
#include "GeneralUtils.h"
#include "Game.h"
#include "dConfig.h"
#include "dChatFilter.h"
#include "Database.h"
#include "EntityInfo.h"
#include "eMissionTaskType.h"
#include "RenderComponent.h"
#include "eObjectBits.h"
#include "eGameMasterLevel.h"
#include "eMissionState.h"
#include "dNavMesh.h"
#include "eGameActivity.h"
#include "eStateChangeType.h"
std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::currentActivities{};
std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::activePets{};
/**
* Maps all the pet lots to a flag indicating that the player has caught it. All basic pets have been guessed by ObjID
* while the faction ones could be checked using their respective missions.
*/
PetComponent::PetComponent(Entity* parentEntity, const int32_t componentID) : Component{ parentEntity, componentID } {
m_PetInfo = CDClientManager::GetTable<CDPetComponentTable>()->GetByID(componentID); // TODO: Make reference when safe
m_Interaction = LWOOBJID_EMPTY;
m_Owner = LWOOBJID_EMPTY;
m_ModerationStatus = 0;
m_Tamer = LWOOBJID_EMPTY;
m_ModelId = LWOOBJID_EMPTY;
m_Timer = 0;
m_TimerAway = 0;
m_DatabaseId = LWOOBJID_EMPTY;
m_Status = 67108866; // Tamable
m_Ability = ePetAbilityType::Invalid;
m_StartPosition = NiPoint3Constant::ZERO;
m_MovementAI = nullptr;
m_TreasureTime = 0;
std::string checkPreconditions = GeneralUtils::UTF16ToWTF8(parentEntity->GetVar<std::u16string>(u"CheckPrecondition"));
if (!checkPreconditions.empty()) {
SetPreconditions(checkPreconditions);
}
}
void PetComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
const bool tamed = m_Owner != LWOOBJID_EMPTY;
outBitStream.Write1(); // Always serialize as dirty for now
outBitStream.Write<uint32_t>(m_Status);
outBitStream.Write(tamed ? m_Ability : ePetAbilityType::Invalid); // Something with the overhead icon?
const bool interacting = m_Interaction != LWOOBJID_EMPTY;
outBitStream.Write(interacting);
if (interacting) {
outBitStream.Write(m_Interaction);
}
outBitStream.Write(tamed);
if (tamed) {
outBitStream.Write(m_Owner);
}
if (bIsInitialUpdate) {
outBitStream.Write(tamed);
if (tamed) {
outBitStream.Write(m_ModerationStatus);
const auto nameData = GeneralUtils::UTF8ToUTF16(m_Name);
const auto ownerNameData = GeneralUtils::UTF8ToUTF16(m_OwnerName);
outBitStream.Write<uint8_t>(nameData.size());
for (const auto c : nameData) {
outBitStream.Write(c);
}
outBitStream.Write<uint8_t>(ownerNameData.size());
for (const auto c : ownerNameData) {
outBitStream.Write(c);
}
}
}
}
void PetComponent::OnUse(Entity* originator) {
if (m_Owner != LWOOBJID_EMPTY) {
return;
}
if (m_Tamer != LWOOBJID_EMPTY) {
auto* tamer = Game::entityManager->GetEntity(m_Tamer);
if (tamer != nullptr) {
return;
}
m_Tamer = LWOOBJID_EMPTY;
}
auto* const inventoryComponent = originator->GetComponent<InventoryComponent>();
if (inventoryComponent == nullptr) {
return;
}
if (m_Preconditions.has_value() && !m_Preconditions->Check(originator, true)) {
return;
}
auto* const movementAIComponent = m_Parent->GetComponent<MovementAIComponent>();
if (movementAIComponent != nullptr) {
movementAIComponent->Stop();
}
inventoryComponent->DespawnPet();
const auto* const entry = CDClientManager::GetTable<CDTamingBuildPuzzleTable>()->GetByLOT(m_Parent->GetLOT());
if (!entry) {
ChatPackets::SendSystemMessage(originator->GetSystemAddress(), u"Failed to find the puzzle minigame for this pet.");
return;
}
const auto* const destroyableComponent = originator->GetComponent<DestroyableComponent>();
if (destroyableComponent == nullptr) {
return;
}
const auto imagination = destroyableComponent->GetImagination();
if (imagination < entry->imaginationCost) {
return;
}
const auto& bricks = BrickDatabase::GetBricks(entry->validPieces);
if (bricks.empty()) {
ChatPackets::SendSystemMessage(originator->GetSystemAddress(), u"Failed to load the puzzle minigame for this pet.");
LOG("Couldn't find %s for minigame!", entry->validPieces.c_str());
return;
}
const auto petPosition = m_Parent->GetPosition();
const auto originatorPosition = originator->GetPosition();
