DarkflameServer/dGame/dUtilities
Wincent Holm 271e14e2f1
Fix loot crash
When applied this commit fixes a crash with the loot system due to a missing nullptr check.
2021-12-22 17:16:31 +01:00
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BrickDatabase.cpp Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
BrickDatabase.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
dLocale.cpp Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
dLocale.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
GameConfig.cpp Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
GameConfig.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
GUID.cpp Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
GUID.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
Loot.cpp Fix loot crash 2021-12-22 17:16:31 +01:00
Loot.h Added include <vector> to Loot.h to allow the server to build on GCP. Resolves #281. 2021-12-21 03:17:35 -07:00
Mail.cpp Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
Mail.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
Preconditions.cpp Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
Preconditions.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
SlashCommandHandler.cpp Make loot accurate to the loot drop rates during live. (#216) 2021-12-20 02:25:45 -08:00
SlashCommandHandler.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
VanityUtilities.cpp Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
VanityUtilities.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00