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https://github.com/DarkflameUniverse/DarkflameServer.git
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a0d51e21ca
* allow usage of NiPoint3 and NiQuaternion in constexpr context * removed .cpp files entirely * moving circular dependency circumvention stuff to an .inl file * real world usage!!!!! * reverting weird branch cross-pollination * removing more weird branch cross-pollination * remove comment * added inverse header guard to inl file * Update NiPoint3.inl * trying different constructor syntax * reorganize into .inl files for readability * uncomment include * moved non-constexpr definitions to cpp file * moved static definitions back to inl files * testing fix * moved constants into seperate namespace * Undo change in build-and-test.yml * nodiscard
22 lines
725 B
C++
22 lines
725 B
C++
#include "PhysicsComponent.h"
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PhysicsComponent::PhysicsComponent(Entity* parent) : Component(parent) {
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m_Position = NiPoint3Constant::ZERO;
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m_Rotation = NiQuaternionConstant::IDENTITY;
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m_DirtyPosition = false;
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}
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void PhysicsComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
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outBitStream->Write(bIsInitialUpdate || m_DirtyPosition);
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if (bIsInitialUpdate || m_DirtyPosition) {
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outBitStream->Write(m_Position.x);
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outBitStream->Write(m_Position.y);
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outBitStream->Write(m_Position.z);
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outBitStream->Write(m_Rotation.x);
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outBitStream->Write(m_Rotation.y);
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outBitStream->Write(m_Rotation.z);
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outBitStream->Write(m_Rotation.w);
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if (!bIsInitialUpdate) m_DirtyPosition = false;
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}
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}
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