m_Parent->SetRotation(QuatUtils::LookAt(petPosition, originatorPosition));
float interactionDistance = m_Parent->GetVar<float>(u"interaction_distance");
if (interactionDistance <= 0) {
interactionDistance = 15;
}
auto position = originatorPosition;
NiPoint3 forward = QuatUtils::Forward(QuatUtils::LookAt(m_Parent->GetPosition(), originator->GetPosition()));
forward.y = 0;
if (dpWorld::IsLoaded()) {
NiPoint3 attempt = petPosition + forward * interactionDistance;
NiPoint3 nearestPoint = dpWorld::GetNavMesh()->NearestPoint(attempt);
while (std::abs(nearestPoint.y - petPosition.y) > 4 && interactionDistance > 10) {
const NiPoint3 forward = QuatUtils::Forward(m_Parent->GetRotation());
attempt = originatorPosition + forward * interactionDistance;
nearestPoint = dpWorld::GetNavMesh()->NearestPoint(attempt);
interactionDistance -= 0.5f;
}
position = nearestPoint;
} else {
position = petPosition + forward * interactionDistance;
}
auto rotation = QuatUtils::LookAt(position, petPosition);
{
GameMessages::NotifyPetTamingMinigame msg;
msg.target = originator->GetObjectID();
msg.PetID = m_Parent->GetObjectID();
msg.PlayerTamingID = LWOOBJID_EMPTY;
msg.bForceTeleport = true;
msg.notifyType = ePetTamingNotifyType::BEGIN;
msg.petsDestPos = petPosition;
msg.telePos = position;
msg.teleRot = rotation;
msg.Send(UNASSIGNED_SYSTEM_ADDRESS);
}
{
GameMessages::NotifyPetTamingMinigame msg;
msg.target = m_Parent->GetObjectID();
msg.PetID = LWOOBJID_EMPTY;
msg.PlayerTamingID = originator->GetObjectID();
msg.bForceTeleport = false;
msg.notifyType = ePetTamingNotifyType::BEGIN;
msg.petsDestPos = NiPoint3Constant::ZERO;
msg.telePos = NiPoint3Constant::ZERO;
msg.teleRot = NiQuaternion(0.0f, 0.0f, 0.0f, 0.0f);
msg.Send(UNASSIGNED_SYSTEM_ADDRESS);
}
{
GameMessages::NotifyPetTamingPuzzleSelected msg;
msg.target = originator->GetObjectID();
msg.bricks = bricks;
msg.Send(originator->GetSystemAddress());
}
m_Tamer = originator->GetObjectID();
SetStatus(5);
Game::entityManager->SerializeEntity(m_Parent);
currentActivities.insert_or_assign(m_Tamer, m_Parent->GetObjectID());
// Notify the start of a pet taming minigame
m_Parent->GetScript()->OnNotifyPetTamingMinigame(m_Parent, originator, ePetTamingNotifyType::BEGIN);
auto* characterComponent = originator->GetComponent<CharacterComponent>();
if (characterComponent != nullptr) {
characterComponent->SetCurrentActivity(eGameActivity::PET_TAMING);
Game::entityManager->SerializeEntity(originator);
}
}
void PetComponent::Update(float deltaTime) {
if (m_StartPosition == NiPoint3Constant::ZERO) {
m_StartPosition = m_Parent->GetPosition();
}
if (m_Owner == LWOOBJID_EMPTY) {
if (m_Tamer != LWOOBJID_EMPTY) {
if (m_Timer > 0) {
m_Timer -= deltaTime;
if (m_Timer <= 0) {
m_Timer = 0;
ClientFailTamingMinigame();
}
}
} else {
if (m_Timer > 0) {
m_Timer -= deltaTime;
if (m_Timer <= 0) {
Wander();
Game::entityManager->SerializeEntity(m_Parent);
}
} else {
m_Timer = 5;
}
}
return;
}
auto* owner = GetOwner();
if (owner == nullptr) {
m_Parent->Kill();
return;
}
m_MovementAI = m_Parent->GetComponent<MovementAIComponent>();
if (m_MovementAI == nullptr) {
return;
}
if (m_TreasureTime > 0) {
auto* treasure = Game::entityManager->GetEntity(m_Interaction);
if (treasure == nullptr) {
m_TreasureTime = 0;
return;
}
m_TreasureTime -= deltaTime;
m_MovementAI->Stop();
if (m_TreasureTime <= 0) {
m_Parent->SetOwnerOverride(m_Owner);
treasure->Smash(m_Parent->GetObjectID());
m_Interaction = LWOOBJID_EMPTY;
m_TreasureTime = 0;
}
return;
}
auto destination = owner->GetPosition();
NiPoint3 position = m_MovementAI->GetParent()->GetPosition();
float distanceToOwner = Vector3::DistanceSquared(position, destination);
if (distanceToOwner > 50 * 50 || m_TimerAway > 5) {
m_MovementAI->Warp(destination);
m_Timer = 1;
m_TimerAway = 0;
return;
}
if (distanceToOwner > 15 * 15 || std::abs(destination.y - position.y) >= 3) {
m_TimerAway += deltaTime;
} else {
m_TimerAway = 0;
}
if (m_Timer > 0) {
m_Timer -= deltaTime;
return;
}
SwitchComponent* closestSwitch = SwitchComponent::GetClosestSwitch(position);
float haltDistance = 5;
