mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-23 14:03:34 +00:00
572 lines
18 KiB
C++
572 lines
18 KiB
C++
#include "Zone.h"
|
||
#include "Level.h"
|
||
#include <fstream>
|
||
#include <sstream>
|
||
#include "Game.h"
|
||
#include "dLogger.h"
|
||
#include "GeneralUtils.h"
|
||
#include "BinaryIO.h"
|
||
|
||
#include "CDClientManager.h"
|
||
#include "CDZoneTableTable.h"
|
||
#include "Spawner.h"
|
||
#include "dZoneManager.h"
|
||
|
||
Zone::Zone(const LWOMAPID & mapID, const LWOINSTANCEID & instanceID, const LWOCLONEID & cloneID) :
|
||
m_ZoneID(mapID, instanceID, cloneID)
|
||
{
|
||
m_NumberOfScenesLoaded = 0;
|
||
m_NumberOfObjectsLoaded = 0;
|
||
m_NumberOfSceneTransitionsLoaded = 0;
|
||
m_CheckSum = 0;
|
||
m_WorldID = 0;
|
||
m_SceneCount = 0;
|
||
}
|
||
|
||
Zone::~Zone() {
|
||
Game::logger->Log("Zone", "Destroying zone %i\n", m_ZoneID.GetMapID());
|
||
for (std::map<LWOSCENEID, SceneRef>::iterator it = m_Scenes.begin(); it != m_Scenes.end(); ++it) {
|
||
if (it->second.level != nullptr) delete it->second.level;
|
||
}
|
||
}
|
||
|
||
void Zone::Initalize()
|
||
{
|
||
LoadZoneIntoMemory();
|
||
LoadLevelsIntoMemory();
|
||
m_CheckSum = CalculateChecksum();
|
||
}
|
||
|
||
void Zone::LoadZoneIntoMemory() {
|
||
m_ZoneFilePath = GetFilePathForZoneID();
|
||
m_ZonePath = m_ZoneFilePath.substr(0, m_ZoneFilePath.rfind('/') + 1);
|
||
if (m_ZoneFilePath == "ERR") return;
|
||
|
||
std::ifstream file(m_ZoneFilePath, std::ios::binary);
|
||
if (file) {
|
||
BinaryIO::BinaryRead(file, m_ZoneFileFormatVersion);
|
||
|
||
uint32_t mapRevision = 0;
|
||
if (m_ZoneFileFormatVersion >= Zone::ZoneFileFormatVersion::Alpha) BinaryIO::BinaryRead(file, mapRevision);
|
||
|
||
BinaryIO::BinaryRead(file, m_WorldID);
|
||
if ((uint16_t)m_WorldID != m_ZoneID.GetMapID()) Game::logger->Log("Zone", "WorldID: %i doesn't match MapID %i! Is this intended?\n", m_WorldID, m_ZoneID.GetMapID());
|
||
|
||
AddRevision(LWOSCENEID_INVALID, mapRevision);
|
||
|
||
if (m_ZoneFileFormatVersion >= Zone::ZoneFileFormatVersion::Beta) {
|
||
BinaryIO::BinaryRead(file, m_Spawnpoint);
|
||
BinaryIO::BinaryRead(file, m_SpawnpointRotation);
|
||
}
|
||
|
||
if (m_ZoneFileFormatVersion <= Zone::ZoneFileFormatVersion::LateAlpha) {
|
||
uint8_t sceneCount;
|
||
BinaryIO::BinaryRead(file, sceneCount);
|
||
m_SceneCount = sceneCount;
|
||
}
|
||
else BinaryIO::BinaryRead(file, m_SceneCount);
|
||
|
||
for (uint32_t i = 0; i < m_SceneCount; ++i) {
|
||
LoadScene(file);
|
||
}
|
||
|
||
//Read generic zone info:
|
||
uint8_t stringLength;
|
||
BinaryIO::BinaryRead(file, stringLength);
|
||
m_ZonePath = BinaryIO::ReadString(file, stringLength);
|
||
|
||
BinaryIO::BinaryRead(file, stringLength);
|
||
m_ZoneRawPath = BinaryIO::ReadString(file, stringLength);
|
||
|
||
BinaryIO::BinaryRead(file, stringLength);
|
||
m_ZoneName = BinaryIO::ReadString(file, stringLength);
|
||
|
||
BinaryIO::BinaryRead(file, stringLength);
|
