DarkflameServer/dDatabase/Tables/CDMovementAIComponentTable.h
David Markowitz 7671cc6865
CDClient cleanup and optimization (#1023)
* CDClient cleanup and optimization

- Use static function to get table name
- Remove unused GetName function
- Replace above function with a static GetTableName function
- Remove verbose comments
- Remove verbose initializers
- Remove need to specify table name when getting a table by name
- Remove unused typedef for mac and linux

* Re-add unused table

Convert tables to singletons

- Convert all CDClient tables to singletons
- Move Singleton.h to dCommon
- Reduce header clutter in CDClientManager
2023-03-17 07:36:21 -07:00

29 lines
693 B
C++

#pragma once
// Custom Classes
#include "CDTable.h"
struct CDMovementAIComponent {
unsigned int id;
std::string MovementType;
float WanderChance;
float WanderDelayMin;
float WanderDelayMax;
float WanderSpeed;
float WanderRadius;
std::string attachedPath;
};
class CDMovementAIComponentTable : public CDTable<CDMovementAIComponentTable> {
private:
std::vector<CDMovementAIComponent> entries;
public:
CDMovementAIComponentTable();
// Queries the table with a custom "where" clause
std::vector<CDMovementAIComponent> Query(std::function<bool(CDMovementAIComponent)> predicate);
// Gets all the entries in the table
std::vector<CDMovementAIComponent> GetEntries(void) const;
};