..
AirMovementBehavior.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
AirMovementBehavior.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
AndBehavior.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
AndBehavior.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
ApplyBuffBehavior.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
ApplyBuffBehavior.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
AreaOfEffectBehavior.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
AreaOfEffectBehavior.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
AttackDelayBehavior.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
AttackDelayBehavior.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
BasicAttackBehavior.cpp
rename and shorted BehaviorTemplate enum ( #1512 )
2024-03-26 06:35:35 -05:00
BasicAttackBehavior.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
Behavior.cpp
chore: Use string to access SQLite columns ( #1535 )
2024-04-13 23:41:51 -05:00
Behavior.h
rename and shorted BehaviorTemplate enum ( #1512 )
2024-03-26 06:35:35 -05:00
BehaviorBranchContext.cpp
convert to unix line endings
2022-08-05 22:01:59 -05:00
BehaviorBranchContext.h
Correct Projectile behavior bitStream reads ( #907 )
2022-12-21 00:26:17 -08:00
BehaviorContext.cpp
script fixes ( #1577 )
2024-05-16 04:30:32 -05:00
BehaviorContext.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
BehaviorSlot.h
refactor: re-write AOE, add FilterTargets, Update TacArc Reading ( #1035 )
2023-10-09 15:18:51 -05:00
BehaviorTemplate.h
rename and shorted BehaviorTemplate enum ( #1512 )
2024-03-26 06:35:35 -05:00
BlockBehavior.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
BlockBehavior.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
BuffBehavior.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
BuffBehavior.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
CarBoostBehavior.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
CarBoostBehavior.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
ChainBehavior.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
ChainBehavior.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
ChangeIdleFlagsBehavior.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
ChangeIdleFlagsBehavior.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
ChangeOrientationBehavior.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
ChangeOrientationBehavior.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
ChargeUpBehavior.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
ChargeUpBehavior.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
ClearTargetBehavior.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
ClearTargetBehavior.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
CMakeLists.txt
rename and shorted BehaviorTemplate enum ( #1512 )
2024-03-26 06:35:35 -05:00
ConsumeItemBehavior.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
ConsumeItemBehavior.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
DamageAbsorptionBehavior.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
DamageAbsorptionBehavior.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
DamageReductionBehavior.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
DamageReductionBehavior.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
DarkInspirationBehavior.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
DarkInspirationBehavior.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
DurationBehavior.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
DurationBehavior.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
EmptyBehavior.h
convert to unix line endings
2022-08-05 22:01:59 -05:00
EndBehavior.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
EndBehavior.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
FallSpeedBehavior.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
FallSpeedBehavior.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
ForceMovementBehavior.cpp
rename and shorted BehaviorTemplate enum ( #1512 )
2024-03-26 06:35:35 -05:00
ForceMovementBehavior.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
HealBehavior.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
HealBehavior.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
ImaginationBehavior.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
ImaginationBehavior.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
ImmunityBehavior.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
ImmunityBehavior.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
InterruptBehavior.cpp
update to current knowledge ( #1523 )
2024-03-30 11:16:06 -05:00
InterruptBehavior.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
JetPackBehavior.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
JetPackBehavior.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
KnockbackBehavior.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
KnockbackBehavior.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
LootBuffBehavior.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
LootBuffBehavior.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
MovementSwitchBehavior.cpp
rename and shorted BehaviorTemplate enum ( #1512 )
2024-03-26 06:35:35 -05:00
MovementSwitchBehavior.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
NpcCombatSkillBehavior.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
NpcCombatSkillBehavior.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
OverTimeBehavior.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
OverTimeBehavior.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
PlayEffectBehavior.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
PlayEffectBehavior.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
ProjectileAttackBehavior.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
ProjectileAttackBehavior.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
PropertyTeleportBehavior.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
PropertyTeleportBehavior.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
PullToPointBehavior.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
PullToPointBehavior.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
RemoveBuffBehavior.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
RemoveBuffBehavior.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
RepairBehavior.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
RepairBehavior.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
SkillCastFailedBehavior.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
SkillCastFailedBehavior.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
SkillEventBehavior.cpp
chore: Remove new
s in Behavior members ( #1504 )
2024-03-24 21:43:01 -05:00
SkillEventBehavior.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
SpawnBehavior.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
SpawnBehavior.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
SpawnQuickbuildBehavior.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
SpawnQuickbuildBehavior.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
SpeedBehavior.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
SpeedBehavior.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
StartBehavior.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
StartBehavior.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
StunBehavior.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
StunBehavior.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
SwitchBehavior.cpp
update switch behavior ( #1503 )
2024-03-24 14:01:12 -05:00
SwitchBehavior.h
update switch behavior ( #1503 )
2024-03-24 14:01:12 -05:00
SwitchMultipleBehavior.cpp
chore: Use string to access SQLite columns ( #1535 )
2024-04-13 23:41:51 -05:00
SwitchMultipleBehavior.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
TacArcBehavior.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
TacArcBehavior.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
TargetCasterBehavior.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
TargetCasterBehavior.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
TauntBehavior.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
TauntBehavior.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
VentureVisionBehavior.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
VentureVisionBehavior.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
VerifyBehavior.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
VerifyBehavior.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00