||
m_ZoneDesc = BinaryIO::ReadString(file, stringLength);
|
||
|
||
if (m_ZoneFileFormatVersion >= Zone::ZoneFileFormatVersion::PreAlpha) {
|
||
BinaryIO::BinaryRead(file, m_NumberOfSceneTransitionsLoaded);
|
||
for (uint32_t i = 0; i < m_NumberOfSceneTransitionsLoaded; ++i) {
|
||
LoadSceneTransition(file);
|
||
}
|
||
}
|
||
|
||
if (m_ZoneFileFormatVersion >= Zone::ZoneFileFormatVersion::EarlyAlpha) {
|
||
BinaryIO::BinaryRead(file, m_PathDataLength);
|
||
uint32_t unknown;
|
||
uint32_t pathCount;
|
||
|
||
BinaryIO::BinaryRead(file, unknown);
|
||
BinaryIO::BinaryRead(file, pathCount);
|
||
|
||
for (uint32_t i = 0; i < pathCount; ++i) {
|
||
LoadPath(file);
|
||
}
|
||
|
||
for (Path path : m_Paths) {
|
||
if (path.pathType == PathType::Spawner) {
|
||
SpawnerInfo info = SpawnerInfo();
|
||
for (PathWaypoint waypoint : path.pathWaypoints) {
|
||
SpawnerNode* node = new SpawnerNode();
|
||
node->position = waypoint.position;
|
||
node->rotation = waypoint.rotation;
|
||
node->nodeID = 0;
|
||
node->config = waypoint.config;
|
||
|
||
for (LDFBaseData* data : waypoint.config) {
|
||
if (data) {
|
||
if (data->GetKey() == u"spawner_node_id") {
|
||
node->nodeID = std::stoi(data->GetValueAsString());
|
||
}
|
||
else if (data->GetKey() == u"spawner_max_per_node") {
|
||
node->nodeMax = std::stoi(data->GetValueAsString());
|
||
}
|
||
else if (data->GetKey() == u"groupID") { // Load object group
|
||
std::string groupStr = data->GetValueAsString();
|
||
info.groups = GeneralUtils::SplitString(groupStr, ';');
|
||
info.groups.erase(info.groups.end() - 1);
|
||
}
|
||
else if (data->GetKey() == u"grpNameQBShowBricks") {
|
||
if (data->GetValueAsString() == "") continue;
|
||
/*std::string groupStr = data->GetValueAsString();
|
||
info.groups.push_back(groupStr);*/
|
||
info.grpNameQBShowBricks = data->GetValueAsString();
|
||
}
|
||
else if (data->GetKey() == u"spawner_name")
|
||
{
|
||
info.name = data->GetValueAsString();
|
||
}
|
||
}
|
||
}
|
||
info.nodes.push_back(node);
|
||
}
|
||
info.templateID = path.spawner.spawnedLOT;
|
||
info.spawnerID = path.spawner.spawnerObjID;
|
||
info.respawnTime = path.spawner.respawnTime;
|
||
info.amountMaintained = path.spawner.amountMaintained;
|
||
info.maxToSpawn = path.spawner.maxToSpawn;
|
||
info.activeOnLoad = path.spawner.spawnerNetActive;
|
||
info.isNetwork = true;
|
||
Spawner* spawner = new Spawner(info);
|
||
dZoneManager::Instance()->AddSpawner(info.spawnerID, spawner);
|
||
}
|
||
|
||
}
|
||
|
||
|
||
//m_PathData.resize(m_PathDataLength);
|
||
//file.read((char*)&m_PathData[0], m_PathDataLength);
|
||
}
|
||
}
|
||
else {
|
||
Game::logger->Log("Zone", "Failed to open: %s\n", m_ZoneFilePath.c_str());
|
||
}
|
||
m_ZonePath = m_ZoneFilePath.substr(0, m_ZoneFilePath.rfind('/') + 1);
|
||
|
||
file.close();
|
||
}
|
||
|
||
std::string Zone::GetFilePathForZoneID() {
|
||
//We're gonna go ahead and presume we've got the db loaded already:
|
