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DarkflameServer/dGame/dComponents/VehiclePhysicsComponent.h
2026-10-01 09:01:25 -05:00

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605 B
C++

#ifndef VEHICLEPHYSICSCOMPONENT_H
#define VEHICLEPHYSICSCOMPONENT_H
#include "Component.h"
#include "eReplicaComponentType.h"
/**
* Vehicle physics (not the havok vehicle physics, 30), as LWOVehiclePhysicsComponent makes it from the registry. Nothing of it is sent or done on the server yet.
*/
class VehiclePhysicsComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::VEHICLE_PHYSICS;
VehiclePhysicsComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {}
};
#endif // VEHICLEPHYSICSCOMPONENT_H