DarkflameServer/dDatabase/Tables/CDRebuildComponentTable.h
David Markowitz 7671cc6865
CDClient cleanup and optimization (#1023)
* CDClient cleanup and optimization

- Use static function to get table name
- Remove unused GetName function
- Replace above function with a static GetTableName function
- Remove verbose comments
- Remove verbose initializers
- Remove need to specify table name when getting a table by name
- Remove unused typedef for mac and linux

* Re-add unused table

Convert tables to singletons

- Convert all CDClient tables to singletons
- Move Singleton.h to dCommon
- Reduce header clutter in CDClientManager
2023-03-17 07:36:21 -07:00

31 lines
1.1 KiB
C++

#pragma once
// Custom Classes
#include "CDTable.h"
struct CDRebuildComponent {
unsigned int id; //!< The component Id
float reset_time; //!< The reset time
float complete_time; //!< The complete time
unsigned int take_imagination; //!< The amount of imagination it costs
bool interruptible; //!< Whether or not the rebuild is interruptible
bool self_activator; //!< Whether or not the rebuild is a rebuild activator itself
std::string custom_modules; //!< The custom modules
unsigned int activityID; //!< The activity ID
unsigned int post_imagination_cost; //!< The post imagination cost
float time_before_smash; //!< The time before smash
};
class CDRebuildComponentTable : public CDTable<CDRebuildComponentTable> {
private:
std::vector<CDRebuildComponent> entries;
public:
CDRebuildComponentTable();
// Queries the table with a custom "where" clause
std::vector<CDRebuildComponent> Query(std::function<bool(CDRebuildComponent)> predicate);
std::vector<CDRebuildComponent> GetEntries() const;
};