||
CDZoneTableTable * zoneTable = CDClientManager::Instance()->GetTable<CDZoneTableTable>("ZoneTable");
|
||
const CDZoneTable* zone = zoneTable->Query(this->GetZoneID().GetMapID());
|
||
if (zone != nullptr) {
|
||
std::string toReturn = "./res/maps/" + zone->zoneName;
|
||
std::transform(toReturn.begin(), toReturn.end(), toReturn.begin(), ::tolower);
|
||
return toReturn;
|
||
}
|
||
|
||
return std::string("ERR");
|
||
}
|
||
|
||
//Based off code from: https://www.liquisearch.com/fletchers_checksum/implementation/optimizations
|
||
uint32_t Zone::CalculateChecksum() {
|
||
uint32_t sum1 = 0xffff, sum2 = 0xffff;
|
||
|
||
for (std::map<LWOSCENEID, uint32_t>::const_iterator it = m_MapRevisions.cbegin(); it != m_MapRevisions.cend(); ++it) {
|
||
uint32_t sceneID = it->first.GetSceneID();
|
||
sum2 += sum1 += (sceneID >> 16);
|
||
sum2 += sum1 += (sceneID & 0xffff);
|
||
|
||
uint32_t layerID = it->first.GetLayerID();
|
||
sum2 += sum1 += (layerID >> 16);
|
||
sum2 += sum1 += (layerID & 0xffff);
|
||
|
||
uint32_t revision = it->second;
|
||
sum2 += sum1 += (revision >> 16);
|
||
sum2 += sum1 += (revision & 0xffff);
|
||
}
|
||
|
||
sum1 = (sum1 & 0xffff) + (sum1 >> 16);
|
||
sum2 = (sum2 & 0xffff) + (sum2 >> 16);
|
||
|
||
return sum2 << 16 | sum1;
|
||
}
|
||
|
||
void Zone::LoadLevelsIntoMemory() {
|
||
for (std::map<LWOSCENEID, SceneRef>::iterator it = m_Scenes.begin(); it != m_Scenes.end(); ++it) {
|
||
if (it->second.level == nullptr) {
|
||
it->second.level = new Level(this, m_ZonePath + it->second.filename);
|
||
|
||
if (it->second.level->m_ChunkHeaders.size() > 0) {
|
||
it->second.level->m_ChunkHeaders.begin()->second.lwoSceneID = it->first;
|
||
AddRevision(it->second.level->m_ChunkHeaders.begin()->second.lwoSceneID, it->second.level->m_ChunkHeaders.begin()->second.fileInfo->revision);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
void Zone::AddRevision(LWOSCENEID sceneID, uint32_t revision) {
|
||
for (std::pair<LWOSCENEID, uint32_t> item : m_MapRevisions) {
|
||
if (item.first == sceneID) return;
|
||
}
|
||
|
||
m_MapRevisions[LWOSCENEID(sceneID)] = revision;
|
||
}
|
||
|
||
const void Zone::PrintAllGameObjects() {
|
||
for (std::pair<LWOSCENEID, SceneRef> scene : m_Scenes) {
|
||
Game::logger->Log("Zone", "\nIn sceneID: %i\n\n", scene.first.GetSceneID());
|
||
scene.second.level->PrintAllObjects();
|
||
}
|
||
}
|
||
|
||
void Zone::LoadScene(std::ifstream & file) {
|
||
SceneRef scene;
|
||
scene.level = nullptr;
|
||
LWOSCENEID lwoSceneID(LWOZONEID_INVALID, 0);
|
||
|
||
uint8_t sceneFilenameLength;
|
||
BinaryIO::BinaryRead(file, sceneFilenameLength);
|
||
scene.filename = BinaryIO::ReadString(file, sceneFilenameLength);
|
||
|
||
std::string luTriggersPath = scene.filename.substr(0, scene.filename.size() - 4) + ".lutriggers";
|
||
std::vector<LUTriggers::Trigger*> triggers = LoadLUTriggers(luTriggersPath, scene.id);
|
||
|
||
for (LUTriggers::Trigger* trigger : triggers) {