if (closestSwitch != nullptr) {
if (!closestSwitch->GetActive()) {
NiPoint3 switchPosition = closestSwitch->GetParentEntity()->GetPosition();
float distance = Vector3::DistanceSquared(position, switchPosition);
if (distance < 3 * 3) {
m_Interaction = closestSwitch->GetParentEntity()->GetObjectID();
closestSwitch->OnUse(m_Parent);
} else if (distance < 20 * 20) {
haltDistance = 1;
destination = switchPosition;
}
}
}
auto* missionComponent = owner->GetComponent<MissionComponent>();
if (!missionComponent) return;
// Determine if the "Lost Tags" mission has been completed and digging has been unlocked
const bool digUnlocked = missionComponent->GetMissionState(842) == eMissionState::COMPLETE;
Entity* closestTreasure = PetDigServer::GetClosestTreasure(position);
if (closestTreasure != nullptr && digUnlocked) {
// Skeleton Dragon Pat special case for bone digging
if (closestTreasure->GetLOT() == 12192 && m_Parent->GetLOT() != 13067) {
goto skipTreasure;
}
NiPoint3 treasurePosition = closestTreasure->GetPosition();
float distance = Vector3::DistanceSquared(position, treasurePosition);
if (distance < 5 * 5) {
m_Interaction = closestTreasure->GetObjectID();
Command(NiPoint3Constant::ZERO, LWOOBJID_EMPTY, 1, 202, true);
m_TreasureTime = 2;
} else if (distance < 10 * 10) {
haltDistance = 1;
destination = treasurePosition;
}
}
skipTreasure:
m_MovementAI->SetHaltDistance(haltDistance);
m_MovementAI->SetMaxSpeed(2.5f);
m_MovementAI->SetDestination(destination);
m_Timer = 1;
}
void PetComponent::TryBuild(uint32_t numBricks, bool clientFailed) {
if (m_Tamer == LWOOBJID_EMPTY) return;
auto* tamer = Game::entityManager->GetEntity(m_Tamer);
if (tamer == nullptr) {
m_Tamer = LWOOBJID_EMPTY;
return;
}
const auto* const entry = CDClientManager::GetTable<CDTamingBuildPuzzleTable>()->GetByLOT(m_Parent->GetLOT());
if (!entry) return;
auto* destroyableComponent = tamer->GetComponent<DestroyableComponent>();
if (destroyableComponent == nullptr) return;
auto imagination = destroyableComponent->GetImagination();
imagination -= entry->imaginationCost;
destroyableComponent->SetImagination(imagination);
Game::entityManager->SerializeEntity(tamer);
if (clientFailed) {
if (imagination < entry->imaginationCost) {
ClientFailTamingMinigame();
}
} else {
m_Timer = 0;
}
if (numBricks == 0) return;
GameMessages::PetTamingTryBuildResult msg;
msg.target = m_Tamer;
msg.bSuccess = !clientFailed;
msg.iNumCorrect = numBricks;
msg.Send(tamer->GetSystemAddress());
}
void PetComponent::NotifyTamingBuildSuccess(NiPoint3 position) {
if (m_Tamer == LWOOBJID_EMPTY) return;
auto* tamer = Game::entityManager->GetEntity(m_Tamer);
if (tamer == nullptr) {
m_Tamer = LWOOBJID_EMPTY;
return;
}
const auto* const entry = CDClientManager::GetTable<CDTamingBuildPuzzleTable>()->GetByLOT(m_Parent->GetLOT());
if (!entry) return;
GameMessages::PlayFXEffect(tamer->GetObjectID(), -1, u"petceleb", "").Send(UNASSIGNED_SYSTEM_ADDRESS);
RenderComponent::PlayAnimation(tamer, u"rebuild-celebrate");
EntityInfo info{};
info.lot = entry->puzzleModelLot;
info.pos = position;
info.rot = QuatUtils::IDENTITY;
info.spawnerID = tamer->GetObjectID();
auto* modelEntity = Game::entityManager->CreateEntity(info);
m_ModelId = modelEntity->GetObjectID();
Game::entityManager->ConstructEntity(modelEntity);
{
GameMessages::NotifyTamingModelLoadedOnServer msg;
msg.target = m_Tamer;
msg.Send(tamer->GetSystemAddress());
}
{
GameMessages::PetResponse msg;
msg.target = m_Tamer;
msg.ObjIDPet = m_Parent->GetObjectID();
msg.iPetCommandType = 0;
msg.iResponse = 10;
msg.iTypeID = 0;
msg.Send(tamer->GetSystemAddress());
}
auto* inventoryComponent = tamer->GetComponent<InventoryComponent>();
if (inventoryComponent == nullptr) {
return;
}
LWOOBJID petSubKey = ObjectIDManager::GetPersistentID();
const uint32_t maxTries = 100;
uint32_t tries = 0;
while (Database::Get()->GetPetNameInfo(petSubKey) && tries < maxTries) {
tries++;
LOG("Found a duplicate pet %llu, getting a new subKey", petSubKey);
petSubKey = ObjectIDManager::GetPersistentID();
}
if (tries >= maxTries) {
