mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-26 23:47:21 +00:00
b261e63233
* chore: Change entity and component logic to use bitstream references * merge
49 lines
1.6 KiB
C++
49 lines
1.6 KiB
C++
#include "DonationVendorComponent.h"
|
|
#include "Database.h"
|
|
|
|
DonationVendorComponent::DonationVendorComponent(Entity* parent) : VendorComponent(parent) {
|
|
//LoadConfigData
|
|
m_PercentComplete = 0.0;
|
|
m_TotalDonated = 0;
|
|
m_TotalRemaining = 0;
|
|
|
|
// custom attribute to calculate other values
|
|
m_Goal = m_Parent->GetVar<int32_t>(u"donationGoal");
|
|
if (m_Goal == 0) m_Goal = INT32_MAX;
|
|
|
|
// Default to the nexus tower jawbox activity and setup settings
|
|
m_ActivityId = m_Parent->GetVar<uint32_t>(u"activityID");
|
|
if ((m_ActivityId == 0) || (m_ActivityId == 117)) {
|
|
m_ActivityId = 117;
|
|
m_PercentComplete = 1.0;
|
|
m_TotalDonated = INT32_MAX;
|
|
m_TotalRemaining = 0;
|
|
m_Goal = INT32_MAX;
|
|
return;
|
|
}
|
|
|
|
auto donationTotal = Database::Get()->GetDonationTotal(m_ActivityId);
|
|
if (donationTotal) m_TotalDonated = donationTotal.value();
|
|
m_TotalRemaining = m_Goal - m_TotalDonated;
|
|
m_PercentComplete = m_TotalDonated/static_cast<float>(m_Goal);
|
|
}
|
|
|
|
void DonationVendorComponent::SubmitDonation(uint32_t count) {
|
|
if (count <= 0 && ((m_TotalDonated + count) > 0)) return;
|
|
m_TotalDonated += count;
|
|
m_TotalRemaining = m_Goal - m_TotalDonated;
|
|
m_PercentComplete = m_TotalDonated/static_cast<float>(m_Goal);
|
|
m_DirtyDonationVendor = true;
|
|
}
|
|
|
|
void DonationVendorComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
|
|
VendorComponent::Serialize(outBitStream, bIsInitialUpdate);
|
|
outBitStream.Write(bIsInitialUpdate || m_DirtyDonationVendor);
|
|
if (bIsInitialUpdate || m_DirtyDonationVendor) {
|
|
outBitStream.Write(m_PercentComplete);
|
|
outBitStream.Write(m_TotalDonated);
|
|
outBitStream.Write(m_TotalRemaining);
|
|
if (!bIsInitialUpdate) m_DirtyDonationVendor = false;
|
|
}
|
|
}
|