DarkflameServer/dDatabase/Tables/CDRarityTableTable.h
Jett 0531365cb5
Make loot accurate to the loot drop rates during live. (#216)
* loot fix (broken)

* Fixed loot

* Update SlashCommandHandler.cpp

* Remove debug command

* Roll loot command

* Remove debug log

* Added const references
When this commit is applied it adds const references to the loot system avoid some unnecessary copies.

Co-authored-by: wincent <wincent.holm@gmail.com>
Co-authored-by: Avery <averysumner@gmail.com>
2021-12-20 02:25:45 -08:00

73 lines
1.5 KiB
C++

#pragma once
// Custom Classes
#include "CDTable.h"
/*!
\file CDRarityTableTable.hpp
\brief Contains data for the RarityTable table
*/
//! RarityTable Entry Struct
struct CDRarityTable {
unsigned int id;
float randmax;
unsigned int rarity;
unsigned int RarityTableIndex;
friend bool operator> (const CDRarityTable& c1, const CDRarityTable& c2)
{
return c1.rarity > c2.rarity;
}
friend bool operator>= (const CDRarityTable& c1, const CDRarityTable& c2)
{
return c1.rarity >= c2.rarity;
}
friend bool operator< (const CDRarityTable& c1, const CDRarityTable& c2)
{
return c1.rarity < c2.rarity;
}
friend bool operator<= (const CDRarityTable& c1, const CDRarityTable& c2)
{
return c1.rarity <= c2.rarity;
}
};
//! RarityTable table
class CDRarityTableTable : public CDTable {
private:
std::vector<CDRarityTable> entries;
public:
//! Constructor
CDRarityTableTable(void);
//! Destructor
~CDRarityTableTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
std::vector<CDRarityTable> Query(std::function<bool(CDRarityTable)> predicate);
//! Gets all the entries in the table
/*!
\return The entries
*/
const std::vector<CDRarityTable>& GetEntries(void) const;
};