LOG("Failed to get a unique pet subKey after %i tries, aborting pet creation for player %i", maxTries, tamer->GetCharacter() ? tamer->GetCharacter()->GetID() : -1);
return;
}
m_DatabaseId = petSubKey;
std::string petName = tamer->GetCharacter()->GetName();
petName += "'s Pet";
{
GameMessages::AddPetToPlayer msg;
msg.target = m_Tamer;
msg.iElementalType = 0;
msg.name = GeneralUtils::UTF8ToUTF16(petName);
msg.petDBID = petSubKey;
msg.petLOT = m_Parent->GetLOT();
msg.Send(tamer->GetSystemAddress());
}
{
GameMessages::RegisterPetID msg;
msg.target = m_Tamer;
msg.objID = m_Parent->GetObjectID();
msg.Send(tamer->GetSystemAddress());
}
{
GameMessages::RegisterPetDBID msg;
msg.target = m_Tamer;
msg.petDBID = petSubKey;
msg.Send(tamer->GetSystemAddress());
}
inventoryComponent->AddItem(m_Parent->GetLOT(), 1, eLootSourceType::INVENTORY, eInventoryType::MODELS, {}, LWOOBJID_EMPTY, true, false, petSubKey);
auto* item = inventoryComponent->FindItemBySubKey(petSubKey, MODELS);
if (item == nullptr) {
return;
}
DatabasePet databasePet{};
databasePet.lot = m_Parent->GetLOT();
databasePet.moderationState = 1;
databasePet.name = petName;
inventoryComponent->SetDatabasePet(petSubKey, databasePet);
Activate(item, false, true);
m_Timer = 0;
{
GameMessages::NotifyPetTamingMinigame msg;
msg.target = m_Tamer;
msg.PetID = LWOOBJID_EMPTY;
msg.PlayerTamingID = LWOOBJID_EMPTY;
msg.bForceTeleport = false;
msg.notifyType = ePetTamingNotifyType::NAMINGPET;
msg.petsDestPos = NiPoint3Constant::ZERO;
msg.telePos = NiPoint3Constant::ZERO;
msg.teleRot = QuatUtils::IDENTITY;
msg.Send(UNASSIGNED_SYSTEM_ADDRESS);
}
// Triggers the catch a pet missions
constexpr auto PET_FLAG_BASE = 800;
tamer->GetCharacter()->SetPlayerFlag(PET_FLAG_BASE + m_ComponentID, true);
auto* missionComponent = tamer->GetComponent<MissionComponent>();
if (missionComponent != nullptr) {
missionComponent->Progress(eMissionTaskType::PET_TAMING, m_Parent->GetLOT());
}
SetStatus(1);
auto* characterComponent = tamer->GetComponent<CharacterComponent>();
if (characterComponent != nullptr) {
characterComponent->UpdatePlayerStatistic(PetsTamed);
}
}
void PetComponent::RequestSetPetName(std::u16string name) {
const bool autoRejectNames = UserManager::Instance()->GetMuteAutoRejectNames();
if (m_Tamer == LWOOBJID_EMPTY) {
if (m_Owner != LWOOBJID_EMPTY) {
auto* owner = GetOwner();
// If auto reject names is on, and the user is muted, force use of predefined name
if (autoRejectNames && owner && owner->GetCharacter() && owner->GetCharacter()->GetParentUser()->GetIsMuted()) {
m_ModerationStatus = 2; // Approved
std::string forcedName = "Pet";
Database::Get()->SetPetNameModerationStatus(m_DatabaseId, IPetNames::Info{ forcedName, static_cast<int32_t>(m_ModerationStatus), m_Owner });
DashboardNotify::Changed("pet_names", m_DatabaseId);
{
GameMessages::SetPetName msg;
msg.target = m_Owner;
msg.name = GeneralUtils::UTF8ToUTF16(m_Name);
msg.petDBID = m_DatabaseId;
msg.Send(owner->GetSystemAddress());
}
{
GameMessages::SetPetNameModerated msg;
msg.target = m_Owner;
msg.PetDBID = m_DatabaseId;
msg.nModerationStatus = m_ModerationStatus;
msg.Send(owner->GetSystemAddress());
}
} else {
m_ModerationStatus = 1; // Pending
m_Name = "";
//Save our pet's new name to the db:
SetPetNameForModeration(GeneralUtils::UTF16ToWTF8(name), m_Owner);
{
GameMessages::SetPetName msg;
msg.target = m_Owner;
msg.name = GeneralUtils::UTF8ToUTF16(m_Name);
msg.petDBID = m_DatabaseId;
msg.Send(owner->GetSystemAddress());
}
{
GameMessages::SetPetNameModerated msg;
msg.target = m_Owner;
msg.PetDBID = m_DatabaseId;
msg.nModerationStatus = m_ModerationStatus;
msg.Send(owner->GetSystemAddress());
}
}
}
return;
}
auto* tamer = Game::entityManager->GetEntity(m_Tamer);
if (tamer == nullptr) {
m_Tamer = LWOOBJID_EMPTY;
return;
}
LOG("Got set pet name (%s)", GeneralUtils::UTF16ToWTF8(name).c_str());
auto* inventoryComponent = tamer->GetComponent<InventoryComponent>();
if (inventoryComponent == nullptr) {
return;
}
// If auto reject names is on, and the user is muted, force use of predefined name ELSE proceed with normal name check
