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Every MASTER service packet is now an LUBitStream struct (docs/PacketArchitecture.md, PR 14) and the master server's switch is a dispatch map (PacketDispatcher), as are the master handlers of the world, chat and dashboard servers. - dNet/MasterPackets.h: RequestZoneTransfer, RequestZoneTransferResponse, ServerInfo, RequestSessionKey, SetSessionKey, SessionKeyResponse, NewSessionAlert, PlayerAdded / PlayerRemoved, CreatePrivateZone, RequestPrivateZone (passwords still cut to 50 characters when read), WorldReady, WorldReadyInfo (WORLD_READY to the dashboard), PrepZone, Shutdown, ShutdownResponse, WorldShutDown (SHUTDOWN_RESPONSE to the dashboard), ShutdownUniverse, AffirmTransferRequest/Response, RequestServerList, ServerListResponse, DashboardShutdown, ConfigReload, InstanceShutdown. The Send* functions are gone; MasterPackets::SendToMaster(msg) and SendTo(sysAddr, msg) send a struct. - The dashboard and instance migration structs (PlayerAction, DataChanged, Dashboard messages, MessageCapture, InstanceMigration) are LUBitStreams of the MASTER service now and moved to dNet/master/, included by MasterPackets.h. Their payloads are unchanged; master forwards them by re-serializing the struct instead of copying raw bytes. - InstanceManager, ZoneInstanceManager, MigrationCoordinator, dServer (server info, zone transfer response), auth (SET_SESSION_KEY), the world (session keys, player added and removed, world ready, shutdown response, affirmations, prep zone, shutdown universe) and the dashboard (server list, instance shutdown, config reload, announcements, player actions, message capture) send and read structs. - The login stamps are a `stamps` field of RequestZoneTransfer and RequestZoneTransferResponse (read leniently as before: a message without them reads as empty); master adds its stamps in the REQUEST_ZONE_TRANSFER handler and when it answers, as it did. - InstanceManager::GetInstanceBySysAddr takes a const address. Verified: tests/dGameTests/dNetTests/Legacy/MasterPacketsLegacy.h is a verbatim copy of the old writers and readers; MasterPacketsTests requires identical bytes for a grid of inputs, checks the old readers read what the structs write, round trips and truncation, hand written golden packets, that zone transfers without stamps still read, that the dashboard/migration structs write what "header + Serialize" wrote, and that the dispatcher drops truncated packets. No wire bytes changed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
119 lines
5.7 KiB
C++
119 lines
5.7 KiB
C++
#include "WSRoutes.h"
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#include "ChatRoutes.h"
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#include "Permissions.h"
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#include "ServerState.h"
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#include "Web.h"
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#include "json.hpp"
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#include "Game.h"
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#include "Database.h"
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#include "Logger.h"
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#include "master/DataChanged.h"
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#include "Alerts.h"
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#include "LiveWorld.h"
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#include "GeneralUtils.h"
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#include <set>
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namespace {
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std::optional<IDashboardStats::Snapshot> g_LastSnapshot;
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nlohmann::json g_LastStatus;
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nlohmann::json ModerationCounts(const IDashboardStats::Snapshot& snapshot) {
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return {
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{"pendingNames", snapshot.pendingNames},
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{"pendingPetNames", snapshot.pendingPetNames},
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{"pendingProperties", snapshot.pendingProperties},
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{"unresolvedBugReports", snapshot.unresolvedBugReports},
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{"openEconomyFlags", snapshot.openEconomyFlags}
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};
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}
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// Emit table_changed for every table whose aggregate values moved since the last tick
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void DiffSnapshots(const IDashboardStats::Snapshot& previous, const IDashboardStats::Snapshot& current) {
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const auto changed = [&](const char* table, bool differs) { if (differs) BroadcastTableChanged(table); };
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changed("accounts", previous.accounts != current.accounts || previous.accountsMaxId != current.accountsMaxId);
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changed("characters", previous.characters != current.characters);
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changed("pending_names", previous.pendingNames != current.pendingNames);
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changed("properties", previous.properties != current.properties || previous.pendingProperties != current.pendingProperties);
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changed("play_keys", previous.playKeys != current.playKeys);
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changed("bug_reports", previous.bugReports != current.bugReports || previous.unresolvedBugReports != current.unresolvedBugReports);
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// Bug reports written by something other than a world server we heard from
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if (current.bugReports > previous.bugReports) Alerts::CheckNewBugReports();
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changed("pet_names", previous.petNames != current.petNames || previous.pendingPetNames != current.pendingPetNames);
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changed("activity_log", previous.activityLogMaxId != current.activityLogMaxId);
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changed("chat", previous.chatLogMaxId != current.chatLogMaxId);
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ChatRoutes::PushNew(current.chatLogMaxId);
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changed("command_log", previous.commandLogMaxId != current.commandLogMaxId);
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changed("audit_log", previous.auditLogMaxId != current.auditLogMaxId);
