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https://github.com/DarkflameUniverse/DarkflameServer.git
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2ca61c3e57
* rigid as heck * abstract physics creation to separate function * loading Update FvRacePillarDServer.cpp consolidate abcd pillar logic modularization Update SimplePhysicsComponent.cpp Update EntityManager.cpp Update MovingPlatformComponent.cpp still need another pass * geiser works * columns working finally * consolidate logic * constiness * Update PhantomPhysicsComponent.cpp * Update PhysicsComponent.cpp * revert testing code * add versions info --------- Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
16 lines
412 B
C++
16 lines
412 B
C++
#pragma once
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#include "CppScripts.h"
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#include <string>
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#include <string_view>
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class FvRaceDragon : public CppScripts::Script {
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public:
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FvRaceDragon(const std::string_view lapAnimName, const int32_t lap) : m_LapAnimName(lapAnimName), m_Lap(lap) {}
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private:
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void OnCollisionPhantom(Entity* self, Entity* target) override;
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const std::string m_LapAnimName;
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const int32_t m_Lap;
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const LOT m_Dragon = 11898;
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};
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