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https://github.com/DarkflameUniverse/DarkflameServer.git
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66cc582a9a
* better comments * more comments
85 lines
2.2 KiB
C++
85 lines
2.2 KiB
C++
#include "RawFile.h"
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#include "BinaryIO.h"
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#include "RawChunk.h"
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#include "RawMesh.h"
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#include "RawHeightMap.h"
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RawFile::RawFile(std::string fileName) {
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if (!BinaryIO::DoesFileExist(fileName)) return;
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std::ifstream file(fileName, std::ios::binary);
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// Read header
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BinaryIO::BinaryRead(file, m_Version);
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BinaryIO::BinaryRead(file, m_Padding);
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BinaryIO::BinaryRead(file, m_ChunkCount);
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BinaryIO::BinaryRead(file, m_Width);
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BinaryIO::BinaryRead(file, m_Height);
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if (m_Version < 0x20) {
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return; // Version is too old to be supported
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}
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// Read in chunks
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m_Chunks = {};
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for (uint32_t i = 0; i < m_ChunkCount; i++) {
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RawChunk* chunk = new RawChunk(file);
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m_Chunks.push_back(chunk);
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}
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m_FinalMesh = new RawMesh();
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this->GenerateFinalMeshFromChunks();
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}
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RawFile::~RawFile() {
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if (m_FinalMesh) delete m_FinalMesh;
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for (const auto* item : m_Chunks) {
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if (item) delete item;
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}
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}
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void RawFile::GenerateFinalMeshFromChunks() {
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uint32_t lenOfLastChunk = 0; // index of last vert set in the last chunk
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for (const auto& chunk : m_Chunks) {
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for (const auto& vert : chunk->m_Mesh->m_Vertices) {
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auto tempVert = vert;
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// Scale X and Z by the chunk's position in the world
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// Scale Y by the chunk's heightmap scale factor
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tempVert.SetX(tempVert.GetX() + (chunk->m_X / chunk->m_HeightMap->m_ScaleFactor));
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tempVert.SetY(tempVert.GetY() / chunk->m_HeightMap->m_ScaleFactor);
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tempVert.SetZ(tempVert.GetZ() + (chunk->m_Z / chunk->m_HeightMap->m_ScaleFactor));
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// Then scale it again for some reason
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tempVert *= chunk->m_HeightMap->m_ScaleFactor;
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m_FinalMesh->m_Vertices.push_back(tempVert);
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}
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for (const auto& tri : chunk->m_Mesh->m_Triangles) {
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m_FinalMesh->m_Triangles.push_back(tri + lenOfLastChunk);
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}
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lenOfLastChunk += chunk->m_Mesh->m_Vertices.size();
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}
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}
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void RawFile::WriteFinalMeshToOBJ(std::string path) {
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std::ofstream file(path);
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for (const auto& v : m_FinalMesh->m_Vertices) {
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file << "v " << v.x << ' ' << v.y << ' ' << v.z << '\n';
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}
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for (int i = 0; i < m_FinalMesh->m_Triangles.size(); i += 3) {
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file << "f " << *std::next(m_FinalMesh->m_Triangles.begin(), i) + 1 << ' ' << *std::next(m_FinalMesh->m_Triangles.begin(), i + 1) + 1 << ' ' << *std::next(m_FinalMesh->m_Triangles.begin(), i + 2) + 1 << '\n';
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}
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}
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