|
||
scene.triggers.insert({ trigger->id, trigger });
|
||
}
|
||
|
||
BinaryIO::BinaryRead(file, scene.id);
|
||
BinaryIO::BinaryRead(file, scene.sceneType);
|
||
lwoSceneID.SetSceneID(scene.id);
|
||
|
||
uint8_t sceneNameLength;
|
||
BinaryIO::BinaryRead(file, sceneNameLength);
|
||
scene.name = BinaryIO::ReadString(file, sceneNameLength);
|
||
file.ignore(3);
|
||
|
||
/*
|
||
if (m_Scenes.find(scene.id) != m_Scenes.end()) {
|
||
//Extract the layer id from the filename (bad I know, but it's reliable at least):
|
||
std::string layer = scene.filename.substr(scene.filename.rfind('x') + 1);
|
||
layer = layer.substr(0, layer.find('_'));
|
||
lwoSceneID.SetLayerID(std::atoi(layer.c_str()));
|
||
}
|
||
*/
|
||
|
||
lwoSceneID.SetLayerID(scene.sceneType);
|
||
|
||
m_Scenes.insert(std::make_pair(lwoSceneID, scene));
|
||
m_NumberOfScenesLoaded++;
|
||
}
|
||
|
||
std::vector<LUTriggers::Trigger*> Zone::LoadLUTriggers(std::string triggerFile, LWOSCENEID sceneID) {
|
||
std::vector<LUTriggers::Trigger*> lvlTriggers;
|
||
std::ifstream file(m_ZonePath + triggerFile);
|
||
std::stringstream data;
|
||
data << file.rdbuf();
|
||
|
||
if (data.str().size() == 0) return lvlTriggers;
|
||
|
||
tinyxml2::XMLDocument* doc = new tinyxml2::XMLDocument();
|
||
if (!doc) return lvlTriggers;
|
||
|
||
if (doc->Parse(data.str().c_str(), data.str().size()) == 0) {
|
||
//Game::logger->Log("Zone", "Loaded LUTriggers from file %s!\n", triggerFile.c_str());
|
||
}
|
||
else {
|
||
Game::logger->Log("Zone", "Failed to load LUTriggers from file %s\n", triggerFile.c_str());
|
||
return lvlTriggers;
|
||
}
|
||
|
||
tinyxml2::XMLElement* triggers = doc->FirstChildElement("triggers");
|
||
if (!triggers) return lvlTriggers;
|
||
|
||
auto currentTrigger = triggers->FirstChildElement("trigger");
|
||
while (currentTrigger) {
|
||
LUTriggers::Trigger *newTrigger = new LUTriggers::Trigger();
|
||
currentTrigger->QueryAttribute("enabled", &newTrigger->enabled);
|
||
currentTrigger->QueryAttribute("id", &newTrigger->id);
|
||
|
||
auto currentEvent = currentTrigger->FirstChildElement("event");
|
||
while (currentEvent) {
|
||
LUTriggers::Event* newEvent = new LUTriggers::Event();
|
||
newEvent->eventID = currentEvent->Attribute("id");
|
||
auto currentCommand = currentEvent->FirstChildElement("command");
|
||
while (currentCommand) {
|
||
LUTriggers::Command* newCommand = new LUTriggers::Command();
|
||
newCommand->id = currentCommand->Attribute("id");
|
||
newCommand->target = currentCommand->Attribute("target");
|
||
if (currentCommand->Attribute("targetName") != NULL) {
|
||
newCommand->targetName = currentCommand->Attribute("targetName");
|
||
}
|
||
if (currentCommand->Attribute("args") != NULL) {
|
||
newCommand->args = currentCommand->Attribute("args");
|
||
}
|
||
newEvent->commands.push_back(newCommand);
|
||
currentCommand = currentCommand->NextSiblingElement("command");
|
||
}
|
||
newTrigger->events.push_back(newEvent);
