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631365b7f7
* update naming for animation flag enum value 0 * Add change idle flags behaviors and GM * default to 0 when none is given
38 lines
1.4 KiB
C++
38 lines
1.4 KiB
C++
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#include "ChangeIdleFlagsBehavior.h"
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#include "BehaviorContext.h"
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#include "BehaviorBranchContext.h"
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void ChangeIdleFlagsBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
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const auto target = branch.target != LWOOBJID_EMPTY ? branch.target : context->originator;
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if (!target) return;
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GameMessages::SendChangeIdleFlags(target, m_FlagsOn, m_FlagsOff, UNASSIGNED_SYSTEM_ADDRESS);
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if (branch.duration > 0.0f) {
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context->RegisterTimerBehavior(this, branch);
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} else if (branch.start > 0) {
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context->RegisterEndBehavior(this, branch);
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}
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}
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void ChangeIdleFlagsBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
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Handle(context, bitStream, branch);
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}
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void ChangeIdleFlagsBehavior::End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) {
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const auto target = branch.target != LWOOBJID_EMPTY ? branch.target : context->originator;
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if (!target) return;
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// flip on and off to end behavior
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GameMessages::SendChangeIdleFlags(target, m_FlagsOff, m_FlagsOn, UNASSIGNED_SYSTEM_ADDRESS);
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}
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void ChangeIdleFlagsBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) {
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End(context, branch, second);
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}
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void ChangeIdleFlagsBehavior::Load() {
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m_FlagsOff = static_cast<eAnimationFlags>(GetInt("flags_off", 0));
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m_FlagsOn = static_cast<eAnimationFlags>(GetInt("flags_on", 0));
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}
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