mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-26 23:47:21 +00:00
b23981e591
* Update a few components to use smart pointers for memory management * 'final' keyword added to classes * removed duplicate 'const' * removed unused code * Updated render component to store effects directly in a vector * Use move instead of copy * make pointers const * attribute tags * nitpicking * delete default effect constructor * Added a vector size check to the RemoveEffect() function * use empty() instead of size()
23 lines
524 B
C++
23 lines
524 B
C++
/*
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* Darkflame Universe
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* Copyright 2024
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*/
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#ifndef PROPERTYCOMPONENT_H
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#define PROPERTYCOMPONENT_H
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#include "Entity.h"
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#include "Component.h"
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#include "eReplicaComponentType.h"
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/**
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* This component is unused and has no functionality
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*/
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class PropertyComponent final : public Component {
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public:
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static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::PROPERTY;
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explicit PropertyComponent(Entity* const parentEntity) noexcept : Component{ parentEntity } {}
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};
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#endif // !PROPERTYCOMPONENT_H
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