David Markowitz d94f5f77c6 feat: add saving behaviors to the inventory
consolidate copied code

consolidate copied code

Update ModelComponent.cpp

remove ability to save loot behaviors
2025-06-22 18:30:34 -07:00

23 lines
668 B
C++

#ifndef __MOVETOINVENTORYMESSAGE__H__
#define __MOVETOINVENTORYMESSAGE__H__
#include "BehaviorMessageBase.h"
class AMFArrayValue;
/**
* @brief Sent when a player moves a Behavior A at position B to their inventory.
*/
class MoveToInventoryMessage : public BehaviorMessageBase {
public:
MoveToInventoryMessage(const AMFArrayValue& arguments, const LWOOBJID owningPlayerID);
[[nodiscard]] uint32_t GetBehaviorIndex() const noexcept { return m_BehaviorIndex; };
[[nodiscard]] LWOOBJID GetOwningPlayerID() const noexcept { return m_OwningPlayerID; };
private:
uint32_t m_BehaviorIndex;
LWOOBJID m_OwningPlayerID{};
};
#endif //!__MOVETOINVENTORYMESSAGE__H__