if (autoRejectNames && tamer->GetCharacter() && tamer->GetCharacter()->GetParentUser()->GetIsMuted()) {
m_ModerationStatus = 2; // Approved
m_Name = "";
std::string forcedName = "Pet";
Database::Get()->SetPetNameModerationStatus(m_DatabaseId, IPetNames::Info{ forcedName, static_cast<int32_t>(m_ModerationStatus), m_Tamer });
DashboardNotify::Changed("pet_names", m_DatabaseId);
LOG("AccountID: %i is muted, forcing use of predefined pet name", tamer->GetCharacter()->GetParentUser()->GetAccountID());
} else {
m_ModerationStatus = 1; // Pending
m_Name = "";
//Save our pet's new name to the db:
SetPetNameForModeration(GeneralUtils::UTF16ToWTF8(name), m_Tamer);
}
Game::entityManager->SerializeEntity(m_Parent);
std::u16string u16name = GeneralUtils::UTF8ToUTF16(m_Name);
std::u16string u16ownerName = GeneralUtils::UTF8ToUTF16(m_OwnerName);
{
GameMessages::SetPetName msg;
msg.target = m_Tamer;
msg.name = u16name;
msg.petDBID = m_DatabaseId;
msg.Send(tamer->GetSystemAddress());
}
{
GameMessages::SetPetName msg;
msg.target = m_Tamer;
msg.name = u16name;
msg.petDBID = LWOOBJID_EMPTY;
msg.Send(tamer->GetSystemAddress());
}
{
GameMessages::PetNameChanged msg;
msg.target = m_Parent->GetObjectID();
msg.moderationStatus = m_ModerationStatus;
msg.name = u16name;
msg.ownerName = u16ownerName;
msg.Send(UNASSIGNED_SYSTEM_ADDRESS);
}
{
GameMessages::SetPetNameModerated msg;
msg.target = m_Tamer;
msg.PetDBID = m_DatabaseId;
msg.nModerationStatus = m_ModerationStatus;
msg.Send(tamer->GetSystemAddress());
}
{
GameMessages::NotifyPetTamingMinigame msg;
msg.target = m_Tamer;
msg.PetID = m_Parent->GetObjectID();
msg.PlayerTamingID = m_Tamer;
msg.bForceTeleport = false;
msg.notifyType = ePetTamingNotifyType::SUCCESS;
msg.petsDestPos = NiPoint3Constant::ZERO;
msg.telePos = NiPoint3Constant::ZERO;
msg.teleRot = QuatUtils::IDENTITY;
msg.Send(UNASSIGNED_SYSTEM_ADDRESS);
}
auto* characterComponent = tamer->GetComponent<CharacterComponent>();
if (characterComponent != nullptr) {
characterComponent->SetCurrentActivity(eGameActivity::NONE);
Game::entityManager->SerializeEntity(tamer);
}
GameMessages::SendTerminateInteraction(m_Tamer, eTerminateType::FROM_INTERACTION, m_Parent->GetObjectID());
auto* modelEntity = Game::entityManager->GetEntity(m_ModelId);
if (modelEntity != nullptr) {
modelEntity->Smash(m_Tamer);
}
currentActivities.erase(m_Tamer);
m_Tamer = LWOOBJID_EMPTY;
// Notify the end of a pet taming minigame
m_Parent->GetScript()->OnNotifyPetTamingMinigame(m_Parent, tamer, ePetTamingNotifyType::SUCCESS);
}
void PetComponent::ClientExitTamingMinigame(bool voluntaryExit) {
if (m_Tamer == LWOOBJID_EMPTY) return;
auto* tamer = Game::entityManager->GetEntity(m_Tamer);
if (tamer == nullptr) {
m_Tamer = LWOOBJID_EMPTY;
return;
}
{
GameMessages::NotifyPetTamingMinigame msg;
msg.target = m_Tamer;
msg.PetID = m_Parent->GetObjectID();
msg.PlayerTamingID = m_Tamer;
msg.bForceTeleport = false;
msg.notifyType = ePetTamingNotifyType::QUIT;
msg.petsDestPos = NiPoint3Constant::ZERO;
msg.telePos = NiPoint3Constant::ZERO;
msg.teleRot = QuatUtils::IDENTITY;
msg.Send(UNASSIGNED_SYSTEM_ADDRESS);
}
auto* characterComponent = tamer->GetComponent<CharacterComponent>();
if (characterComponent != nullptr) {
characterComponent->SetCurrentActivity(eGameActivity::NONE);
Game::entityManager->SerializeEntity(tamer);
}
{
GameMessages::NotifyTamingModelLoadedOnServer msg;
msg.target = m_Tamer;
msg.Send(tamer->GetSystemAddress());
}
GameMessages::SendTerminateInteraction(m_Tamer, eTerminateType::FROM_INTERACTION, m_Parent->GetObjectID());
currentActivities.erase(m_Tamer);
SetStatus(67108866);
m_Tamer = LWOOBJID_EMPTY;
m_Timer = 0;
Game::entityManager->SerializeEntity(m_Parent);
// Notify the end of a pet taming minigame
m_Parent->GetScript()->OnNotifyPetTamingMinigame(m_Parent, tamer, ePetTamingNotifyType::QUIT);
}
void PetComponent::StartTimer() {
const auto* const entry = CDClientManager::GetTable<CDTamingBuildPuzzleTable>()->GetByLOT(m_Parent->GetLOT());
if (!entry) return;
m_Timer = entry->timeLimit;
}
