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https://github.com/DarkflameUniverse/DarkflameServer.git
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5942182486
* Logger: Rename logger to Logger from dLogger * Logger: Add compile time filename Fix include issues Add writers Add macros Add macro to force compilation * Logger: Replace calls with macros Allows for filename and line number to be logged * Logger: Add comments and remove extra define Logger: Replace with unique_ptr also flush console at exit. regular file writer should be flushed on file close. Logger: Remove constexpr on variable * Logger: Simplify code * Update Logger.cpp
61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
#include "DamageAbsorptionBehavior.h"
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#include "BehaviorBranchContext.h"
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#include "BehaviorContext.h"
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#include "EntityManager.h"
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#include "Game.h"
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#include "Logger.h"
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#include "DestroyableComponent.h"
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void DamageAbsorptionBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
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auto* target = Game::entityManager->GetEntity(branch.target);
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if (target == nullptr) {
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LOG("Failed to find target (%llu)!", branch.target);
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return;
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}
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auto* destroyable = target->GetComponent<DestroyableComponent>();
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if (destroyable == nullptr) {
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return;
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}
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destroyable->SetDamageToAbsorb(static_cast<uint32_t>(destroyable->GetDamageToAbsorb()) + this->m_absorbAmount);
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destroyable->SetIsShielded(true);
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context->RegisterTimerBehavior(this, branch, target->GetObjectID());
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}
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void DamageAbsorptionBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
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Handle(context, bitStream, branch);
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}
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void DamageAbsorptionBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, const LWOOBJID second) {
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auto* target = Game::entityManager->GetEntity(second);
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if (target == nullptr) {
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LOG("Failed to find target (%llu)!", second);
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return;
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}
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auto* destroyable = target->GetComponent<DestroyableComponent>();
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if (destroyable == nullptr) {
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return;
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}
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const auto present = static_cast<uint32_t>(destroyable->GetDamageToAbsorb());
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const auto toRemove = std::min(present, this->m_absorbAmount);
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destroyable->SetDamageToAbsorb(present - toRemove);
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}
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void DamageAbsorptionBehavior::Load() {
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this->m_absorbAmount = GetInt("absorb_amount");
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}
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