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changed("economy_flags", previous.openEconomyFlags != current.openEconomyFlags || previous.economyFlagsMaxId != current.economyFlagsMaxId);
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}
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}
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void RegisterWSRoutes() {
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Game::web.RegisterWSSubscription("dashboard_update", 0);
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Game::web.RegisterWSSubscription("table_changed", 1);
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Game::web.RegisterWSSubscription("moderation_counts", std::function<uint8_t()>([] { return Permissions::Level("moderate_names"); }));
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// Delivered only to the account that started the action (Web::SendWSMessageToAccount), so players get their own
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Game::web.RegisterWSSubscription("action_result", 0);
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}
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void BroadcastDashboardUpdate() {
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// Sent to every signed-in account, so it only has what players may see; staff load /api/worlds for details
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nlohmann::json status = ServerState::PlayerSafe(ServerState::GetServerStateJson());
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Alerts::ServerStatus(status["auth"].value("online", false), status["chat"].value("online", false));
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status["restart"] = LiveWorld::RestartStatus();
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try {
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const auto snapshot = Database::Get()->GetDashboardSnapshot();
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status["stats"]["totalAccounts"] = snapshot.accounts;
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status["stats"]["totalCharacters"] = snapshot.characters;
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status["stats"]["totalProperties"] = snapshot.properties;
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status["stats"]["totalPlayKeys"] = snapshot.playKeys;
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if (!g_LastSnapshot || *g_LastSnapshot != snapshot) {
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if (g_LastSnapshot) DiffSnapshots(*g_LastSnapshot, snapshot);
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auto counts = ModerationCounts(snapshot);
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Game::web.SendWSMessage("moderation_counts", counts);
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g_LastSnapshot = snapshot;
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}
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} catch (const std::exception& ex) {
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LOG_DEBUG("Error getting dashboard snapshot: %s", ex.what());
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}
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// Only push status when something actually changed; clients fetch the initial state over HTTP
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if (status != g_LastStatus) {
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g_LastStatus = status;
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Game::web.SendWSMessage("dashboard_update", status);
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}
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}
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void BroadcastTableChanged(const std::string& table, const std::string& id) {
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// A banned, locked, demoted or signed-out account's open sockets are checked again right away
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if (table == "accounts") Game::web.RecheckWebSockets(id.empty() ? 0 : GeneralUtils::TryParse<uint32_t>(id).value_or(0));
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nlohmann::json message{ {"table", table} };
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if (!id.empty()) message["id"] = id;
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Game::web.SendWSMessage("table_changed", message);
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}
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void BroadcastDataChanged(const DataChanged& changed) {
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static const std::set<std::string> knownTables{
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"accounts", "characters", "pending_names", "pet_names", "properties", "bug_reports", "mail", "economy", "player_reports", "live_events", "challenges"
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};
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for (const auto& entry : changed.entries) {
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const auto id = entry.id != 0 ? std::to_string(entry.id) : "";
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// In-game bans and mutes change an account and are worth an alert
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if (entry.table == "account_banned" || entry.table == "account_muted") {
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BroadcastTableChanged("accounts", id);
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Alerts::InGameAccountAction(entry.table, static_cast<uint32_t>(entry.id));
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// Bans and mutes done with GM commands go in the account's history too
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Database::Get()->InsertAccountNote({ 0, static_cast<uint32_t>(entry.id), entry.table == "account_banned" ? "ban" : "mute",
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entry.table == "account_banned" ? "Banned with a GM command in game" : "Muted with a GM command in game", "[in game]", static_cast<int64_t>(std::time(nullptr)) });
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continue;
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}
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if (!knownTables.contains(entry.table)) continue;
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BroadcastTableChanged(entry.table, id);
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if (entry.table == "bug_reports") Alerts::CheckNewBugReports();
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if (entry.table == "pending_names" && entry.id != 0) Alerts::PendingName(entry.id);
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}
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}
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