void PetComponent::ClientFailTamingMinigame() {
if (m_Tamer == LWOOBJID_EMPTY) return;
auto* tamer = Game::entityManager->GetEntity(m_Tamer);
if (tamer == nullptr) {
m_Tamer = LWOOBJID_EMPTY;
return;
}
{
GameMessages::NotifyPetTamingMinigame msg;
msg.target = m_Tamer;
msg.PetID = m_Parent->GetObjectID();
msg.PlayerTamingID = m_Tamer;
msg.bForceTeleport = false;
msg.notifyType = ePetTamingNotifyType::FAILED;
msg.petsDestPos = NiPoint3Constant::ZERO;
msg.telePos = NiPoint3Constant::ZERO;
msg.teleRot = QuatUtils::IDENTITY;
msg.Send(UNASSIGNED_SYSTEM_ADDRESS);
}
auto* characterComponent = tamer->GetComponent<CharacterComponent>();
if (characterComponent != nullptr) {
characterComponent->SetCurrentActivity(eGameActivity::NONE);
Game::entityManager->SerializeEntity(tamer);
}
{
GameMessages::NotifyTamingModelLoadedOnServer msg;
msg.target = m_Tamer;
msg.Send(tamer->GetSystemAddress());
}
GameMessages::SendTerminateInteraction(m_Tamer, eTerminateType::FROM_INTERACTION, m_Parent->GetObjectID());
currentActivities.erase(m_Tamer);
SetStatus(67108866);
m_Tamer = LWOOBJID_EMPTY;
m_Timer = 0;
Game::entityManager->SerializeEntity(m_Parent);
// Notify the end of a pet taming minigame
m_Parent->GetScript()->OnNotifyPetTamingMinigame(m_Parent, tamer, ePetTamingNotifyType::FAILED);
}
void PetComponent::Wander() {
m_MovementAI = m_Parent->GetComponent<MovementAIComponent>();
if (m_MovementAI == nullptr || !m_MovementAI->AtFinalWaypoint()) {
return;
}
m_MovementAI->SetHaltDistance(0);
const auto& info = m_MovementAI->GetInfo();
const auto div = static_cast<int>(info.wanderDelayMax);
m_Timer = (div == 0 ? 0 : GeneralUtils::GenerateRandomNumber<int>(0, div)) + info.wanderDelayMin; //set a random timer to stay put.
const float radius = info.wanderRadius * sqrt(static_cast<double>(GeneralUtils::GenerateRandomNumber<float>(0, 1))); //our wander radius + a bit of random range
const float theta = ((static_cast<double>(GeneralUtils::GenerateRandomNumber<float>(0, 1)) * 2 * PI));
const NiPoint3 delta =
{
radius * cos(theta),
0,
radius * sin(theta)
};
auto destination = m_StartPosition + delta;
if (dpWorld::IsLoaded()) {
destination.y = dpWorld::GetNavMesh()->GetHeightAtPoint(destination);
}
if (Vector3::DistanceSquared(destination, m_MovementAI->GetParent()->GetPosition()) < 2 * 2) {
m_MovementAI->Stop();
return;
}
m_MovementAI->SetMaxSpeed(m_PetInfo.sprintSpeed);
m_MovementAI->SetDestination(destination);
m_Timer += (m_MovementAI->GetParent()->GetPosition().x - destination.x) / m_PetInfo.sprintSpeed;
}
void PetComponent::Activate(Item* item, bool registerPet, bool fromTaming) {
m_ItemId = item->GetId();
m_DatabaseId = item->GetSubKey();
auto* inventoryComponent = item->GetInventory()->GetComponent();
if (inventoryComponent == nullptr) return;
inventoryComponent->DespawnPet();
m_Owner = inventoryComponent->GetParent()->GetObjectID();
AddDrainImaginationTimer(fromTaming);
auto* owner = GetOwner();
if (owner == nullptr) return;
SetStatus(1);
auto databaseData = inventoryComponent->GetDatabasePet(m_DatabaseId);
m_ModerationStatus = databaseData.moderationState;
bool updatedModerationStatus = false;
//Load mod status from db:
if (m_ModerationStatus != 2) {
LoadPetNameFromModeration();
databaseData.name = m_Name;
databaseData.moderationState = m_ModerationStatus;
inventoryComponent->SetDatabasePet(m_DatabaseId, databaseData);
updatedModerationStatus = true;
} else {
m_Name = databaseData.name;
}
m_OwnerName = owner->GetCharacter()->GetName();
if (updatedModerationStatus) {
{
GameMessages::SetPetName msg;
msg.target = m_Owner;
msg.name = GeneralUtils::UTF8ToUTF16(m_Name);
msg.petDBID = m_DatabaseId;
msg.Send(owner->GetSystemAddress());
}
{
GameMessages::SetPetNameModerated msg;
msg.target = m_Owner;
msg.PetDBID = m_DatabaseId;
msg.nModerationStatus = m_ModerationStatus;
msg.Send(owner->GetSystemAddress());
}
}
GameMessages::SendMarkInventoryItemAsActive(m_Owner, true, eUnequippableActiveType::PET, m_ItemId, GetOwner()->GetSystemAddress());
activePets[m_Owner] = m_Parent->GetObjectID();
m_Timer = 3;
