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e2dfa1809d
For components
18 lines
535 B
C++
18 lines
535 B
C++
#include "SsModularBuildServer.h"
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#include "MissionComponent.h"
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#include "eMissionState.h"
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#include "eReplicaComponentType.h"
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void SsModularBuildServer::OnModularBuildExit(Entity* self, Entity* player, bool bCompleted, std::vector<LOT> modules) {
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int missionNum = 1732;
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if (bCompleted) {
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auto* mission = self->GetComponent<MissionComponent>();
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Mission* rocketMission = mission->GetMission(missionNum);
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if (rocketMission->GetMissionState() == eMissionState::ACTIVE) {
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mission->ForceProgress(missionNum, 2478, 1);
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}
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}
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}
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