DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/SplitStripMessage.cpp
David Markowitz 5942182486
feat: Abstract Logger and simplify code (#1207)
* Logger: Rename logger to Logger from dLogger

* Logger: Add compile time filename

Fix include issues
Add writers
Add macros
Add macro to force compilation

* Logger: Replace calls with macros

Allows for filename and line number to be logged

* Logger: Add comments

and remove extra define

Logger: Replace with unique_ptr

also flush console at exit. regular file writer should be flushed on file close.

Logger: Remove constexpr on variable

* Logger: Simplify code

* Update Logger.cpp
2023-10-21 16:31:55 -07:00

12 lines
803 B
C++

#include "SplitStripMessage.h"
SplitStripMessage::SplitStripMessage(AMFArrayValue* arguments) : BehaviorMessageBase(arguments) {
sourceActionContext = ActionContext(arguments, "srcStateID", "srcStripID");
srcActionIndex = GetActionIndexFromArgument(arguments, "srcActionIndex");
destinationActionContext = ActionContext(arguments, "dstStateID", "dstStripID");
destinationPosition = StripUiPosition(arguments, "dstStripUI");
LOG_DEBUG("behaviorId %i xPosition %f yPosition %f sourceStrip %i destinationStrip %i sourceState %i destinationState %i srcActindex %i", behaviorId, destinationPosition.GetX(), destinationPosition.GetY(), sourceActionContext.GetStripId(), destinationActionContext.GetStripId(), sourceActionContext.GetStateId(), destinationActionContext.GetStateId(), srcActionIndex);
}