mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-25 06:57:28 +00:00
b261e63233
* chore: Change entity and component logic to use bitstream references * merge
39 lines
990 B
C++
39 lines
990 B
C++
#include "HealBehavior.h"
|
|
#include "BehaviorBranchContext.h"
|
|
#include "Game.h"
|
|
#include "Logger.h"
|
|
#include "EntityManager.h"
|
|
#include "DestroyableComponent.h"
|
|
#include "eReplicaComponentType.h"
|
|
|
|
|
|
void HealBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) {
|
|
auto* entity = Game::entityManager->GetEntity(branch.target);
|
|
|
|
if (entity == nullptr) {
|
|
LOG("Failed to find entity for (%llu)!", branch.target);
|
|
|
|
return;
|
|
}
|
|
|
|
auto* destroyable = static_cast<DestroyableComponent*>(entity->GetComponent(eReplicaComponentType::DESTROYABLE));
|
|
|
|
if (destroyable == nullptr) {
|
|
LOG("Failed to find destroyable component for %(llu)!", branch.target);
|
|
|
|
return;
|
|
}
|
|
|
|
destroyable->Heal(this->m_health);
|
|
}
|
|
|
|
|
|
void HealBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) {
|
|
Handle(context, bit_stream, branch);
|
|
}
|
|
|
|
|
|
void HealBehavior::Load() {
|
|
this->m_health = GetInt("health");
|
|
}
|