Game::entityManager->SerializeEntity(m_Parent);
owner->GetCharacter()->SetPlayerFlag(ePlayerFlag::FIRST_MANUAL_PET_HIBERNATE, true);
if (registerPet) {
{
GameMessages::AddPetToPlayer msg;
msg.target = m_Owner;
msg.iElementalType = 0;
msg.name = GeneralUtils::UTF8ToUTF16(m_Name);
msg.petDBID = m_DatabaseId;
msg.petLOT = m_Parent->GetLOT();
msg.Send(owner->GetSystemAddress());
}
{
GameMessages::RegisterPetID msg;
msg.target = m_Owner;
msg.objID = m_Parent->GetObjectID();
msg.Send(owner->GetSystemAddress());
}
{
GameMessages::RegisterPetDBID msg;
msg.target = m_Owner;
msg.petDBID = m_DatabaseId;
msg.Send(owner->GetSystemAddress());
}
}
}
void PetComponent::AddDrainImaginationTimer(bool fromTaming) {
if (Game::config->GetValue("pets_take_imagination") != "1") return;
auto* playerEntity = Game::entityManager->GetEntity(m_Owner);
if (!playerEntity) {
LOG("owner was null or didnt exist!");
return;
}
auto playerDestroyableComponent = playerEntity->GetComponent<DestroyableComponent>();
if (!playerDestroyableComponent) return;
// Drain by 1 when you summon pet or when this method is called, but not when we have just tamed this pet.
if (!fromTaming) playerDestroyableComponent->Imagine(-1);
// Set this to a variable so when this is called back from the player the timer doesn't fire off.
m_Parent->AddCallbackTimer(m_PetInfo.imaginationDrainRate, [this]() {
const auto* owner = Game::entityManager->GetEntity(m_Owner);
if (!owner) {
LOG("owner was null or didnt exist!");
return;
}
const auto* playerDestroyableComponent = owner->GetComponent<DestroyableComponent>();
if (!playerDestroyableComponent) return;
// If we are out of imagination despawn the pet.
if (playerDestroyableComponent->GetImagination() == 0) {
this->Deactivate();
auto playerEntity = playerDestroyableComponent->GetParent();
if (!playerEntity) return;
GameMessages::SendUseItemRequirementsResponse(playerEntity->GetObjectID(), playerEntity->GetSystemAddress(), eUseItemResponse::NoImaginationForPet);
}
this->AddDrainImaginationTimer();
});
}
void PetComponent::Deactivate() {
GameMessages::PlayFXEffect(m_Parent->GetObjectID(), -1, u"despawn", "").Send(UNASSIGNED_SYSTEM_ADDRESS);
activePets.erase(m_Owner);
m_Parent->Kill();
auto* owner = GetOwner();
if (owner == nullptr) return;
GameMessages::SendMarkInventoryItemAsActive(m_Owner, false, eUnequippableActiveType::PET, m_ItemId, owner->GetSystemAddress());
{
GameMessages::AddPetToPlayer msg;
msg.target = m_Owner;
msg.iElementalType = 0;
msg.name = u"";
msg.petDBID = LWOOBJID_EMPTY;
msg.petLOT = LOT_NULL;
msg.Send(owner->GetSystemAddress());
}
{
GameMessages::RegisterPetID msg;
msg.target = m_Owner;
msg.objID = LWOOBJID_EMPTY;
msg.Send(owner->GetSystemAddress());
}
{
GameMessages::RegisterPetDBID msg;
msg.target = m_Owner;
msg.petDBID = LWOOBJID_EMPTY;
msg.Send(owner->GetSystemAddress());
}
{
GameMessages::ShowPetActionButton msg;
msg.target = m_Owner;
msg.ButtonLabel = ePetAbilityType::Invalid;
msg.bShow = false;
msg.Send(owner->GetSystemAddress());
}
}
void PetComponent::Release() {
auto* const owner = GetOwner();
if (!owner) return;
auto* const inventoryComponent = owner->GetComponent<InventoryComponent>();
if (inventoryComponent == nullptr) {
return;
}
Deactivate();
inventoryComponent->RemoveDatabasePet(m_DatabaseId);
auto* const item = inventoryComponent->FindItemBySubKey(m_DatabaseId);
if (item) item->SetCount(0, false, false);
}
void PetComponent::Command(const NiPoint3& position, const LWOOBJID source, const int32_t commandType, const int32_t typeId, const bool overrideObey) {
auto* owner = GetOwner();
if (!owner) return;
if (commandType == 1) {
// Emotes
GameMessages::PlayEmote playEmote;
playEmote.target = m_Parent->GetObjectID();
playEmote.emoteID = typeId;
playEmote.targetID = owner->GetObjectID();
playEmote.Send(UNASSIGNED_SYSTEM_ADDRESS);
GameMessages::EmotePlayed msg;
msg.target = owner->GetObjectID();
msg.emoteID = typeId;
msg.targetID = 0; // Or set to the intended target entity's ID, or 0 if no target
msg.Send(UNASSIGNED_SYSTEM_ADDRESS);
} else if (commandType == 3) {
// Follow me, ???