|
||
currentEvent = currentEvent->NextSiblingElement("event");
|
||
}
|
||
currentTrigger = currentTrigger->NextSiblingElement("trigger");
|
||
lvlTriggers.push_back(newTrigger);
|
||
}
|
||
|
||
delete doc;
|
||
|
||
return lvlTriggers;
|
||
}
|
||
|
||
LUTriggers::Trigger* Zone::GetTrigger(uint32_t sceneID, uint32_t triggerID) {
|
||
if (m_Scenes.find(sceneID) == m_Scenes.end()) return nullptr;
|
||
if (m_Scenes[sceneID].triggers.find(triggerID) == m_Scenes[sceneID].triggers.end()) return nullptr;
|
||
|
||
return m_Scenes[sceneID].triggers[triggerID];
|
||
}
|
||
|
||
const Path* Zone::GetPath(std::string name) const
|
||
{
|
||
for (const auto& path : m_Paths)
|
||
{
|
||
if (name == path.pathName)
|
||
{
|
||
return &path;
|
||
}
|
||
}
|
||
|
||
return nullptr;
|
||
}
|
||
|
||
void Zone::LoadSceneTransition(std::ifstream & file) {
|
||
SceneTransition sceneTrans;
|
||
if (m_ZoneFileFormatVersion < Zone::ZoneFileFormatVersion::LateAlpha) {
|
||
uint8_t length;
|
||
BinaryIO::BinaryRead(file, length);
|
||
sceneTrans.name = BinaryIO::ReadString(file, length);
|
||
}
|
||
|
||
//BR<42>THER MAY I HAVE SOME L<><4C>PS?
|
||
uint8_t loops = (m_ZoneFileFormatVersion < Zone::ZoneFileFormatVersion::EarlyAlpha || m_ZoneFileFormatVersion >= Zone::ZoneFileFormatVersion::Launch) ? 2 : 5;
|
||
|
||
for (uint8_t i = 0; i < loops; ++i) {
|
||
sceneTrans.points.push_back(LoadSceneTransitionInfo(file));
|
||
}
|
||
|
||
m_SceneTransitions.push_back(sceneTrans);
|
||
}
|
||
|
||
SceneTransitionInfo Zone::LoadSceneTransitionInfo(std::ifstream & file) {
|
||
SceneTransitionInfo info;
|
||
BinaryIO::BinaryRead(file, info.sceneID);
|
||
BinaryIO::BinaryRead(file, info.position);
|
||
return info;
|
||
}
|
||
|
||
void Zone::LoadPath(std::ifstream & file) {
|
||
// Currently only spawner (type 4) paths are supported
|
||
Path path = Path();
|
||
|
||
uint32_t unknown1;
|
||
uint32_t pathType;
|
||
uint32_t pathBehavior;
|
||
|
||
BinaryIO::BinaryRead(file, path.pathVersion);
|
||
uint8_t stringLength;
|
||
BinaryIO::BinaryRead(file, stringLength);
|
||
for (uint8_t i = 0; i < stringLength; ++i) {
|
||
uint16_t character;
|
||
BinaryIO::BinaryRead(file, character);
|
||
path.pathName.push_back(character);
|
||
}
|
||
BinaryIO::BinaryRead(file, pathType);
|
||
path.pathType = PathType(pathType);
|
||
BinaryIO::BinaryRead(file, unknown1);
|
||
BinaryIO::BinaryRead(file, pathBehavior);
|
||
path.pathType = PathType(pathType);
|
||
|
||
if (path.pathType == PathType::MovingPlatform) {
|
||
if (path.pathVersion >= 18) {
|
||
uint8_t unknown;
|
||
BinaryIO::BinaryRead(file, unknown);
|
||
}
|
||
else if (path.pathVersion >= 13) {
|
||
uint8_t count;
|
||
BinaryIO::BinaryRead(file, count);
|
||
for (uint8_t i = 0; i < count; ++i) {
|
||
uint16_t character;
|
||
BinaryIO::BinaryRead(file, character);
|
||
path.movingPlatform.platformTravelSound.push_back(character);
|
||
}
|
||
}
|
||
}
|
||
