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https://github.com/DarkflameUniverse/DarkflameServer.git
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6aa90ad5b2
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
33 lines
1.2 KiB
C++
33 lines
1.2 KiB
C++
#pragma once
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#include "CppScripts.h"
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struct SpyDialogue {
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std::string token;
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uint32_t conversationID;
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};
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struct SpyData {
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int32_t flagID;
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LOT itemID;
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uint32_t missionID;
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};
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class NtFactionSpyServer : public CppScripts::Script {
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void OnStartup(Entity* self) override;
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void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) override;
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void OnCinematicUpdate(Entity* self, Entity* sender, eCinematicEvent event, const std::u16string& pathName, float_t pathTime, float_t totalTime, int32_t waypoint) override;
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protected:
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virtual void SetVariables(Entity* self);
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bool IsSpy(Entity* self, Entity* possibleSpy);
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LWOOBJID ParamObjectForConversationID(Entity* self, uint32_t conversationID);
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const std::string m_ProximityName = "SpyDistance";
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const std::u16string m_SpyDialogueNotification = u"displayDialogueLine";
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const std::u16string m_SpyCinematicVariable = u"SpyCinematic";
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const std::u16string m_SpyCinematicObjectsVariable = u"SpyCinematicObjects";
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const std::u16string m_CinematicRootVariable = u"CinematicRoot";
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const std::u16string m_SpyProximityVariable = u"Proximity";
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const std::u16string m_SpyDialogueTableVariable = u"SpyDialogueTable";
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const std::u16string m_SpyDataVariable = u"SpyData";
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};
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