} else if (commandType == 6) {
// TODO: Go to player
}
if (owner->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
ChatPackets::SendSystemMessage(owner->GetSystemAddress(), u"Commmand Type: " + (GeneralUtils::to_u16string(commandType)) + u" - Type Id: " + (GeneralUtils::to_u16string(typeId)));
}
}
LWOOBJID PetComponent::GetOwnerId() const {
return m_Owner;
}
Entity* PetComponent::GetOwner() const {
return Game::entityManager->GetEntity(m_Owner);
}
LWOOBJID PetComponent::GetDatabaseId() const {
return m_DatabaseId;
}
LWOOBJID PetComponent::GetInteraction() const {
return m_Interaction;
}
LWOOBJID PetComponent::GetItemId() const {
return m_ItemId;
}
uint32_t PetComponent::GetStatus() const {
return m_Status;
}
ePetAbilityType PetComponent::GetAbility() const {
return m_Ability;
}
void PetComponent::SetInteraction(LWOOBJID value) {
m_Interaction = value;
}
void PetComponent::SetStatus(uint32_t value) {
m_Status = value;
}
void PetComponent::SetAbility(ePetAbilityType value) {
m_Ability = value;
}
PetComponent* PetComponent::GetTamingPet(LWOOBJID tamer) {
const auto& pair = currentActivities.find(tamer);
if (pair == currentActivities.end()) {
return nullptr;
}
auto* entity = Game::entityManager->GetEntity(pair->second);
if (entity == nullptr) {
currentActivities.erase(tamer);
return nullptr;
}
return entity->GetComponent<PetComponent>();
}
PetComponent* PetComponent::GetActivePet(LWOOBJID owner) {
const auto& pair = activePets.find(owner);
if (pair == activePets.end()) {
return nullptr;
}
auto* entity = Game::entityManager->GetEntity(pair->second);
if (entity == nullptr) {
activePets.erase(owner);
return nullptr;
}
return entity->GetComponent<PetComponent>();
}
Entity* PetComponent::GetParentEntity() const {
return m_Parent;
}
PetComponent::~PetComponent() {
m_Owner = LWOOBJID_EMPTY;
}
void PetComponent::SetPetNameForModeration(const std::string& petName, const LWOOBJID owner) {
int approved = 1; //default, in mod
//Make sure that the name isn't already auto-approved:
if (Game::chatFilter->IsSentenceOkay(petName, eGameMasterLevel::CIVILIAN).empty()) {
approved = 2; //approved
}
//Save to db:
Database::Get()->SetPetNameModerationStatus(m_DatabaseId, IPetNames::Info{ petName, approved, owner });
DashboardNotify::Changed("pet_names", m_DatabaseId);
}
void PetComponent::LoadPetNameFromModeration() {
auto petNameInfo = Database::Get()->GetPetNameInfo(m_DatabaseId);
if (petNameInfo) {
m_ModerationStatus = petNameInfo->approvalStatus;
if (m_ModerationStatus == 2) {
m_Name = petNameInfo->petName;
}
}
}
void PetComponent::SetPreconditions(const std::string& preconditions) {
m_Preconditions = std::make_optional<PreconditionExpression>(preconditions);
}
void PetComponent::ApplyNameModeration(const bool approved) {
auto* owner = GetOwner();
if (approved) {
LoadPetNameFromModeration();
} else {
// Rejected names are removed; the pet goes back to having no name until a new one is chosen
m_ModerationStatus = 0;
m_Name = "";
}
if (owner) {
if (auto* inventoryComponent = owner->GetComponent<InventoryComponent>()) {
auto data = inventoryComponent->GetDatabasePet(m_DatabaseId);
data.name = m_Name;
data.moderationState = m_ModerationStatus;
inventoryComponent->SetDatabasePet(m_DatabaseId, data);
}
{
GameMessages::SetPetName msg;
msg.target = m_Owner;
msg.name = GeneralUtils::UTF8ToUTF16(m_Name);
msg.petDBID = m_DatabaseId;
msg.Send(owner->GetSystemAddress());
}
{
GameMessages::SetPetNameModerated msg;
msg.target = m_Owner;
msg.PetDBID = m_DatabaseId;
msg.nModerationStatus = m_ModerationStatus;
msg.Send(owner->GetSystemAddress());
}
}
{
GameMessages::PetNameChanged msg;
msg.target = m_Parent->GetObjectID();
msg.moderationStatus = m_ModerationStatus;
msg.name = GeneralUtils::UTF8ToUTF16(m_Name);
msg.ownerName = GeneralUtils::UTF8ToUTF16(m_OwnerName);
msg.Send(UNASSIGNED_SYSTEM_ADDRESS);
}
Game::entityManager->SerializeEntity(m_Parent);
}