else if (path.pathType == PathType::Property) {
|
||
int32_t unknown;
|
||
BinaryIO::BinaryRead(file, unknown);
|
||
BinaryIO::BinaryRead(file, path.property.price);
|
||
BinaryIO::BinaryRead(file, path.property.rentalTime);
|
||
BinaryIO::BinaryRead(file, path.property.associatedZone);
|
||
uint8_t count1;
|
||
BinaryIO::BinaryRead(file, count1);
|
||
for (uint8_t i = 0; i < count1; ++i) {
|
||
uint16_t character;
|
||
BinaryIO::BinaryRead(file, character);
|
||
path.property.displayName.push_back(character);
|
||
}
|
||
uint32_t count2;
|
||
BinaryIO::BinaryRead(file, count2);
|
||
for (uint8_t i = 0; i < count2; ++i) {
|
||
uint16_t character;
|
||
BinaryIO::BinaryRead(file, character);
|
||
path.property.displayDesc.push_back(character);
|
||
}
|
||
int32_t unknown1;
|
||
BinaryIO::BinaryRead(file, unknown1);
|
||
BinaryIO::BinaryRead(file, path.property.cloneLimit);
|
||
BinaryIO::BinaryRead(file, path.property.repMultiplier);
|
||
BinaryIO::BinaryRead(file, path.property.rentalTimeUnit);
|
||
BinaryIO::BinaryRead(file, path.property.achievementRequired);
|
||
BinaryIO::BinaryRead(file, path.property.playerZoneCoords.x);
|
||
BinaryIO::BinaryRead(file, path.property.playerZoneCoords.y);
|
||
BinaryIO::BinaryRead(file, path.property.playerZoneCoords.z);
|
||
BinaryIO::BinaryRead(file, path.property.maxBuildHeight);
|
||
}
|
||
else if (path.pathType == PathType::Camera) {
|
||
uint8_t count;
|
||
BinaryIO::BinaryRead(file, count);
|
||
for (uint8_t i = 0; i < count; ++i) {
|
||
uint16_t character;
|
||
BinaryIO::BinaryRead(file, character);
|
||
path.camera.nextPath.push_back(character);
|
||
}
|
||
if (path.pathVersion >= 14) {
|
||
uint8_t unknown;
|
||
BinaryIO::BinaryRead(file, unknown);
|
||
}
|
||
} else if (path.pathType == PathType::Spawner) {
|
||
//SpawnerPath* path = static_cast<SpawnerPath*>(path); // Convert to a spawner path
|
||
BinaryIO::BinaryRead(file, path.spawner.spawnedLOT);
|
||
BinaryIO::BinaryRead(file, path.spawner.respawnTime);
|
||
BinaryIO::BinaryRead(file, path.spawner.maxToSpawn);
|
||
BinaryIO::BinaryRead(file, path.spawner.amountMaintained);
|
||
BinaryIO::BinaryRead(file, path.spawner.spawnerObjID);
|
||
BinaryIO::BinaryRead(file, path.spawner.spawnerNetActive);
|
||
}
|
||
|
||
// Read waypoints
|
||
|
||
BinaryIO::BinaryRead(file, path.waypointCount);
|
||
|
||
for (uint32_t i = 0; i < path.waypointCount; ++i) {
|
||
PathWaypoint waypoint = PathWaypoint();
|
||
|
||
BinaryIO::BinaryRead(file, waypoint.position.x);
|
||
BinaryIO::BinaryRead(file, waypoint.position.y);
|
||
BinaryIO::BinaryRead(file, waypoint.position.z);
|
||
|
||
|
||
if (path.pathType == PathType::Spawner || path.pathType == PathType::MovingPlatform || path.pathType == PathType::Race) {
|
||
BinaryIO::BinaryRead(file, waypoint.rotation.w);
|
||
BinaryIO::BinaryRead(file, waypoint.rotation.x);
|
||
BinaryIO::BinaryRead(file, waypoint.rotation.y);
|
||
BinaryIO::BinaryRead(file, waypoint.rotation.z);
|
||
