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0545adfac3
Have fun!
64 lines
2.1 KiB
C++
64 lines
2.1 KiB
C++
#pragma once
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// Custom Classes
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#include "CDTable.h"
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/*!
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\file CDSkillBehaviorTable.hpp
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\brief Contains data for the SkillBehavior table
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*/
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//! ZoneTable Struct
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struct CDSkillBehavior {
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unsigned int skillID; //!< The Skill ID of the skill
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UNUSED(unsigned int locStatus); //!< ??
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unsigned int behaviorID; //!< The Behavior ID of the skill
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unsigned int imaginationcost; //!< The imagination cost of the skill
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unsigned int cooldowngroup; //!< The cooldown group ID of the skill
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float cooldown; //!< The cooldown time of the skill
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UNUSED(bool isNpcEditor); //!< ???
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UNUSED(unsigned int skillIcon); //!< The Skill Icon ID
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UNUSED(std::string oomSkillID); //!< ???
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UNUSED(unsigned int oomBehaviorEffectID); //!< ???
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UNUSED(unsigned int castTypeDesc); //!< The cast type description(?)
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UNUSED(unsigned int imBonusUI); //!< The imagination bonus of the skill
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UNUSED(nsigned int lifeBonusUI); //!< The life bonus of the skill
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UNUSED(unsigned int armorBonusUI); //!< The armor bonus of the skill
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UNUSED(unsigned int damageUI); //!< ???
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UNUSED(bool hideIcon); //!< Whether or not to show the icon
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UNUSED(bool localize); //!< ???
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UNUSED(std::string gate_version); //!< ???
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UNUSED(unsigned int cancelType); //!< The cancel type (?)
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};
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//! SkillBehavior table
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class CDSkillBehaviorTable : public CDTable {
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private:
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std::map<unsigned int, CDSkillBehavior> entries;
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CDSkillBehavior m_empty;
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public:
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//! Constructor
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CDSkillBehaviorTable(void);
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//! Destructor
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~CDSkillBehaviorTable(void);
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//! Returns the table's name
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/*!
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\return The table name
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*/
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std::string GetName(void) const override;
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//! Queries the table with a custom "where" clause
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/*!
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\param predicate The predicate
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*/
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std::vector<CDSkillBehavior> Query(std::function<bool(CDSkillBehavior)> predicate);
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//! Gets an entry by ID
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const CDSkillBehavior& GetSkillByID(unsigned int skillID);
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};
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