}
|
||
|
||
if (path.pathType == PathType::MovingPlatform) {
|
||
BinaryIO::BinaryRead(file, waypoint.movingPlatform.lockPlayer);
|
||
BinaryIO::BinaryRead(file, waypoint.movingPlatform.speed);
|
||
BinaryIO::BinaryRead(file, waypoint.movingPlatform.wait);
|
||
if (path.pathVersion >= 13) {
|
||
uint8_t count1;
|
||
BinaryIO::BinaryRead(file, count1);
|
||
for (uint8_t i = 0; i < count1; ++i) {
|
||
uint16_t character;
|
||
BinaryIO::BinaryRead(file, character);
|
||
waypoint.movingPlatform.departSound.push_back(character);
|
||
}
|
||
uint8_t count2;
|
||
BinaryIO::BinaryRead(file, count2);
|
||
for (uint8_t i = 0; i < count2; ++i) {
|
||
uint16_t character;
|
||
BinaryIO::BinaryRead(file, character);
|
||
waypoint.movingPlatform.arriveSound.push_back(character);
|
||
}
|
||
}
|
||
}
|
||
else if (path.pathType == PathType::Camera) {
|
||
float unknown;
|
||
BinaryIO::BinaryRead(file, unknown);
|
||
BinaryIO::BinaryRead(file, unknown);
|
||
BinaryIO::BinaryRead(file, unknown);
|
||
BinaryIO::BinaryRead(file, unknown);
|
||
BinaryIO::BinaryRead(file, waypoint.camera.time);
|
||
BinaryIO::BinaryRead(file, unknown);
|
||
BinaryIO::BinaryRead(file, waypoint.camera.tension);
|
||
BinaryIO::BinaryRead(file, waypoint.camera.continuity);
|
||
BinaryIO::BinaryRead(file, waypoint.camera.bias);
|
||
}
|
||
else if (path.pathType == PathType::Race) {
|
||
uint8_t unknown;
|
||
BinaryIO::BinaryRead(file, unknown);
|
||
BinaryIO::BinaryRead(file, unknown);
|
||
float unknown1;
|
||
BinaryIO::BinaryRead(file, unknown1);
|
||
BinaryIO::BinaryRead(file, unknown1);
|
||
BinaryIO::BinaryRead(file, unknown1);
|
||
}
|
||
else if (path.pathType == PathType::Rail) {
|
||
float unknown;
|
||
BinaryIO::BinaryRead(file, unknown);
|
||
BinaryIO::BinaryRead(file, unknown);
|
||
BinaryIO::BinaryRead(file, unknown);
|
||
BinaryIO::BinaryRead(file, unknown);
|
||
if (path.pathVersion >= 17) {
|
||
BinaryIO::BinaryRead(file, unknown);
|
||
}
|
||
}
|
||
|
||
// object LDF configs
|
||
if (path.pathType == PathType::Movement || path.pathType == PathType::Spawner || path.pathType == PathType::Rail) {
|
||
uint32_t count;
|
||
BinaryIO::BinaryRead(file, count);
|
||
for (uint32_t i = 0; i < count; ++i) {
|
||
uint8_t count1;
|
||
std::string parameter;
|
||
std::string value;
|
||
BinaryIO::BinaryRead(file, count1);
|
||
for (uint8_t i = 0; i < count1; ++i) {
|
||
uint16_t character;
|
||
BinaryIO::BinaryRead(file, character);
|
||
parameter.push_back(character);
|
||
}
|
||
uint8_t count2;
|
||
BinaryIO::BinaryRead(file, count2);
|
||
for (uint8_t i = 0; i < count2; ++i) {
|
||
uint16_t character;
|
||
BinaryIO::BinaryRead(file, character);
|
||
value.push_back(character);
|
||
}
|
||
LDFBaseData* ldfConfig = LDFBaseData::DataFromString(parameter + "=" + value);
|
||
waypoint.config.push_back(ldfConfig);
|
||
}
|
||
}
|
||
|
||
path.pathWaypoints.push_back(waypoint);
|
||
}
|
||
|
||
|
||
|
||
m_Paths.push_back(path);
|
||
}
|